AlphaX
Joined: Aug 02, 2003
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  Posted:
May 16, 2003 - 12:53 |
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dwarves have to freeboot the alchemist ? 30k for an extra 10-60k gold ... (not bad for an average of 5k extra per game -- helps for freebooting those runners.)
so flings have to freeboot the chef ? hummm +1.5 rolls and -1.5 rerolls... the + side is worthless since many fling teams will have 8 rerolls - not sure if reducing the other teams rerolls is worth that.
WIZARDS - humm - fireball? nice. Zap has to be the best spell ... sure to see lots of use in games where there is a big guy with PO, RSC ... too bad dwarves cannot get this. (Zap has 50% chance to turn the target into a 3 1 4 4 dodge, leap, stunty--who cannot assist or block for the remainder of the drive...) one problem with this - You want to be able to choose to use Mighty Blow or other modifiers to injury roll AFTER the roll - don't want to KO the toad when you are trying to kill it.
secret weapons ? is there a list outside of the LRB cause the ones in the LRB are fairly lame (the goobs have ENOUGH in their favor in stunty leeg--they need secret weapons in open.) |
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gophur
Joined: Aug 02, 2003
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  Posted:
May 20, 2003 - 09:01 |
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gobos need their fanatics and bombers!!! |
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