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Bretter



Joined: Aug 02, 2003

Post   Posted: Dec 17, 2004 - 07:01 Reply with quote Back to top

OK, so he is a one turner, and I'm not interested in hearing how he should be retired...

but I rolled doubles on a Dodge, Sprint, Block, Very Long Legs, Sure Feet, Leap GR. Any thoughts?

Team is here: http://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=34861
Mithrilpoint



Joined: Mar 16, 2004

Post   Posted: Dec 17, 2004 - 07:12 Reply with quote Back to top

Dauntless would make him usefull in defense.

M

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Sparticus



Joined: Jan 31, 2004

Post   Posted: Dec 17, 2004 - 07:19 Reply with quote Back to top

i would seroisly think about NOS,

u can leap into a few tackle zones, pick up the ball on a 2+ then pass it on a 3+(assusming its a short pass) then TD away.... The NOS would be handy... but thats just me, other than that, id take pass block... i know u rolled a double but the VLL + agil 4. makes gor a great intercepter...
MickeX



Joined: Aug 02, 2003

Post   Posted: Dec 17, 2004 - 07:32 Reply with quote Back to top

Sparticus: NoS doesn't affect picking up the ball.
odi



Joined: Aug 02, 2003

Post   Posted: Dec 17, 2004 - 07:36 Reply with quote Back to top

Take dauntless, and if you're lucky and roll another double you'll get horns. An MV 13 dauntless horns GR is awesome on defense. Of course he prolly won't survive too long. Atleast you got block there, not like Hambus, who rolled too many doubles, so he was never able to get block. But still always played on D. He didn't one turn that much, but sure made many TDs on defence.
Sinner



Joined: Aug 02, 2003

Post   Posted: Dec 17, 2004 - 08:43 Reply with quote Back to top

Take Big Hand to snatch the ball away whenever someone fumbles or misses a pick up deep in his own half. 2+ on any pick up

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Darkie's Dreams - successfully cherrypicking any race, any coach, any rating, any number of DP since 20/09/2003 ... and still winning!
Squaq



Joined: Aug 02, 2003

Post   Posted: Dec 17, 2004 - 09:17 Reply with quote Back to top

I would find Jump Up or Big Hand obvious
HollowOne



Joined: Sep 23, 2004

Post   Posted: Dec 17, 2004 - 09:41 Reply with quote Back to top

You've already got one Dauntless, so I'd take Jump Up.

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MrMojo



Joined: Apr 17, 2004

Post   Posted: Dec 17, 2004 - 10:03 Reply with quote Back to top

Try dirty player

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Smess



Joined: Feb 13, 2004

Post   Posted: Dec 17, 2004 - 10:29 Reply with quote Back to top

Dauntless is always good for a gutter, only stop taking it when all your gutter have it.
If not i'd probably take tow heads to allow you to dodge easy when your opponent sets all his players at the end of his field in turn 8.
Jump up or NOS would be a waste in my opinion
Eghost



Joined: Oct 19, 2003

Post   Posted: Dec 17, 2004 - 10:45 Reply with quote Back to top

foul appearance or spikes might save him, not that I would want that though, cause 1-turners are silly!
JanMattys



Joined: Feb 29, 2004

Post   Posted: Dec 17, 2004 - 10:53 Reply with quote Back to top

I'd go FA or Jump Up.

Maybe Jump up.

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mutescreamer



Joined: Apr 09, 2004

Post   Posted: Dec 17, 2004 - 11:11 Reply with quote Back to top

take root or really stupid

Laughing
MrMojo



Joined: Apr 17, 2004

Post   Posted: Dec 17, 2004 - 11:22 Reply with quote Back to top

I'd go for bonehead, if i were you.

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Cruixer



Joined: Aug 04, 2004

Post   Posted: Dec 17, 2004 - 11:39 Reply with quote Back to top

NERVES OF STEEL, and then catch
You can put him in the front line, even if there are others players.
And got the ball even if the entire opponent team is trying to block you down around you.Then jump over them and score Wink

I think he cant go for the ball and go to score at the same time, so I'll discard Big Hand and similars.
With JUMP you DONT need Horns and Dauntless, so you can avoid a line defense.

Your Passer has Safe Pass, so NERVES OF STEEL is the best combo in your team.
Make a long pass over all the opponent team and then catch the ball surrounded of lots of opponents, then jump over them and run run run to score.

I think is the best one.
Big hand is an alternative, but only if you don't control the ball. In this cases you cant deppend on a gutter runner.

Siau!
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