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Decado



Joined: Feb 13, 2005

Post   Posted: Mar 16, 2005 - 00:32 Reply with quote Back to top

My first two advances for my blitzer were Dodge and +Ag, how should i develop him in the future?
mUst



Joined: Jan 05, 2004

Post   Posted: Mar 16, 2005 - 00:39 Reply with quote Back to top

guard, tackle, mb, standfirm"duble" in whatever order suits your playstyle best
JanMattys



Joined: Feb 29, 2004

Post   Posted: Mar 16, 2005 - 00:39 Reply with quote Back to top

guard--->tackle--->MB

Take all Stat Increases.
Stand Firm on doubles.

DOUBLE EDIT = I cannot read properly... need a nap... Rolling Eyes

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Uber



Joined: Mar 22, 2004

Post   Posted: Mar 16, 2005 - 00:51 Reply with quote Back to top

I'd get tackle first, since your team doesn't have any yet. With his mobility, you can have him patrol the backfield and knock down any undesirables.

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Gumbo



Joined: Oct 11, 2003

Post   Posted: Mar 16, 2005 - 01:19 Reply with quote Back to top

tackle, guard, sf where applicable. Lucky git....

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Macavity



Joined: Nov 23, 2004

Post   Posted: Mar 16, 2005 - 02:08 Reply with quote Back to top

not disagreeing with what's been said s ofar.... much. Definitely tackle, since he will be one of the most mobile on the squad..... Might want to think about getting strip ball in there, since he'll be good at popping int othe opponent's back field.

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skummy



Joined: Aug 02, 2003

Post   Posted: Mar 16, 2005 - 02:12 Reply with quote Back to top

Nobody here's tempted to go Leap on doubles? Make a homebrew AV 8 Human Wardancer?
Tinkywinky



Joined: Aug 25, 2003

Post   Posted: Mar 16, 2005 - 02:33 Reply with quote Back to top

I regreted not picking strip ball on a human blitzern of my own. It would be a good choice I thing. And always guard on the blitzers of course.

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zredna



Joined: Aug 02, 2003

Post   Posted: Mar 16, 2005 - 05:48 Reply with quote Back to top

I think that the wardancer is an intresting thaught, espesially if you get guard on next non double. The posiablility to leap in a guard in the midle of a cage is really usefull, in my opinion.
Zredna
torsoboy



Joined: Nov 23, 2004

Post   Posted: Mar 16, 2005 - 11:18 Reply with quote Back to top

Leap would be pretty fun, I think. But tackle is the wiser, more boring choice. Although I suppose you could give that 4 spp blitzer tackle as a first skill (I wouldn't recommend that, take guard always).

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mymLaban



Joined: Apr 20, 2004

Post   Posted: Mar 16, 2005 - 11:23 Reply with quote Back to top

SF is allways nice on doubles but with ag4 and dodge he should not fail to many dodges i would go for jumpup or leap on a double
mstrchef13



Joined: Dec 11, 2004

Post   Posted: Mar 16, 2005 - 15:02 Reply with quote Back to top

Death is next for this drug-crazed fiend.
Adar



Joined: Aug 02, 2003

Post   Posted: Mar 16, 2005 - 15:09 Reply with quote Back to top

I'd get strip ball on hím. Strip ball gives you a 5/6 chance to get the ball off an opponent without block and 4/6 chance if he got block. Having tackle just gives you a 3/6 chance to get the ball from a player without block and a 2/6 chance if he does have block.

Having a really dodgy blitzer with stip ball means that you can cause an impressive amount of trouble with 1 dice blocks and the AG4/dodge combo means that you got a much easier time to reach the player.

However, you should definatly get stand firm on a double since it means that you get one of the best ballcarriers a human team can get.

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Wizard



Joined: Jul 09, 2004

Post   Posted: Mar 16, 2005 - 15:11 Reply with quote Back to top

even ag4 leap is no good - you need 5 before you consider leap

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CorporateSlave3



Joined: Feb 07, 2004

Post   Posted: Mar 16, 2005 - 15:19 Reply with quote Back to top

Leap is fine on AG4 if it is free (like for a war dancer) Leap as a skill pick on AG 4 is a dubious and dangerous tactic, that will no doubt lead to his downfall (no pun intended!)

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