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Shepherd



Joined: Oct 28, 2004

Post   Posted: May 13, 2005 - 01:27 Reply with quote Back to top

Available at http://www.shep.ca/audio/zimsounds.zip

I am proud of this slapped-together little baby.

EDIT: Now fully functional, but the "move" sound is proving to be ridiculously annoying. Further versions might be posted. Most of it cracks me up.

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A super-hero that always fails his Bonehead roll: MAN-MAN, the averagest hero alive!
Buy Dead Eyes Open, starting July 2005 from Slave Labor Graphics!


Last edited by Shepherd on %b %13, %2005 - %17:%May; edited 1 time in total
Cannonfodder



Joined: Nov 27, 2004

Post   Posted: May 13, 2005 - 01:44 Reply with quote Back to top

:O HOT

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'A Dagger in the Dark is worth a Thousand Swords at Dawn.'

'These are my principals, if you dont like them, I have others.'
Shepherd



Joined: Oct 28, 2004

Post   Posted: May 13, 2005 - 02:56 Reply with quote Back to top

It would be if I could get it to work...

mono, 8 bits, 22 Hz, in the "sound" folder, yes?

(edited because of a typo -- it was indeed in the correct folder)

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A super-hero that always fails his Bonehead roll: MAN-MAN, the averagest hero alive!
Buy Dead Eyes Open, starting July 2005 from Slave Labor Graphics!


Last edited by Shepherd on %b %13, %2005 - %15:%May; edited 1 time in total
ozjesting



Joined: Jan 27, 2004

Post   Posted: May 13, 2005 - 15:09 Reply with quote Back to top

actually it is "sound"

if you have it as plural it won't work

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spelledaren



Joined: Mar 06, 2004

Post   Posted: May 13, 2005 - 15:19 Reply with quote Back to top

Yeah!

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ozjesting



Joined: Jan 27, 2004

Post   Posted: May 13, 2005 - 15:23 Reply with quote Back to top

mmm...not working for me either...will see if i can figure out why.

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Shepherd



Joined: Oct 28, 2004

Post   Posted: May 13, 2005 - 15:33 Reply with quote Back to top

When configuring the sounds (converting them downwards) in cool edit. I took the 22kHz setting literally and set them at 22000, rather than the CoolEdit default around that range of 22050 Hz. Maybe that's it? Can't figure out what else the problem could be.

_________________
A super-hero that always fails his Bonehead roll: MAN-MAN, the averagest hero alive!
Buy Dead Eyes Open, starting July 2005 from Slave Labor Graphics!
ozjesting



Joined: Jan 27, 2004

Post   Posted: May 13, 2005 - 16:23 Reply with quote Back to top

Thats it shep. I just re-saved the sounds and it is indeed 22.050kHz. Resave them all as that and you'll be right. I would also think about bumping the levels up on them as well...they are a little low by my readings.

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Shepherd



Joined: Oct 28, 2004

Post   Posted: May 13, 2005 - 16:29 Reply with quote Back to top

Aha! Rejiggered and resaved. If anyone wants to test the ZIP, that would be awesome... I'm at work.

Not sure if "take that!" will work as the block sound or will get ridiculously annoying after some time, or if the GIR "doot de doo/de doot doo doo" throw/catch will sequence properly. Notes welcome!

I am very proud of the KO, death and SI noises, however. As well as the /boo.

_________________
A super-hero that always fails his Bonehead roll: MAN-MAN, the averagest hero alive!
Buy Dead Eyes Open, starting July 2005 from Slave Labor Graphics!
ozjesting



Joined: Jan 27, 2004

Post   Posted: May 14, 2005 - 17:08 Reply with quote Back to top

I will give it a good run through over the next few days. But early tests (and previous efforts of my own) suggest that a speaking .wav for blk is SOOOOOOO annoying Wink Plus a skull/skull ruins the effect for mine. Will post a review by tuesday (aussie time)

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JanMattys



Joined: Feb 29, 2004

Post   Posted: May 14, 2005 - 17:10 Reply with quote Back to top

take that! is quite annoying, but I like the effort.

Casualties are awesome, tho Smile

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Shepherd



Joined: Oct 28, 2004

Post   Posted: May 15, 2005 - 03:50 Reply with quote Back to top

The move sound has gotta go, mainly because it interferes with the other, neater sounds. I had no idea how much move/block/fall over/etc. overlapped before I tried this.

"PITIFUL FAILURE!" and "Talk to the fist!" are awesome.

"Take that!" doesn't bother me so much, but I haven't really played a whole lot with it on yet. The prevailing vote seems against it, though, and I can't argue with experience!

_________________
A super-hero that always fails his Bonehead roll: MAN-MAN, the averagest hero alive!
Buy Dead Eyes Open, starting July 2005 from Slave Labor Graphics!
Shepherd



Joined: Oct 28, 2004

Post   Posted: Jun 02, 2005 - 02:46 Reply with quote Back to top

If you have a fragile ego, playing a poor match with spectators and listening to the PITIFUL FAILURE boo is actually kind of damaging.

_________________
A super-hero that always fails his Bonehead roll: MAN-MAN, the averagest hero alive!
Buy Dead Eyes Open, starting July 2005 from Slave Labor Graphics!
The_Mighty_Ren



Joined: Oct 12, 2004

Post   Posted: Jun 02, 2005 - 02:51 Reply with quote Back to top

You need to train that beast, my friend Smile
You know, at least so he can stand up or something.
He loves the ones like my dark elves love the injury box.

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Every time you foul me, a kitten dies.
Join the League of Heroic Failure - lose with dignity.
Shepherd



Joined: Oct 28, 2004

Post   Posted: Jun 02, 2005 - 03:03 Reply with quote Back to top

I need to pack the team into an elevator, fill it with napalm, light it on fire and drop it in the Marinara Trench. That, or learn to play Rotters. It's a lost cause either way.

0/3/6 and PROUD OF IT, BABY!

_________________
A super-hero that always fails his Bonehead roll: MAN-MAN, the averagest hero alive!
Buy Dead Eyes Open, starting July 2005 from Slave Labor Graphics!
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