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Poll
strength or DP?
+ST
60%
 60%  [ 23 ]
DP
34%
 34%  [ 13 ]
Other?
5%
 5%  [ 2 ]
Total Votes : 38


MRnobody



Joined: Jul 01, 2005

Post   Posted: Aug 26, 2005 - 06:19 Reply with quote Back to top

so Psycho, a chaos halfling with a chainsaw on this team http://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=187573 got double 6's.

so is the strength worth it? chainsaw and Dirty Player do work well together which is why i'm asking.

if you have some crazy things called "morals" then don't vote. this team does foul, and play as dirty as it can.


Last edited by MRnobody on %b %26, %2005 - %06:%Aug; edited 1 time in total
AFK_Eagle



Joined: Mar 12, 2004

Post   Posted: Aug 26, 2005 - 06:23 Reply with quote Back to top

Pity it wasn't one of your two minotaurs who rolled it, then the question would be easy...as it is, I'd use the double on the fling...

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StarBreeze



Joined: May 17, 2005

Post   Posted: Aug 26, 2005 - 06:40 Reply with quote Back to top

fling can mutate? then RSC!
OldBugman



Joined: May 05, 2005

Post   Posted: Aug 26, 2005 - 06:49 Reply with quote Back to top

hmmm DP is buggy in the client with a chainsaw, not sure if RSC works though

DP gives +6 to armour for the foul.
BiggieB



Joined: Feb 19, 2005

Post   Posted: Aug 26, 2005 - 06:57 Reply with quote Back to top

multiblock
OldBugman



Joined: May 05, 2005

Post   Posted: Aug 26, 2005 - 07:03 Reply with quote Back to top

multi block dont work with the chainsaw.
MRnobody



Joined: Jul 01, 2005

Post   Posted: Aug 26, 2005 - 07:26 Reply with quote Back to top

i've had it checked out. RSC does not work with chainsaw, DP does.
sk8bcn



Joined: Apr 13, 2004

Post   Posted: Aug 26, 2005 - 09:02 Reply with quote Back to top

I d go for +str just to keep him safe. A block him you need 3 guys (or a BG) so opponent that comes to daddy. DP is nice right but I d take +str

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MRnobody



Joined: Jul 01, 2005

Post   Posted: Aug 26, 2005 - 09:38 Reply with quote Back to top

just to clarify a few things.
first, DP will not stack with the armour modifier of a chainsaw, but will affect the injury roll.
next, On a normal player i'd take the str anyday. but this guy has a chainsaw. this means that weather i turn it on or not, and regardless of fouls, he probably will get kicked out before second half. so if i can get him kicked out doing something useful, even better.

the str would be mainly to protect him from incoming blocks (but he still can't get block skill)
the dp would be to get him kicked out in a manner that benefits my team before he gets called on the chainsaw.
something else would take a lot of convincing, but feel free to try.

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JanMattys



Joined: Feb 29, 2004

Post   Posted: Aug 26, 2005 - 09:48 Reply with quote Back to top

I'd go DP.

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Curro



Joined: Jun 07, 2005

Post   Posted: Aug 26, 2005 - 10:18 Reply with quote Back to top

Pro?
OldBugman



Joined: May 05, 2005

Post   Posted: Aug 26, 2005 - 10:19 Reply with quote Back to top

ummm you sure about DP in the client.. I'd pretty sure I tried it and it gives +6 to armour even when the +4 beats the armour, so it doesnt carry over to the injury roll properly.
MRnobody



Joined: Jul 01, 2005

Post   Posted: Aug 27, 2005 - 07:20 Reply with quote Back to top

ok, i've decided to take the STR after all. no, not because i'm a nice guy and think that fouling would be too mean, but because i'm sick of a random nobody walking up and hitting my guy and always breaking his armour. i can't change the armour, but at least he'll be harder to take down.

and it really was a tough decision, thanks to everyone for their input.

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OldBugman



Joined: May 05, 2005

Post   Posted: Aug 27, 2005 - 07:36 Reply with quote Back to top

well you could of given him spikes.. +1 armour
MRnobody



Joined: Jul 01, 2005

Post   Posted: Aug 28, 2005 - 02:09 Reply with quote Back to top

if my guy falls down with a running chainsaw, he gets 3 added to the AV roll. this stacks with MB or Claw. i just don't think spikes would cut it..... or prevent it from cutting in this case.
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