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Grumbledook



Joined: Aug 02, 2003

Post   Posted: Jul 25, 2006 - 19:49 Reply with quote Back to top

OK taking looking at taking a vampire team to a tr 115 tournament can pick either 2 skills or a trait after each match. LRB4 rules

Thinking of:
3 vamps
11 thralls
5 rerolls
3 fan factor (think that adds up right)

So any opinions on the lineup and what skills I should take after each game?
johan



Joined: Aug 02, 2003

Post   Posted: Jul 25, 2006 - 20:01 Reply with quote Back to top

Are those the *only* skills you get, or do you get them *on top* of other skills? And how important is winning early on, compared to preserving the team?

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Grumbledook



Joined: Aug 02, 2003

Post   Posted: Jul 25, 2006 - 20:05 Reply with quote Back to top

I get the same starting lineup every round with the addidtion of the skills I have added

Injurys etc don't carry over, so don't have to worry about being beat up.

Winning every game is important ;]

Each player can only be given one skill, star player points aren't used, standard table top tournament stuff.
johan



Joined: Aug 02, 2003

Post   Posted: Jul 25, 2006 - 20:19 Reply with quote Back to top

I assume that players can get more than one skill, only not more than one skill per game?

Given that:
1st game: Block on a Vampire, DP on a Thrall (since you have a decent amount of players to use).
2nd game: Dodge on that Block vampire from game 1, Block on a second vampire (Theory: That blodge vampire will be very hard to stop once he gets the ball, and will be the one you try to win games with.)
3rd game: Block on Vampire 3 (or Tackle on #2 if there are lots of blodgers), and I'd be sorely tempted to get a second DP at this point. Smile

About the line-up: Given the peculiar style of the tournament, I'd also be very tempted to lose a RR and add two Thralls (and go down to FF2).

Something along those lines.
Grumbledook



Joined: Aug 02, 2003

Post   Posted: Jul 25, 2006 - 22:01 Reply with quote Back to top

as I said each player can only get one skill

so have to give new skills to someone I havn't previously given a skill too
ex-convict



Joined: Jun 28, 2005

Post   Posted: Jul 25, 2006 - 22:04 Reply with quote Back to top

Give DP to all the thralls and block to the vamps.

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deathgerbil



Joined: Aug 02, 2003

Post   Posted: Jul 25, 2006 - 22:20 Reply with quote Back to top

I say ditch the vamp team and go dwarves.
1st skill picks = dirty player/dirty player
2nd skill picks = dirty player/dirty player
3rd skill picks = dirty player/dirty player...

the funny thing is, if you use enough longbeards you actually have the skills on the players to pull it off and be successful ^_^
but if you've got your heart set on the vamp team i'm sure you could come up with a similar skillset Smile
Optihut



Joined: Dec 16, 2004

Post   Posted: Jul 25, 2006 - 22:28 Reply with quote Back to top

I agree with Johan's skillpicks, but contradict him on the rerolls: Since injuries don't carry over and you can't buy any more rerolls and vampires gobble rerolls like crazy due to the bloodlust, I'd go with your lineup. Normally I'd increase the rerolls to 6, but there is no easy way to do so in this case, as it would mean going down to 9 thralls. You could consider swapping 1 thrall and 1 FF for an apo, though, in order to keep a thrall on the pitch in a crucial moment.
Arktoris



Joined: Feb 16, 2004

Post   Posted: Jul 25, 2006 - 22:48 Reply with quote Back to top

I'd go with

game 1 vamp - block thrall dp
game 2 vamp - guard thrall sure hands
game 3 vamp - block thrall tackle

but I don't exactly win much.

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vanGorn



Joined: Feb 24, 2004

Post   Posted: Jul 25, 2006 - 22:56 Reply with quote Back to top

I played twice with vampires on 110TR tournaments.
First time I used 3 vampires 10 thralls 5 rerolls 2 fanfactor
second time 4 vampires 8 thralls 4 rerolls 6 fanfactor.
The result was better on the second tournament.
Concerning the skills (we could only give one per match): 2 vampires got Block, 2 got Dodge and one thrall got Kick.
While Vampires are good in exploiting opponents misfortune with the ball, this can be enforced with a kicker.
A thrall with Sure Hands would be fine to probably save a reroll, and counter those Strip Ball players.

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Grumbledook



Joined: Aug 02, 2003

Post   Posted: Jul 25, 2006 - 23:21 Reply with quote Back to top

loading up with thralls and fouling must help though?

why take 6ff the second time and not an extra thrall?
vanGorn



Joined: Feb 24, 2004

Post   Posted: Jul 25, 2006 - 23:42 Reply with quote Back to top

Grumbledook wrote:
loading up with thralls and fouling must help though?

why take 6ff the second time and not an extra thrall?

It was a bit gambling for kick off events. Maybe the additional thrall would have been better. My intention was to be quite sure not to loose those kick off events. I got some additional rerolls, if my memory is correct.
Most coaches take low ff on such tournaments.

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Rabid_Bogscum



Joined: Aug 04, 2005

Post   Posted: Jul 25, 2006 - 23:54 Reply with quote Back to top

ive found taking that little bit extra on fan compared to the low 1s and 2s you usually see at ressurrection tournaments can be very handy

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Grumbledook



Joined: Aug 02, 2003

Post   Posted: Jul 26, 2006 - 00:29 Reply with quote Back to top

i could drop a reroll take an extra thrall

have ff 5 and an ass coach

take dirty player dirty player first 2 skills
and use the numbers i have to my advantage

cept that does mean I am 2 thrall models short instead of 1 ;]
Zatoc



Joined: Aug 02, 2003

Post   Posted: Jul 26, 2006 - 01:23 Reply with quote Back to top

take 2 treemen, 14 halfings and 2rrs and 3 chefs....Watch in pain as opponent does not have any rerolls amd little block...Fun
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