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Posted by: Throweck on Wednesday, May 02, 2018 - 00:24


Each year the Tomb lords of the Khemri meet at a charred and blackened crack in the desert. There powerful magic is called upon from ancient Tomes and Lich Lords under vow to assist, and the dusty magical conflagration sends up a flaming beacon into the sky. Teams from all over the world see the sign and flock to the desert for the chance to compete for the Crown Of Sand.

The Crown Of Sand is accepting applications here.

Apply with whatever team you wish to enter into the Qualifiers.

At the moment that applications are closed, the 8 most numerous races are each placed into their own qualifier. The other races are allocated into these groups first in reverse (race 8 gains race 9, race 7 gains race 10) and then from 17-24 in the original order(so 1, 16 and 17; 2, 15 and 18), and the draw is made.

Each Tournament must feature the highest 5 TV applicants from the lead race in that group, the 3 highest from the race numbered 9-16 and the two highest from races 17-24 and be filled to a maximum of 16 teams, with the remaining highest TV teams from all the races allocated to that group. where this is not possible, filler teams will be used.

The draw will start at 22.00pm on Wednesday 16th May.

The winner of each Crown Of Sand Qualifier will recieve +1 bonus MVP and the winner of the main draw will recieve an additional +1 MVP. They may then chose to elect one of the players who completed the final to don the 'Crown Of Sand'. The Crown Of Sand gives the chosen player an instant and permanent +stat of the coaches choosing (to a maximum on any stat of +2 still) and also bestows the skill Decay. The coach may also, only at this moment, choose to fill their roster with as many Sand Skeletons as they wish. The first of these arrives skilled to 16spp and with the skill Pro and Leader, but all such Skeletons also recieve the skill Decay, to reflect that they are made from sand. They will have 30TV

So what are you waiting for?

Apply to take part in the Crown Of Sand VII.

Throweck

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