Posted by SpacemanJames on 2014-06-16 02:46:51
Catch or jump up.
Posted by Gadfly on 2014-06-16 03:40:55
catch or diving catch
Posted by Lorebass on 2014-06-16 05:40:33
Posted by Acheron143 on 2014-06-16 06:05:05
catch is great if you plan to pass to him... but to me jump up is the best skill. lets you get farther and keeps a man tied up blocking him
Posted by JimmyFantastic on 2014-06-16 08:20:06
Not a lot of value on him now, I guess catch helps with ots so is ok.
Posted by okostomi on 2014-06-16 08:55:10
Jump up for me. It gives him 3 extra movements that wins games.
Passing is not for skinks, except if he looks like this: https://fumbbl.com/p/player?player_id=7316510
Posted by Garion on 2014-06-16 08:58:27
DT sure you don't want to leave him in tz every turn, and you don't have to. Pick your moment, use it for emergencies. Its by far the best skill he can take now blodge ss dt is very useful.
Posted by the_Sage on 2014-06-16 09:19:04
Not awesome? I've had an AG skink, and a block skink, but never on the same guy.
Don't give him dt, because either you will it and he will die, or you will not use it and, well...
Jump up could be good (snakes happen, and this guy needs to go places. catch is fine for handoffs for an OTTD.
Posted by Garion on 2014-06-16 09:26:17
As I said you don't have to use dt all the time. But to have a blodge ss dt player for an emergency is pricless for winning a game. Just don't go sticking him in tackle zones all the time. The other skills are pointles imo.
Posted by Hitonagashi on 2014-06-16 17:28:43
I might actually go Leap.
It sounds dumb on a AG 4 skink...but it does have uses. Most people know by now that you can just form a solid wall of players to stop quick score attempts, and the standard Dark Elf playbook is "blitz corner, add ss+dt + tackle, repeat until skink fails"
I think you've already gone DT though, so it doesn't matter.
Posted by JimmyFantastic on 2014-06-16 17:54:39
Hmm yeah stunties do hate DT so leap could have been the call.
Posted by CroixFer on 2014-06-16 21:10:02
I decided Leap had little sense considering he already dodges 2+ being a stunty. So there is few times in which I would be able to use it, while DT is always a tactical menace, even if you never close to the oppo, he has to consider the effect of DT if the skink comes close...