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MonkeyMan576
Last seen 6 hours ago
Orc
Emerging Star
Orc
CR
Record
99/71/323
Win Percentage
27%
High Elf
Emerging Star
High Elf
Record
78/86/297
Win Percentage
26%
Overall
[R]
Emerging Star
Overall
Record
631/505/1945
Win Percentage
29%
Archive

2019

2019-11-26 20:51:07
rating 5.8
2019-09-30 06:02:56
rating 6
2019-09-19 16:25:01
rating 4.3
2019-01-08 05:50:54
rating 0

2018

2018-11-18 22:22:19
rating 4.3
2018-11-13 14:12:33
rating 6
2018-09-10 04:05:27
rating 6
2018-09-06 07:27:43
rating 6
2018-05-19 09:38:36
rating 5.7
2018-03-17 04:07:33
rating 2.1
2018-02-15 21:18:41
rating 3.5
2018-02-14 09:13:57
rating 5.1
2018-01-05 06:59:10
rating 2.4

2017

2017-12-14 21:36:03
rating 6
2017-09-05 06:35:49
rating 0
2017-08-09 19:51:51
rating 4
2017-07-28 23:22:51
rating 5
2017-07-21 08:20:51
rating 3.7
2017-07-03 00:06:45
rating 3.5
2017-07-02 22:04:51
rating 4
2017-06-30 07:47:39
rating 4.3
2017-06-15 20:56:32
rating 4.4
2017-05-28 16:44:22
rating 5.4
2017-03-07 22:49:20
rating 3.5
2017-02-27 15:35:52
rating 3.4
2017-02-22 21:15:50
rating 3.5
2017-02-13 22:14:25
rating 3.5
2017-02-06 00:35:11
rating 3.5
2017-01-29 00:52:36
rating 4.3
2017-01-26 02:50:19
rating 2
2017-01-22 23:11:45
rating 4.3
2017-01-13 01:20:21
rating 3.8
2017-01-09 01:55:27
rating 5.8

2016

2016-12-07 01:21:54
rating 6
2016-11-27 00:28:34
rating 3.2
2016-11-16 22:18:17
rating 5.8
2016-10-03 06:06:33
rating 5.5
2016-02-21 18:46:04
rating 4.4

2015

2015-06-13 18:29:35
rating 4.6

2014

2014-09-04 08:34:02
rating 5.7
2014-09-01 09:05:14
rating 5
2014-06-10 20:32:41
rating 4.3
2014-05-29 09:22:35
rating 4.2
2014-04-21 02:34:18
rating 2.3

2013

2013-06-21 09:10:34
rating 4.7
2013-01-09 18:27:07
rating 2.3

2012

2012-12-15 04:54:33
rating 5.1

2010

2010-10-05 09:21:19
rating 3.7
2010-09-03 20:50:29
rating 4.1
2010-05-30 12:04:53
rating 3.5
2010-05-29 08:17:27
rating 4
2010-05-11 02:20:36
rating 5.2
2010-02-27 21:03:29
rating 4.4
2010-02-25 04:55:13
rating 3.5
2010-02-06 13:01:32
rating 5.1

2009

2009-11-20 09:12:26
rating 4.6
2009-11-13 00:16:39
rating 4.8
2009-08-31 04:31:25
rating 4.6
2009-05-29 10:34:40
rating 4.3

2008

2008-11-23 05:55:56
rating 4.7
2008-07-21 01:17:43
rating 3.1
2018-01-05 06:59:10
15 votes, rating 2.4
20 turn blood bowl?
It seems to me games are slightly short sometimes and the lack of time leads to rushed decisions and more luck based results than there should be. I think if there were 2 10 turn halves it might be better. What do you think?
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Comments
Posted by marksman0 on 2018-01-05 09:42:09
Nooooo!!!
From forum discussions it seems one of the major problems for people to play more often is the games taking too long.
Moreover in many matches there are turns with nothing happening, common example being last few turns of 2nd half when one team is outmanned and outplayed and the winner only waits for the last turn to score.
Posted by Nextflux on 2018-01-05 12:15:42
that will serious favour the bash teams more, no thanks!
Posted by spelledaren on 2018-01-05 13:33:56
No.

Once upon a time games lasted until anyone scored 2 TD's, and that could lead to some seriously long games. The time restraint is in everyone's best interest.
Posted by razmus on 2018-01-05 14:09:23
Maybe as a variant, with a slightly larger field and a few more players. (Kinda the counterpoint to the 7s variant with fewer players, and six turns per half.)
Posted by MattDakka on 2018-01-05 14:53:52
It's already boring to waste 1 hour locked into a hopeless game, no need to make that agony last longer.
Posted by Bloodfeast on 2018-01-05 16:20:53
Nope. I rather have 4x5 rounds :)
Posted by DarthPhysicist on 2018-01-05 16:56:36
Nope. This will favor bash and increase attrition which if you want that, bring back PO.
Posted by DonnyRainboe on 2018-01-05 23:51:15
More fun would be the 20 turn home brew rules games, no half time, play is a basket ball style tip off which scatters the same as a throw in from the crowd but only after you flip the coin to see which middle square of the LOS the is the scatter point. Which ever side the ball ends on get one blitz and one move which can include a pass or handoff. Then the game plays as normal with 'first' turn going to the defence so that game can end with one big slow drive with chance of a OTTD. I have all the rules written down somewhere. I understand this would require coding, but only adds a new sequence to the start of game and cuts more than it adds to playtime, code length and processing power.

But I still prefer the classic 32 turn game.

Two 5 turn halves would feel too elfy.
Posted by xyon on 2018-01-06 04:34:03
I think if the field was 1-2 rows of squares shorter from the halfway point to the goal line, 1-2 rows of squares removed from the wide zones, and remove 1-2 players on the field from both teams, then it would make games faster or more exciting than increasing the number of turns. Basically, making it easier to have a deep bench to reduce bashers, and making it easier to score in the 1 turn left you might have if someone stalls, or even easier to recover the ball and score.