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<a href="http://fumbbl.com/FUMBBL.php?page=group&op=view&group=1647">NL Raises from the Ashes: general group</a>

Only the fittest and the strongest can survive in the everlasting cold of Norsca. But even in their extrem environement, norses doeas set a tournament:

The Norsca Hivernal Leagues.

The conditions are difficult to every team, even those used to this extreme weather, and it doesn't help the game to be played.

As a standart in NL leagues, the scoring is 3/1/0.
Also, groups are:
0-125 in TR
126-150 in TR
151-175 in TR
176+ in TR.

However, these are the special rules that apply to this tournament:

Standart Rule:

The referee let the game start when the weather seems fine enough to play the full game length. However, the weather changes are too quick to have a praticable field for a full half. To simulate this:
-At the start of the 6th turn, go into NL channel or Fumbbl channel and ask Nuffle for a d6 roll: (command: !d 6). On a 6, the 6th, 7th and 8th turn are skipped.
-At the 7th turn, if the half is resumed, roll a d6, the rest of the half is resumed on a 5+.
-At the 8th turn, the 8th is skipped on a 4+.

Optional rule. If both players agrees at a start of a half, they can use this optional rule.

The last stand!
as usual, you have to roll at the start of the 6th, 7th and 8th turn start, but also at the 5th turn, what resumes this half on a 6+.

However, both coaches may still move during that last turn. For every player, roll a d6. On a 6, you have done your moves for that last turn. End turn. Your opponent still have a few moves to give (6+=end turn also).
By the way: You DO NOT NEED to declare what is your next move before rolling the d6. However, you MAY NOT roll a stream of d6 to know how much moves you have. you never know when your move is your last of the half.

Explanations: The optional rule is more intense but also requiers more work. So it's up to you to decide what rule you use.

Exemple:
Case 1: regular rule.
Player 1 is the first to reach turn 6. Both coaches go into the chat and roll a d6. 4. Ok, both coaches play their respective turn.
Turn 7: they roll their d6: 5! End of half! Both coaches skip that last turn.

Case 2: Optional rule.

Player 1 is the first to reach turn 5. They go into chat and roll a d6. 5! Both coaches play they turn.
Turn 6: a 6 already! Limited amount of time. And player 1 HAS to score this turn. He starts by wanting to lend an assist. 4. Ok he moves. Next a block. roll: 1. ok is done. Now he rolls for the next move. 5. He makes a succesfull pass. Now he wants to score but unluckily, he rolls a 6! End of his turn!
The opponent still may try to blitz, pass and score himself in his own last turn; he just have to roll 5s at maximum!

BB is on a simultaneous game, that's why we allow the opponent to move after your own last turn moves.