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<br><a href="http://fumbbl.com/FUMBBL.php?page=group&op=view&group=6632">NOOB6s</a>, <a href="http://fumbbl.com/FUMBBL.php?page=group&op=view&group=6631">Rookie6s</a>, <a href="http://fumbbl.com/FUMBBL.php?page=group&op=view&group=6633">VET6s</a> and <a href="http://fumbbl.com/FUMBBL.php?page=group&op=view&group=6634">PRO6s</a>
<br>6 player league for NWL coaches, coaches interested in joinin the NWL or any other coaches in North American time zones or coaches who can commit to playing during NWL playing times (North American evenings and weekends)

<a href="http://fumbbl.com/FUMBBL.php?page=group&op=view&group=5219"><img src="http://i63.photobucket.com/albums/h149/prophane/crAzy6s.jpg" border="0" alt="Photobucket"></a>

<b>Basic Craziness</b>
3 minute turns. No extra time. (So CRAZY I cant stand it!)
3 types of play: Round Robin, Open and KO
4 divisions: <a href="http://fumbbl.com/FUMBBL.php?page=group&op=view&group=6632">NOOB6s</a>, <a href="http://fumbbl.com/FUMBBL.php?page=group&op=view&group=6631">Rookie6s</a>, <a href="http://fumbbl.com/FUMBBL.php?page=group&op=view&group=6633">VET6s</a> and <a href="http://fumbbl.com/FUMBBL.php?page=group&op=view&group=6634">PRO6s</a>

<hr>
Make any [L]eague team with at least 6, but up to 8 players. (yea that said EIGHT players, thats how CRAZY this 6s league is!)
Or bring in any former [L] team up to 150TR that has been trimmed down to no more than 8 players and join in on some VET6s action!
<b>Stunty [L] teams may have up to 12 players on a team... 6 to play as ACTIVE players and 6 to stand as IN-ACTIVE players somewhere in the endzone.
</b>
<hr>

<b>The Rules</b>
Only 6 players can ACTIVELY play at any give time.

If you have more than 6 players (up to 8) on your team, you must place the extra player(s) in any space in the endzone. These players are NON-ACTIVE. You cannot use or move or block with these players at all (but their TZ and other skills (FA, tentacles, tackle, shadowing, etc etc, can still work. exception: passblock cannot be used by NON-ACTIVE players)

These extra players are legal targets of blocks and pushes. If by chance an extra players gets their hands on a ball, they must make a pass, as soon as possible, back into the pitch. This pass MUST be made as the first available action of a turn. No other players may move or block before the pass is thrown (prone players MAY stand up first, though!)

If an extra player is moved out of their starting spot by any means (such as by shadowing or pushes, but NOT by moving on his own, which is NOT ALLOWED) then that player stays where he was moved to and continues to follow the other rules of NON-ACTIVE players.

If an NON-ACTIVE player is knocked down for any reason, you may stand him up if you wish, but not move them from their current position.

If at anytime, another, ACTIVE member of your team is taken off the pitch, one of the extra players may be activated and join the fray on that players next turn. You may also run an ACTIVE player into the endzone, next to a NON-ACTIVE player and TAG him in, making him the ACTIVE player.

You may hire other players if some of your 8 players are not available for the next game. (8 playable players MAX)

<i>If a team gains an extra player DURING a game (raise dead) then that player can be set up as an extra in the endzone just like other players, this is the ONLY time a team may have more than 8 players on the field!
Wizards are NOT allowed except on teams that do not allow wizards (undead, khemri, etc)
Stars are NOT allowed (except for Goblin, Halfling and other stunty teams!)</i>

<b>Un-played games and absence from the site</b>
If any particular game in a tournament is holding up the progress of the rest of the tournament and goes unplayed for 6 days or if either coach is absent from the site for more than 6 days in such a such a game, the game will be forfeited with no points awarded. If BOTH coaches have contacted a 6s tournament official and gotten proper verification and approval, these games might not be forfeitted. Then again, they might be forfeitted anyway, cause this is just that kind of crazy league.

<b>Round Robin Play</b>
8 teams per division.
No over-time.

<i>Points</i>
6 points for a win
1 point for a tie
0 points for un-played games
-1 point for a loss.

+ 1 point per TD
+ 1 point per cas

<b>Open Play</b>
any number of teams
same as Round Robin Play but no schedules! (see above)

<b>KO Play</b>
no points, just playing for the GLORY!
FULL OverTime for KO tourneys!

<hr>
<b>Each tournament WINNER will recieve ONE POINT on the Crazy6s main page, regardless of which tourney it is. If a team wins a 6s tournament and they are NOT on the main page, they will not receive their points.</b>

There will be 4 different divisions of <a href="http://fumbbl.com/FUMBBL.php?page=group&op=view&group=5219">Crazy6s</a> play.
<a href="http://fumbbl.com/FUMBBL.php?page=group&op=view&group=6632">NOOB6s</a> is only for teams that have NEVER PLAYED A GAME!
<a href="http://fumbbl.com/FUMBBL.php?page=group&op=view&group=6631">Rookie6s</a> is for teams up to 125TR
<a href="http://fumbbl.com/FUMBBL.php?page=group&op=view&group=6633">VET6s</a> is for teams up to 150TR
<a href="http://fumbbl.com/FUMBBL.php?page=group&op=view&group=6634">PRO6s</a> is for any other teams, no TR cap! (teams are allowed to play up if they so choose!)

This should be some fun crazy Blood Bowl action!

<a href="http://fumbbl.com/index.php?name=PNphpBB2&file=viewtopic&t=13248">Forum Thread</a>

Part of the<a href="http://fumbbl.com/FUMBBL.php?page=group&op=view&group=3227">
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