Khorne is the Chaos God of rage, war and martial valour. He acts outwardly by seeking the deaths of others, preferring close combat over ranged weaponry, and the only things he respects are strength and martial prowess. As such, he is completely opposed to the decadent Slaanesh. He is both the eldest and most powerful Chaos God.
Khorne is described as an extremely well-muscled, horned, beast-headed monster that stands hundreds of feet tall, seated on a brass throne atop a mountain of skulls in a field of splintered bones and lakes of blood and wielding a terrible sword, a weapon said to be so powerful that a single slash from it can tear open rifts in time and space, and destroy worlds with a stroke. The skulls are described as belonging to both his victims and his worshippers alike, as Khorne cares not from whom the blood flows, only that it does. Khorne's personal rune takes the shape of a stylised skull.
Games due by 2200 Server Time on: Round 1: 19th April Round 2: 26th April Round 3: 3rd May Round 4: 10th May
Won Your Qualifier?
Remember to apply your team here by 10th May if you won your qualifier. Make sure your team is 'Ready To Play'. If you don't you WILL miss out.
A bonus MVP
Entry to the Wheel Of Chaos Finals
IF the WoC finals winner qualified from this group he will be able to choose one player to recieve Khorne's special Gift. This is the mutation Claw for 20TV.
YOU MAY APPLY TO ONE QUALIFIER GROUP ONLY
There will be 2 qualifiers. One will decide the 'Champion' for that Group, and the other the 'Favoured'.
They will be drawn as follows:
For the first qualifier a D6 dice is rolled. On a 1 the qualifier has only 4 slots for teams, on a 2,3 or 4 the qualifier has 8 slots, and on a 5 or 6 it has 16 slots.
This first qualifier will be filled as fully as possible with the highest TW teams that have applied to that group. The winner of this Qualifiers will be declared 'Champion' and will qualify for only 1 random mutation if they win the Wheel Of Chaos finals.
The second qualifier in each group will be of 16 teams maximum. If less than that are available, all will be allocated places. If more than 16 have applied and qualify, the highest 16 by TW will get places. The winner of this qualifier will be declared 'Favoured' and be allowed 2 rolls for random mutations if they win the Wheel Of Chaos finals.
All Wheel Of Chaos Qualifiers and finals will feature the 'King of the Hill' draw format'
If there is more than one team at the lowest level of TV needed to make up the number needed for any draw, they will be split by application time, with the first to apply going though into the tournament.
Coaches may apply with ONE team only, in total, to the 4 qualification groups. Coaches with multiple applications will have all their teams denied entry to the draw.
To Qualify for the Wheel Of Chaos you must win one of the 'Chosen' or 'Favoured' draws from one of the 4 qualifying groups.
you must also play no more than 3 games after winning the Qualifier you are placed in.
Any empty missing places in the final will be allocated by random draw to the losing finalists of the other qualifiers assuming they too have played no more than three games.