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Crazy Fun Challenge - 3rd Inst

Group managers: Wreckage
Link to the forum post: <a href="http://www.fumbbl.com/index.php?name=PNphpBB2&file=viewtopic&t=21659">Forum </a>
IRC-channel: #cfc

Crazy Fun Challenge Champion!
1. <param name="movie" value="http://www.youtube.com/v/hAlu-bZLVww?version=3&amp;hl=de_DE&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/hAlu-bZLVww?version=3&amp;hl=de_DE&amp;rel=0"; type="application/x-shockwave-flash" width="420" height="315" allowscriptaccess="always" allowfullscreen="true"></embed>
<a href="https://fumbbl.com/~SergeiBautin">SergeiBautin</a>;

Elite Coaches!
2.<img src="http://www.crwflags.com/art/countries/spain30.gif"/><a href="https://fumbbl.com/~Guillelo">Guillelo</a>;

3.<img src="http://www.crwflags.com/art/countries/us30.gif"/><a href="https://fumbbl.com/~happygrue">Ex Ambassador happygrue</a>

<img src="http://www.crwflags.com/art/countries/germany30.gif"/><a href="https://fumbbl.com/~cedric19">cedric19</a>;

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--><th><img src="http://2.bp.blogspot.com/-xdoxfl4b3As/TXkThA3mRZI/AAAAAAAABBE/nK3cu2p8Rk4/s1600/the-walking-dead.jpg"; alt="Inected"/></th><!--
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--><td><img src="http://www.crwflags.com/art/countries/germany30.gif"/><a href="https://fumbbl.com/~cedric19">cedric19</a>; ; <a href="http://www.fumbbl.com/FUMBBL.php?page=team&op=view&team_id=691496">Munich Rumblers!</a></td><!--
--><td><img src="http://www.crwflags.com/art/countries/spain30.gif"/><a href="https://fumbbl.com/~Guillelo">Guillelo</a>; ; <a href="http://www.fumbbl.com/FUMBBL.php?page=team&op=view&team_id=691511">EldarGiant</a></td><!--
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--><td><img src="http://www.crwflags.com/art/countries/sweden30.gif"/><a href="https://fumbbl.com/~SergeiBautin">SergeiBautin</a>; ; <a href="http://www.fumbbl.com/FUMBBL.php?page=team&op=view&team_id=691531">10000 Braniacs</a></a></td><!--
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--><td><img src="http://www.crwflags.com/art/countries/us30.gif"/><a href="https://fumbbl.com/~happygrue">Ex Ambassador happygrue</a> ; <a href="http://www.fumbbl.com/FUMBBL.php?page=team&op=view&team_id=690857">Help, Medic!</a></td><!--
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Eliminated:
(Round 1) <img src="http://www.crwflags.com/art/countries/germany30.gif"/><a href="https://fumbbl.com/~KhornedBeef">KhornedBeef</a>; ; <a href="http://www.fumbbl.com/FUMBBL.php?page=team&op=view&team_id=691509">;[CFC] Suckers</a>
(Round 2) <img src="http://www.crwflags.com/art/countries/italy30.gif"/><a href="https://fumbbl.com/~ZeroCool82">; ZeroCool82</a> ; <a href="http://www.fumbbl.com/FUMBBL.php?page=team&op=view&team_id=691270">GrimKrunchers</a>;
(Round 3) <img src="http://www.crwflags.com/art/countries/us30.gif"/><a href="https://fumbbl.com/~Azure">Azure</a>; ; <a href="http://www.fumbbl.com/FUMBBL.php?page=team&op=view&team_id=690811">No Man Left Behind!</a>
(Round 4) <img src="http://www.crwflags.com/art/countries/uk30.gif"/><a href="https://fumbbl.com/~Russo">Russo</a>; ; <a href="http://www.fumbbl.com/FUMBBL.php?page=team&op=view&team_id=691515">Brutal Barbs</a>
(Disqualified)<img src="http://www.crwflags.com/art/countries/canada30.gif"/><a href="https://fumbbl.com/~propuppetmaster">Ambassador propuppetmaster</a> ; <a href="http://www.fumbbl.com/FUMBBL.php?page=team&op=view&team_id=691332">Cant Find Calm</a>
(Disqualified)<img src="http://www.crwflags.com/art/countries/hungary30.gif"/><a href="https://fumbbl.com/~schwd">schwd</a>; ; <a href="http://www.fumbbl.com/FUMBBL.php?page=team&op=view&team_id=691513">Every Day Combat</a>
(Round 6) <img src="http://www.crwflags.com/art/countries/canada30.gif"/><a href="https://fumbbl.com/~Fightingmongoose">Ambassador Fightingmongoose</a> ; <a href="http://www.fumbbl.com/FUMBBL.php?page=team&op=view&team_id=691495">Northern Greens</a>
(Round 8)<img src="http://www.crwflags.com/art/countries/sweden30.gif"/><a href="https://fumbbl.com/~Nyberg">Ex Ambassador Nyberg</a> ; <a href="http://www.fumbbl.com/FUMBBL.php?page=team&op=view&team_id=691501">; Grannies League Adventures</a>
(Round 9)<img src="http://www.crwflags.com/art/countries/italy30.gif"/><a href="https://fumbbl.com/~dreadlord">Survivng Ambassador dreadlord</a> ; <a href="http://www.fumbbl.com/FUMBBL.php?page=team&op=view&team_id=691241">Tilean Undead</a>
(Round 10)<img src="http://www.crwflags.com/art/countries/uk30.gif"/><a href="https://fumbbl.com/~savdog">Surviving Ambassador savdog</a> ; <a href="http://www.fumbbl.com/FUMBBL.php?page=team&op=view&team_id=691536">Red Orctober</a>

Leverage coins can't be used any longer.

§1 The Applicants
There are 14 Applicants. From of those applicants two groups of seven people are chosen randomly.

§2 The Rounds
1)Each round one group loses and one wins. There are 10 + 1 rounds in which you might have to compete.
2) If a round is decided before all games are played, it ends by the end of the next day.
3) If a round is tied one coach of each group is randomly chosen to compete against each other in an elimination game.

§3 The Elimination
1) The group that loses the challenge of a round has to vote one of the coaches among them out of the game.
2) Sometimes an elimination match will be required. In that case the group that loses has to select two coaches among their own ranks who then have to compete in a straight knockout match about remaining in the tournament unless stated otherwise.
a) The elimination game is considerd like a game in the following round.
b) The two persons competing will then be considered as one (the winning) person for example for means of the random challenge.
c) The two coaches will still be able to vote individually, if votes are required to start the next rounds challenge.
3) Coaches in an elemination match are excluded from the next challenge if they haven't played their elemination match at the relevant time.

§4 New Groups
Once there are only 8 coaches left in the tournament, they will be seeded randomly into two new groups.

§5 Decisions
1) All decisions are made by plurality rule.
a) If the vote produces a tie among several coaches and an agreement cannot be found the opponent group makes the decision instead.
b) If the opponent group cannot make a decision either the decision is made randomly.
2) Decisions will usually be made via pm to the administrator (Wreckage).
a) The admin will announce who voted for whom afterwards in the forum. The reasons the voter adds in the PM are added in the forum too.
b) The voting usually takes place the day after the round has ended.
c)If a majority to all votes is found prior to the end of the voting period, the voting ends apruptly and the tournament proceeds to the next step.
d) Votes for various events in the next round usually happen at the same time. The game can be put on hold if certain events have to be played out to determine the outcome of the next vote.
3) If a coach knows that he won't be able to attend to the voting he can make the vote in advance.
4) Decisions can be discussed via all ways of communication namely the IRC, the messaging system and the forum.
5) How or based on what decisions are made doesn't matter.

$6 Teams
1) Every coach should bring a fresh TV1000 team into the tournament.
2) Teams can not be exchanged once the tournament has started.

$7 Not Attending
1) Not attending is considered like a lost game for the group. If a coach leaves the tournament without being voted off, the next round is skipped.
2)If the two coaches in an elemination game don't play their game before deadline and both fail to make a statement before deadline why they couldn't play it and a judgement who is responsible can't be made both coaches are eleminated and the next round is skipped.

$8 Timeframe
1) Coaches get one week to play a game.
2)Rounds usually require to play one or no game but can take some coaches to have to play two games occasionally, depending on the kind of challenge in the round.
3)The tournament lasts 11 rounds.

§11 LEVERAGE coin
1) A person who wins a game in regular time recieves a LEVERAGE coin.
2) A person can use three LEVERAGE coins to make the vote for another person during any voting. How the person actually voted will be ignored then.

$12 Uneven numbers
If a challenge needs even numbers and if there is no other mechanic for seeding given, the group with more members votes who will not participate in the challenge.

§13 Concessions
All concessions are illegal. If you conceed you will be imidiatly banned from the tournament and from all future installations.

§14 Not Voting
If a person doesn't vote three times when he is required to and the league has been put on hold because of it at these times: The tournament isn't put on hold anymore until his vote is made.

§15 Unsanctioned games
Playing games that aren't part of the CFC result in the teams disqualification.


<input style='width:150px;' type="button" value="Challenges" onclick="x=document.getElementById('hide1');if(x.style.display != 'none'){x.style.display = 'none';this.value='Round Structure'}else{x.style.display = 'block';this.value='Hide';}"><div id=hide1 style='display:none'>

The Round Structure
For a win is awarded 1 point to the group and the coach.
For a tie is awarded 0 points.
For a loss or not attending is awarded -1 point to the group and the coach.

Don't worry if you don't get the following part yet. It will be clear later ;).

Round 1 - 14 People
Beat-The-Admin-Challenge
In this challenge the league admistrator chooses any league team he likes to compete against the two groups. To beat him, the group members of the different groups have to find the admistrator in the IRC and challenge him. For a tie is awarded 1 point to the group. For a win is awarded 3 points to a group. The first group to gather 4 points against the admin, wins the challenge (and noone else will get to play).
Every coach is only allowed to play a maximum of 1 game in this challenge.
If everyone has already played OR the 7 days deadline runs out, the turnament is over and the group with the most points wins. If both groups have an equal amount of points, both groups have to vote a coach into an elemination match against a coach of the other group.

Round 2 - 13 People
The-Two-Phase-Stable-Challenge
Day 1-5: The coaches have to get an opponent coach of the other group to agree to a game to play within 10 days. Once they agreed to play at a particular time, the game is set and they can't play anybody else. If they don't show up at the agreed time the game is lost. Instead of sceduling a game the coaches can play a game right away if they wish. Anrrangements and results are to be posted in the forum. Every coach can play only once.
Day 6-10: The coaches who haven't managed to find an opponent are seeded randomly to one another. They have 36 hours to arrange a time for play. If they fail, the game is lost. The group that manages to get the most points wins.
For every win is awarded 1 point. For every tie is awarded 0 points. For every loss is awarded -1 point.

If number of points is equal that group loses that had more coaches responsible for games not happening.
If that number is equal touchdown difference decides.
If that number is equal both groups have to select one coach to compete in the knockout stage against each other.

Round 3 - 12 Coaches
Anarchy-Challenge
Anyone can play anyone. Even two coaches of the same group. To do that one of the two coaches has to declare "I join the opponents group." Once he declared that and played the game he becomes part of the other group. It's also possible for both competetiors to offer to switch sides and join the opposite groups.
The first game to be played by any two people that doesn't end in a tie decides the winning group of this challenge. Instead of eleminating someone directly, this challenge results in an elemination game where two people are voted and have to compete against each other. They are not allowed to partake in the next Challenge.

Round 4 - 11 Coaches
Representative Challenge
Both sides select a representative to play for them against a representative from the other group. The game happens with overtime rules.

Round 5 - 10 Coaches
Touchdown-Stable-Challenge
Both groups are seeded from the most to the fewest touchdowns. The coach with the most touchdowns per game gets to play the other coach with fewest and vice versa. If results are tied absolute numbers decide. Then touchdown differene decide. Then is randomly drawn for spots. In this stable like format the group wins that simply scores the most touchdowns. Winning the game doesn'T matter.

Round 6 - 9 Coaches
Random-Challenge
Three coaches of each group are chosen randomly. The first group to be in the lead after 2 games, wins the challenge.
The last game is only played if the first two result in a tie. The last game is played with overtime rules then. The coaches can play in the order they wish to.
If after a week the challenge is not decided and a responsible cannot be found, both groups have to vote two coaches into elemination and the next round is skipped. If less then 3 coaches are available for either side, only one coach is chosen for each side and a game with overtime rules is played directly.

Round 7 - 8 Coaches
Rugby-Stable-Challenge
Coaches are randomly seeded to each other. Games are won by the most squares rushed instead of TDs. For rushes are counted the sqaures rushed forward minus the squares rushed backwards. The group that wins the most games that way wins the challenge. In case of a tie, the exact number of squares rushed decides. Two coaches are voted into an elimination game and can not take part in the next rounds challenge.

Round 10 - 7 Coaches
Second-Best-Representation-Challenge
Both groups select a coach of the opponents team who then is not allowed to participate in this round. If the Group has now more then one coach available it can decide which coach is allowed to represent them.

Round 9 - 6 Coaches
Competitive-Stable-Challenge
Coaches from both groups are seeded according to winning stats. Points are calculated based on the the score system described at the beginning of this rules part.

Round 10 - 5 Coaches
Surprise Challenge
One of the 36 challenges listed below is randomly chosen by a d36.

Round 11 - 4 Coaches
The final 4 Knockout
Groups are abandoned and the final 4 remaining coaches get randomly seeded into a knockout challenge. The coach who wins becomes the champion of the tournament. And claims the price and bragging rights.




Challenges that might be seen in the future that I put here as a reminder for myself:

1-1 Weakest-Link-Challenge
Both groups select a coach from the opponent group to compete against each other.

1-2 Fan-Favorite-Challange
Just any coach on fumbbl can vote for one team from each group to compete. The only coaches not allowed to participate are those currently playing in the CFC. Participation requirements are however for the fan coach to have played at least 500 games on fumbbl and to have joined before April 2011 (multiaccount- protection-clause).

1-3 Combattant-Challenge
The coach of each group with the most cas caused competes against the other.

1-4 Butterfly-Challenge
The coach of each group with the most cas recieved competes against the other.

1-5 Last-Group-Standing-Challenge
The coaches can challenge all coaches of the opponent group as they wish. Only a coach who wins his game can continue playing in the Last-Group-Standing-Challenge. (In case of a tie both coaches are out.) If at tbe end of the challenge there is only one team of each group left, the final match will be held under knockout style rules.
Each coach gets the right to enforce one match up by declaring "I coach Y enforce playing against Coach X first." The first to enforce a matchup against someone gets to play first.
Each coach gets however also the right to refuse ONE enforcement of one coach by declaring "I refuse the enforcement of coach Y!" If an enforced matchup gets refused the enforcing coach gets the right back to enforce a matchup on somebody else.
This challenge can under the most unideal conditions take up to 6 weeks. So playing matches early is much appreciated.
The group that is the last to have coaches standing wins the challenge.


Cancelled (Moved to main) - Touchdown-Stable-Challenge
Both groups are seeded from the most to the fewest touchdowns. The coach with the most touchdowns gets to play the other coach with fewest and vice versa. In this stable like format the group wins that simply scores the most touchdowns. Winning the game doesn'T matter.

Cancelled (Moved to main) - Anarchy-Challenge
Anyone can play anyone. Even two coaches of the same group. To do that one of the two coaches has to declare "I join the opponents group." Once he declared that and played the game he becomes part of the other group.
The first game to be played by any two people that doesn't end in a tie decides the winning group of this challenge. Extra Games are only given out after the Anarchy Challenge has been finished. The two coaches competing in the elemination match from the previous round are excluded until their match has been played.

1-6 Communist-Challenge
Money is bad. In this challenge the side wins that sacrifizes more money/players/stuff worth in TV. If this challenge ends in a tie both sides have to choose one coach to compete in the next elimination.

2-1 Kain-and-Able-Challenge
Both groups choose two coaches from the opponents groups that have to play each other. The losers of both games have to play each other in an elimination match and a voting doesn't happen.

2-2 Double-Edged-Sword-Challenge
Both groups vote a representative. The representative coach with the higher TV chooses two opponent coaches himself. He has to play both in an order he prefers. If he loses one of the games his group loses the challenge.

2-3 Open-Round-Robin-Challenge
To this challenge the one game per week rule doesn't apply. The coaches of both groups have one week to play as many coaches of the other group as possible. The group with more points wins. Everyone can enforce one matchup. Several people cannot enforce a matchup against the same coach. Ie against a coach can only be enforced once. So if you want to enforce a matchup you have to do it against someone unchallenged.

2-4 Capitalist-Challenge
Among both sides each 5000 credits are distributed evenly. Coaches from both sides can play one coach of the other group if they wish. All coaches from both groups can make bets on those games at courses both sides feel comfortable about. The first group to get hold of 7000 credits wins the challenge. Otherwise the group wins who is in controll of the most credits after all coaches have played one game.

2-5 Enviromentalist-Challenge
Two coaches are chosen by each group. Instead of their usual teams they have to make fresh halfling teams and compete against each other with them.

2-6 Fascist-Challenge
The team of each group with the most combined strengh of all players get to compete against the team with the least combined strengh. If one group doesn't win both of it's matchups the winners face in a finalist knockout style match. If on one side is only one team left is plays in a knockout style match against the strongest of the other team.

3-1 Monarchy-Challenge
One coach from outside the tournament is randomly appointed in fumbbl-main as monarch. He then has to decide on two teams competing in the next challenge. If he doesn't respond another coach is appointed.

3-2 Straight-Random-Stable-Challenge
All coaches are paired randomly in a stable like competetion.

3-3 Philosopher-State-Challenge
All coaches have to write a blog with a bloodbowl wisdom related to the CFC. The group in wich the most coaches fail to have such a blog rated at least 3.1 after 24 hours loses. If both groups manage the same amount of good ratings the
coaches of each group with the highest rating after have to compete against the two coaches with the lowest rating. If two coaches from opponent groups win they have to compete in a knockout style finale.

3-4 Straight-TV-Stable-Challange
A stable style challenge seeded by TV from high to low.

3-5 Numbers-hallenge
All coaches message a hidden number between 1 and a Million. The coaches are paired from second highest to second lowest number. (Or lowest if not possible otherwise.) If twoor more coaches write the same number both of them lose their games if they would have to play.

3-6 Antagonist-Challenge
The elimination votes against all coaches in the game so far are counted together. The person with the most votes is the antagonist. If more then one coach has the same most amount of elimenination votes the decision is made randomly for one of them.
The antagonist has to pick two opponents from the opposing group and must not lose against either to win the challenge.

4-1 Group-Hug-Challenge
Each coach from both groups has to write in the forum in a single post that he hugs every other coach in the tournament. He has to call the other coaches by their coachnames. The coach of the group that manages to fullfill the criteria the latest, loses the challenge for his group. If neither group has completet the task after 24 hours, the group wins that made the most hugs. If the number of coaches on both sides is uneven, those with the highest TW on their teams don't participate.

4-2 Endurance-Challenge
The admin declares a random time frame of 5 hours length. Within this timeframe he will randomly show up in #fumbbl at one point making the statement "now". The coaches of both groups have now 3 minutes to react by saying "I endured it!". The two first coaches of either group to react have to compete in a game against each other to determine the winning group of the next round. If neither group reacts within the 3 minute time frame, the group wins automatically from wich group a coach first sends a PM to the admin stating "I endured it!". If a PM is send ahead of time the coach writing it is disqualified from the challenge.

4-3 First-One-Cries-Here-Challenge
The two coaches of each group who first write "here" in the forum get to compete in a match against each other. The losers group loses the challenge. If one group doesn't write "here" within 24 hours, a coach from the opponent group can write "you NameOfCoach" and choose a coach for the other group.

4-4 No-Reroll-Stable-Challenge
Both groups get seeded by their amount of Rerolls. The teams with the most rerolls compete against each other in a stable like format. Neither team is allowed to use rerolls. If rerolls are used anyways the side wins the game that uses less rerolls.

4-5 No-Hands-Random-Challenge
A random coach is selected from both groups. Each coach then has to choose a player of the opponent team who may not catch, intercept or pick up the ball. If the player does anyways the coach loses the game. The winner of the match is the winner of the challenge.

4-6 Rock-Paper-Scissors-Lizard-Spock-Stable-Challenge
Each coach is randomly seeded to an opponent of the other group. Both compete in a game of Rock-Paper-Scissors-Lizard-Spock by mailing one of the words to the administrator. The one to make the most points after 3 rounds scores for his group.

5-1 3-man-challenge
Both groups vote a representative who has to compete against the other representative. Both representatives may only use 3 players at a time and have to put the rest in the middle of their endzone. They must not be moved and must not be touched by the active players. If a coach fails to do so he loses the game.

5-2 7-man-challenge
Like the 3-man-challenge but with 7 players.

5-3 Leverage-Coin-Challenge
The group willing to pay the most leverage coins wins the challenge. In case of a tie all leverage coins are removed from the game and both groups choose one coach to compete in the next elimination match.

5-4 Picked-Last-Challenge
Every coach picks a coach of the other group by stating in the forum "I pick X."
The last coach remaining not to be picked by someone can choose any coach of the other group he likes to compete in a match against. The teams with a team name that are last in alphabet may not participate in the challenge if the numbers of both groups are uneven. The group of the winner wins the challenge.

5-5 Out-of-Ideas-Challenge
The side with more coaches has to vote two of their own into an elemination match.

5-6 Bungee-Challenge
A coach of each group is voted. An OTScore counts as 4 touchdowns in this game.

6-1 SPP-Stable-Challenge
In this stable challenge coaches choose each other like in the round 1 challenge. At the end of the stable challenge the SPP both groups made are counted together and the side wins that made the most SPP.

6-2 Fumbblfavorite
All teams are put in a poll on the forum and the fumbbl community has to vote for their favorite team in the challenge for 24 hours. The team has then to compete against the least favorite team of the other group.

6-3 Scavenger-Hunt-Challenge
The admins hides a bunch of hints all over the site and the group that is first to figure out the secret word wins the challenge.

6-4 Civilisation challenge
Like the 3 player Challenge but every turn each coach may move one of the players in the endzone out of it and start using them until the half is over. Then put them back.

6-5 Bribe-Challenge
Every coach sends the admin a picture of something he might like to see to award them the round. Only one picture per coach is allowed. The coach of the group who sends the picture the admin likes the best wins the round.

6-6 Demokrat-Challenge
Both groups vote together somebody off.
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