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Group managers: razmus

Why visit the Isle
So, you have a team which graduated from the 145 Club, and maybe you've improved a little as a coach. This is the league to bring those teams together and schedule some games. Most will laugh. Some will cry. The players will continue to grow. Hopefully we will all have fun and learn a little.

The plan will be to launch the first season after the end of the next 145 Club round robin season, likely in April 2018. At that time, we'll divide into (roughly equal) divisions of 5-9 teams by TV and start playing, with two week rounds.
League raison d'être
The basic idea will be to accept teams which have graduated from the 145 Club (i.e. are too large to run another season over there), one team per coach, and hopefully have enough teams to divide into more than one division (by TV) to play some tournaments. I assume we won't be of interest of the top tier coaches, but I'm hoping the league will be open to teams, even if they started in open play or some other league. This is a place to play and learn and have fun.

The El-Aljana, also known as the Isle of Misfit Teams, is north of Sorcerers' Island, well off the coast of Araby. It is warm, sunny, and is blessed with red sandy beaches, rocky red cliffs and several defensible harbors. Its people are beautiful and have been made moderately wealthy by trade and some say piracy. They are tough and independant, and have recently taken a liking to Blood Bowl. They've hired a Blood Bowl expert, the goblin Bhenjamyn Sculkrak to get a league started on the island. To that end, he has acquired a two kilogram Gromril ingot of an unknown origin as a tournament prize, and has started sending out heralds to nearby lands to entice teams to come compete in the tournament.
Do NOT use that link. --^
It produces teams which will not be useable in play!

Prizes and Awards!
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The Fulminating Bullheads have looked through their very impressive collection of artifacts from their long career: Wad Mylon's skull, Hornfel's boots, and a suit of Dwarven plate. In the end, they've decided to offer Hendrick Hornfels's boots as the prize for winning Season Five. (The winner will get to assign the boots to one player who will be granted the bonus skill 'Sprint'. Unfortunately the boots can never be transferred and will either be buried or retired with that player.)
But don't read the fine print. Okay, the fine print is folks winning the tournament will get to define some of the parameters of the next tournament, and supply the prize! See razmus for more information when you win!
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FAQ
Do I need to start with a new team?
Naw. The island is looking for teams which have played somewhere else in League play and are now orphaned. This is especially true of teams which graduate from the 145 Club. Bhenjamyn wants 'em to come play for the enjoyment of the islanders.

Any team?
Well, teams built on ruleset '6'... that's the normal 'League' (not black box, not ranked, not secret league or one of the other special rulesets) ruleset. If there's a team or coach that is especially disruptive, they might be escorted off the island. And I'm anticipating the island will mostly be for coaches below 160 CR or so, kinda a 'post-145' group, but agreeable enough coaches will be allowed regardless of their ranking.

So, in Season Four, I uncovered an issue with 'Any Team'. If a team was created using ruleset six, but for a specific league (or imported into a league), the ruleset will not allow them to play against other teams. There's a setting in the ruleset, "Allow cross-league matches, assuming ruleset is the same." which is turned off. So, if your team sorts under your coach's page under something other than the major division header 'League', they won't be able to play here. Yes, they can be imported into a league... but importing the team into the IoMT league wouldn't help because none of the other teams are league specific teams. May look at this again a little later, but for right now, IoMT is for generic [L]eague teams.

[But, ]I have a Secret League team (ruleset 303) which needs a home. Can they join? Not here, but on the otherside of the island, they're building more stadiums and barracks to welcome Secret League teams. Fortunately the Secret League ruleset allows cross league games, so it won't matter if your team was created for one of the many associated leagues. (Remember though: CIBBL, BIBBL, and LSD use their own rulesets.)

[But, ]Is there a limit on team size? [joining before season one]
I'm going to say there isn't, but I don't expect to see many teams with a value too much over 2M gold... with quite a few being in the TW 150-200 range.
My thinking goes something along the lines of: in my home TT league, teams usually just cross the TW 160 threshold, and the season ends and we go thru the end of season stuff which trims the team down. Teams also frequently get to about this size in 145 Club before the season winds down... usually about 10-15 games. HOWEVER, as a coach relatively new to FUMBBL and who loves league play, I've had the opportunity to play up 50-100% of my team value on occasion. It's a helpful skill to cultivate. (And one, like so many things, I'm very slowly learning.) That said, I also believe the most fun is playing teams somewhat close in value. Assuming we get a dozen or more teams, we'll be dividing into divisions based on TW, so at least initially big teams are more likely to face big teams. AFTER season one, I assume we'll have several teams grow into the TW 200+ range, so I think potential problems will smooth themselves out fairly quickly.

Okay, long winded way of saying, "Great question! I'm gonna say 'Nope, there isn't,' and see if I need to reconsider or regret that later."

Why around the rounds so LONG? I want to play more often!
Well, if you can play ahead, play ahead. Join some other leagues too. This is ment to be a low stress, fun league so we can learn things. I don't want folks to feel they need to leave because they're gonna be unavailable for a weekend or week.

What kinda things could we possibly learn?
Leagues are fun. How to use the scheduler. How to schedule games across timezones, days or weeks in advance. How to cope with divergant TVs. How to build (or how not to build in my case) teams with larger total TVs. (That's one of the things I'm working thru.) And how to run a league. (Okay, that last one is mine too. Be patient with me. I'm learning. :-))
Upcoming
Season Five start: 21 Mar 2020
Deadlines:
Round 1: 4 April
Round 2: 18 April
Round 3: 2 May
Round 4: 16 May
Round 5: 30 May
Round 6: 13 June
Round 7: 27 June
Playoffs (tentative)
¼-Finals: 12 July
½-Finals: 26 July
Final: 9 August

Tournament Options in Effect
Greased Stunties (Right Stuff cancels Tackle on block)
NO WIZARDS
Free Keg of Beer for every team, every game! (don't be spending that bonus 50k for other things now.)
("The dwarves got us a sponsorship witt a fine dwarven brewery all the way from Karaz-a-Karak!")
Playoffs: Each of the three divisions will send two teams. Tie breakers will be face-to-face results, total TDs, total CAS. The final two slots will given to the a team from the remain pool with Top TDs (tie: ΔTD), and Top Fouls (tie: most CAS against). The playoffs will be randomly seeded.
Helpful links


Season Champions
StylePrizeWinner
01TW Divtwo kilogram Gromril ingotKosmicheskaya programma
02Bal Style Divdip in Blood CauldronUrsus Maritimus of Cruithin
03Single SwissViking Funeral (ress) w/decayFour Legs Good!
04TW divSpiked Dwarven helmetFulminating Bullheads
05TW divHendrick's boots

21 Mar 2020