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This is a "position" team for the 145 League, in large part as a personal challenge (to improve as a ~155 coach), but also both to give 145 coaches something to have to think about beating up other than Goblins, and so they don't have to worry about MB Trolls and bombs and chainsaws and n' stuff.

It'll be position and Ag 2 luck, not SW and MB and stunty-dodge luck.

(This team is largely a direct and opposite reaction to Goblin teams, which I find totally inappropriate for a "new(er) coach" learning environment. It has the specific approval of League Commish Koadah.)

Team Rules:
  1. 1) Only Skels or Zeds.
    B) No "casualty-causing" skills or Inducements - no MB, no DP, no 'Saw, no Wizard... just "no".
    iii) No min/maxing for TV < 1,000k.

Starting Roster:
  1. o 14 Players (7 skels & 7 zeds)
    o 6 RR's
    o 20k in cash
    o a determination to win by position play (and/or to improve same)
    o an ironic, semi-masochistic sense of humour


  1. o post Game 3: 1st team skill, a zed gets Block.
    o post Game 5: MVP volunteer zed gets 2nd Block.
    o post Game 6: 3 skills: Sure Hands + 2 more Blockers.
    o post Game 7: Blocker #5
    o post Game 8: With 5 Blockers and one Sure Hands, and having barely lost to Elfs Game 7 w/ 2/1 RR's remaining each half, and just now "crushed" 'flings (2-0) w/ many/many RR's remaining.
    So... dump 6th RR. Team = 14 players, 6 skills, 5 RR, FF 1, TV 1040.
    o post Game 9: Vs. Elfs. Just enough RR. SH Ballcarrier doubles for Dodge, 1st Wrestler skelly. +1 FF = TV 1100 even.
    o post Game 10: Ver' sad - Dodge SH ballhandler dies due to coaching braincramp. No Sure Hands on team = return to 6 RR. (Need 2 SH!) But Wrestler zombie and 2nd skill on blocking zombie, -> Blackle.
    o post Game 12: +2x Sure Hands, 1 w/ Block. 5 Blockers, 3 Wrestlers = Drop to 5 RR (again), TV 1160.
    o Game 14: No new skills, but a whopping 17(!) spp, a team high.



  1. \o/

    1. General:
      1. Block/Wrestle
        Tackle

        Strip Ball
        Frenzy
        Dauntless

        Fend

        Sure Hands (2?)

        Kick (1)
        KoR

        (Pass Block)
        (Pro)
        (Shadowing)
        Dirty Player (disallowed by team policy, not that it's not attractive)

  1. o 1st normal skill: Block/Wrestle
    o 2nd normal skill: Tackle/Strip Ball
    o Later skills: Fend, Dauntless
    (Double skills: Guard)

    Utility skills: Kick, Dirty Player

Note: The above is for Skels & Zeds on a standard Undead team, where there are better players to cover important team roles. Zeds are more durable, Skels less so* but slightly faster - and therefore skels should only fill the roles that the slower zeds don't do so well - ballhandling, ballhawks and blitzers, sweeping, and ~possibly~ fast(er)-caging.

  1. (* Zombie/Skel stun/cas math)

So...


  1. o ~3x Zed defense Lino: Wrestle/Fend (& Tackle?)
    o ~3x Zed offense Lino: Blackle (Fend)
    o (& ~1x Dauntless)
    o Zed doubles - Guard (Dodge, Stand Firm, Grab)

    Ballers:
    o 1st Skel: Sure Hands, then KoR, Fend
    o 1st Skel Doubles: Dodge! -> Ballhandler. (2x SH is not "too many", imo)

    o 1x Block -> Frenzy (MA 5! grrr, argh!)

    Defenders:
    o Skel - Wrestle/Kick
    o Skel - Wrestle/Strip
    o Skel - Wrackle sweeper (+MA)

    o (? - and then where are the 4(+) "faster" cagers for offense, w/ Block?...)

    (Other possible doubles?... HMP, Leader, Side Step, Sure Feet...???)

  1. o 80k Sinnedbad 6 3 2 7 Loner, Block, Side Step, Jump Up, Pass Block, Regeneration, Stab(?*), Secret Weapon
    o 120k Hack Enslash ... Chainsaw *
    o 180k J Earlice 8 3 3 7 Loner, Catch, Diving Catch, Dodge, Sprint (milk spp!)
    o 220k Setekh 6 4 2 8 Loner, Block, Break Tackle, Juggernaut, Regeneration, Strip Ball
    o 380k Ramtut_III ... Mighty Blow *
    o 390k Count Luthor Von Drakenborg 6 5 4 9 Loner, Block, Hypnotic Gaze, Regeneration, Side Step

    1. (* As per Team Rules (toward top of page), where optional, "injury causing" skills will not be used; where non-optional, stars will not be hired.)

These teams/coaches are MUCH better at this particular roster than I am - check them out:

  1. O Dirty Cranberries
    O Stoned City Slowwalkers
    O Zone of Bone
New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Skeleton
5 3 2 7
Regeneration, Thick Skull
  4 1 0 0 0 0 1/6 40k
(40+0)k
 
2
Skeleton
5 3 2 7
Regeneration, Thick Skull
Block, Sure Hands
  14 1 1 0 4 2 22/31 80k
(40+40)k
 
3
Skeleton
5 3 2 7
Regeneration, Thick Skull
  11 0 0 0 0 0 0/6 40k
(40+0)k
 
4
Skeleton
5 3 2 7
Regeneration, Thick Skull
Wrestle
  14 0 0 0 1 2 12/16 60k
(40+20)k
 
5
Skeleton
5 3 2 7
Regeneration, Thick Skull
Sure Hands
  14 1 2 0 2 0 11/16 60k
(40+20)k
 
6
Skeleton
5 3 2 7
Regeneration, Thick Skull
  12 0 0 0 1 0 2/6 40k
(40+0)k
 
7
Skeleton
5 3 2 7
Regeneration, Thick Skull
Block
  14 0 0 1 5 0 12/16 60k
(40+20)k
 
8
Skeleton
5 3 2 7
Regeneration, Thick Skull
  12 0 0 0 1 0 2/6 40k
(40+0)k
 
9
Zombie
4 3 2 8
Regeneration
Block
  11 1 0 0 1 1 8/16 60k
(40+20)k
 
10
Zombie
4 3 2 8
Regeneration
  14 0 0 0 0 0 0/6 40k
(40+0)k
 
11
Zombie
4 3 2 8
Regeneration
Block, Tackle
  13 1 0 0 0 4 21/31 80k
(40+40)k
 
12
Zombie
4 3 2 8
Regeneration
Wrestle, Fend
  14 0 0 0 3 2 16/31 80k
(40+40)k
 
13
Zombie
4 3 2 8
Regeneration
  1 0 0 0 0 0 0/6 40k
(40+0)k
 
16
Zombie
4 3 2 8
Regeneration
Wrestle
  14 1 0 0 1 1 8/16 60k
(40+20)k
 
14 players  
Coach: Smeat Re-Rolls (140k): 5  
Race: Shambling Undead Fan Factor: 4  
Current Team Value: 1170k Assistant Coaches: 0  
Treasury: 300k Cheerleaders: 0  
Team Value: 1170k Apothecary: No  

Games Played:14 (3/1/10) |TD Diff:-11 (8 - 19) |Cas Diff:-6 (17/7/1 - 12/10/9)
Last Opponent: Cerebral Assassins
Opponent#RecordTDCasTV
 W/D/LAvgAvgAvg diff
Chaos Dwarf10/0/10.0-3.00.0   0.0   0.0-2.0   1.0   1.0-290k
Slann20/1/10.5-1.00.5   0.5   0.0-0.0   0.0   0.5-150k
Chaos Renegade10/0/11.0-2.01.0   0.0   0.0-2.0   2.0   1.0-470k
Elven Union11/0/02.0-1.00.0   3.0   0.0-0.0   0.0   0.0-70k
Halfling11/0/02.0-0.06.0   1.0   0.0-0.0   0.0   0.0-260k
High Elf41/0/30.3-0.80.8   0.3   0.0-1.0   0.8   0.3-145k
Orc10/0/10.0-1.02.0   0.0   1.0-1.0   1.0   1.010k
Skaven20/0/20.5-2.51.5   0.5   0.0-0.5   1.0   1.0-280k
Tomb Kings10/0/10.0-2.01.0   0.0   0.0-2.0   1.0   2.0-450k
Total143/1/100.6-1.41.2   0.5   0.1-0.9   0.7   0.6-212k