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145 Dead Faelers
P [L] Shambling Undead
This is a "position" team for the 145 League, in large part as a personal challenge (to improve as a ~155 coach), but also both to give 145 coaches something to have to think about beating up other than Goblins, and so they don't have to worry about MB Trolls and bombs and chainsaws and n' stuff.

It'll be position and Ag 2 luck, not SW and MB and stunty-dodge luck.

(This team is largely a direct and opposite reaction to Goblin teams, which I find totally inappropriate for a "new(er) coach" learning environment. It has the specific approval of League Commish Koadah.)

Team Rules:
  1. 1) Only Skels or Zeds.
    B) No "casualty-causing" skills or Inducements - no MB, no DP, no 'Saw, no Wizard... just "no".
    iii) No min/maxing for TV < 1,000k.

Starting Roster:
  1. o 14 Players (7 skels & 7 zeds)
    o 6 RR's
    o 20k in cash
    o a determination to win by position play (and/or to improve same)
    o an ironic, semi-masochistic sense of humour

  1. o post Game 3: 1st team skill, a zed gets Block.
    o post Game 5: MVP volunteer zed gets 2nd Block.
    o post Game 6: 3 skills: Sure Hands + 2 more Blockers.
    o post Game 7: Blocker #5
    o post Game 8: With 5 Blockers and one Sure Hands, and having barely lost to Elfs Game 7 w/ 2/1 RR's remaining each half, and just now "crushed" 'flings (2-0) w/ many/many RR's remaining.
    So... dump 6th RR. Team = 14 players, 6 skills, 5 RR, FF 1, TV 1040.
    o post Game 9: Vs. Elfs. Just enough RR. SH Ballcarrier doubles for Dodge, 1st Wrestler skelly. +1 FF = TV 1100 even.
    o post Game 10: Ver' sad - Dodge SH ballhandler dies due to coaching braincramp. No Sure Hands on team = return to 6 RR. (Need 2 SH!) But Wrestler zombie and 2nd skill on blocking zombie, -> Blackle.
    o post Game 12: +2x Sure Hands, 1 w/ Block. 5 Blockers, 3 Wrestlers = Drop to 5 RR (again), TV 1160.
    o Game 14: No new skills, but a whopping 17(!) spp, a team high.

  1. \o/

    1. General:
      1. Block/Wrestle

        Strip Ball


        Sure Hands (2?)

        Kick (1)

        (Pass Block)
        Dirty Player (disallowed by team policy, not that it's not attractive)

  1. o 1st normal skill: Block/Wrestle
    o 2nd normal skill: Tackle/Strip Ball
    o Later skills: Fend, Dauntless
    (Double skills: Guard)

    Utility skills: Kick, Dirty Player

Note: The above is for Skels & Zeds on a standard Undead team, where there are better players to cover important team roles. Zeds are more durable, Skels less so* but slightly faster - and therefore skels should only fill the roles that the slower zeds don't do so well - ballhandling, ballhawks and blitzers, sweeping, and ~possibly~ fast(er)-caging.

  1. (* Zombie/Skel stun/cas math)


  1. o ~3x Zed defense Lino: Wrestle/Fend (& Tackle?)
    o ~3x Zed offense Lino: Blackle (Fend)
    o (& ~1x Dauntless)
    o Zed doubles - Guard (Dodge, Stand Firm, Grab)

    o 1st Skel: Sure Hands, then KoR, Fend
    o 1st Skel Doubles: Dodge! -> Ballhandler. (2x SH is not "too many", imo)

    o 1x Block -> Frenzy (MA 5! grrr, argh!)

    o Skel - Wrestle/Kick
    o Skel - Wrestle/Strip
    o Skel - Wrackle sweeper (+MA)

    o (? - and then where are the 4(+) "faster" cagers for offense, w/ Block?...)

    (Other possible doubles?... HMP, Leader, Side Step, Sure Feet...???)

  1. o 80k Sinnedbad 6 3 2 7 Loner, Block, Side Step, Jump Up, Pass Block, Regeneration, Stab(?*), Secret Weapon
    o 120k Hack Enslash ... Chainsaw *
    o 180k J Earlice 8 3 3 7 Loner, Catch, Diving Catch, Dodge, Sprint (milk spp!)
    o 220k Setekh 6 4 2 8 Loner, Block, Break Tackle, Juggernaut, Regeneration, Strip Ball
    o 380k Ramtut_III ... Mighty Blow *
    o 390k Count Luthor Von Drakenborg 6 5 4 9 Loner, Block, Hypnotic Gaze, Regeneration, Side Step

    1. (* As per Team Rules (toward top of page), where optional, "injury causing" skills will not be used; where non-optional, stars will not be hired.)

These teams/coaches are MUCH better at this particular roster than I am - check them out:

  1. O Dirty Cranberries
    O Stoned City Slowwalkers
    O Zone of Bone

Show matches | Show stats | Show Development | Show past players | Yearbook | Team Options | Refresh
Progression: Standard
# Name Position Ma St Ag Av Skills Inj G Cp Td It Cs vp Sp Cost  
1 Harry Hausen iiSkeleton Lineman5327Thick Skull, Regeneration 410000140k (40+0k) 
2 Evil AshSkeleton Lineman5327Thick Skull, Regeneration, Block, Sure Hands 14110422240k (40+40k) 
3 another Caribbean PirateSkeleton Lineman5327Thick Skull, Regeneration 1100000040k (40+0k) 
4 SkeletorSkeleton Lineman5327Thick Skull, Regeneration, Wrestle 14000121240k (40+20k) 
5 Johnny BlazeSkeleton Lineman5327Thick Skull, Regeneration, Sure Hands 14120201140k (40+20k) 
6 Gen'l BonesapartSkeleton Lineman5327Thick Skull, Regeneration 1200010240k (40+0k) 
7 XykonSkeleton Lineman5327Thick Skull, Regeneration, Block 14001501240k (40+20k) 
8 Cheap shock valueSkeleton Lineman5327Thick Skull, Regeneration 1200010240k (40+0k) 
9 ShameZombie4328Regeneration, Block 1110011840k (40+20k) 
10 Zed's deadZombie4328Regeneration 1400000040k (40+0k) 
11 Lord IntruderZombie4328Regeneration, Block, Tackle 13100042140k (40+40k) 
12 Bill "not a zombie" MurrayZombie4328Regeneration, Wrestle, Fend 14000321640k (40+40k) 
13 comedic relief iiZombie4328Regeneration 100000040k (40+0k) 
16 Kicked Ass for the LordZombie4328Regeneration, Wrestle 1410011840k (40+20k) 
14 players  
Coach: Smeat Re-Rolls (140k): 5  
Race: Shambling Undead Fan Factor: 4  
Team Value: 1170k Assistant Coaches: 0  
Treasury: 300000 Cheerleaders: 0  
Tournament Weight: 1170k Apothecary: No  

Games Played:14 (3/1/10) |TD Diff:-11 (8 - 19) |Cas Diff:-6 (17/7/1 - 12/10/9)
Last Opponent: Cerebral Assassins