This is a "position" team for the 145 League, in large part as a personal challenge (to improve as a ~155 coach), but also both to give 145 coaches something to have to think about beating up other than Goblins, and so they don't have to worry about MB Trolls and bombs and chainsaws and n' stuff.
It'll be position and Ag 2 luck, not SW and MB and stunty-dodge luck.
(This team is largely a direct and opposite reaction to Goblin teams, which I find totally inappropriate for a "new(er) coach" learning environment. It has the specific approval of League Commish Koadah.)
1) Only Skels or Zeds.
B) No "casualty-causing" skills or Inducements - no MB, no DP, no 'Saw, no Wizard... just "no".
iii) No min/maxing for TV < 1,000k.
o 14 Players (7 skels & 7 zeds)
o 6 RR's
o 20k in cash
o a determination to win by position play (and/or to improve same)
o an ironic, semi-masochistic sense of humour
o post Game 3: 1st team skill, a zed gets Block.
o post Game 5: MVP volunteer zed gets 2nd Block.
o post Game 6: 3 skills: Sure Hands + 2 more Blockers.
o post Game 7: Blocker #5
o post Game 8: With 5 Blockers and one Sure Hands, and having barely lost to Elfs Game 7 w/ 2/1 RR's remaining each half, and just now "crushed" 'flings (2-0) w/ many/many RR's remaining.
So... dump 6th RR. Team = 14 players, 6 skills, 5 RR, FF 1, TV 1040.
o post Game 9: Vs. Elfs. Just enough RR. SH Ballcarrier doubles for Dodge, 1st Wrestler skelly. +1 FF = TV 1100 even.
o post Game 10: Ver' sad - Dodge SH ballhandler dies due to coaching braincramp. No Sure Hands on team = return to 6 RR. (Need 2 SH!) But Wrestler zombie and 2nd skill on blocking zombie, -> Blackle.
o post Game 12: +2x Sure Hands, 1 w/ Block. 5 Blockers, 3 Wrestlers = Drop to 5 RR (again), TV 1160.
o Game 14: No new skills, but a whopping 17(!) spp, a team high.
Sure Hands (2?)
(Shadowing) Dirty Player (disallowed by team policy, not that it's not attractive)
o 1st normal skill: Block/Wrestle
o 2nd normal skill: Tackle/Strip Ball
o Later skills: Fend, Dauntless (Double skills: Guard)
Utility skills: Kick, Dirty Player
Note: The above is for Skels & Zeds on a standard Undead team, where there are better players to cover important team roles. Zeds are more durable, Skels less so* but slightly faster - and therefore skels should only fill the roles that the slower zeds don't do so well - ballhandling, ballhawks and blitzers, sweeping, and ~possibly~ fast(er)-caging.