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Ultimate Superheroes
Back to Team
Iron Man III
#1
Wardancer
MA
8
ST
3
AG
4
AV
7
R
110
B
50
P
5
F
0
G
11
Cp
2
In
1
Cs
1
Td
14
Mvp
1
GPP
53
XPP
0
SPP
53
Injuries
 
Skills
Block
Dodge
Leap
Diving Tackle
Frenzy
Side Step
Tackle
Careful use of his suit's controls allows Iron Man to SIDESTEP his foes.

A repulsor blast is sufficient to TACKLE most foes.

Supercharging his boosters gives Iron Man FRENZY.

Regaining a measure of control, Iron Man can make a DIVING TACKLE to keep his foes close.
The Hulk II
#2
Treeman
MA
2
ST
6
AG
1
AV
10
R
0
B
37
P
0
F
0
G
7
Cp
0
In
0
Cs
8
Td
0
Mvp
0
GPP
16
XPP
0
SPP
16
Injuries
 
Skills
Loner
Mighty Blow
Stand Firm
Strong Arm
Take Root
Thick Skull
Throw Team-Mate
Grab
Guard
The Hulk defends his allies and GUARDS their backs.
 
Colossus
#3
Lineman
MA
7
ST
3
AG
4
AV
7
R
121
B
241
P
-9
F
1
G
83
Cp
7
In
0
Cs
8
Td
13
Mvp
6
GPP
92
XPP
0
SPP
92
Injuries
n
Skills
Block
Dodge
Fend
Guard
Side Step
Colossus demonstrates his inability to be taken down by powering his way to score two touchdowns. His armour plated body is naturally suited to the strength skill of GUARD.

Colossus pounds another casualty and proves that he is strong enough to have BLOCK.

His college football days as a defensive lineman remind him of the ability to SIDESTEP.

Colossus's skills become complete as he adds the ability to DODGE to his fearsome repertoire of skills.

With his brute strength, Colossus can FEND off the mightest of foes.
Dr Strange II
#4
Catcher
MA
8
ST
3
AG
4
AV
7
R
216
B
52
P
19
F
1
G
39
Cp
9
In
0
Cs
0
Td
23
Mvp
0
GPP
78
XPP
0
SPP
78
Injuries
 
Skills
Catch
Dodge
Sprint
+ST
Block
Diving Tackle
Side Step
Tackle
The grave is no bar to Dr Strange. He returns with a vengeance!

A hattrick in his first game scoops Dr Strange BLOCK. Now where did I put that agility increase...

2 games and 2 skills. Dr Strange's psychic powers allow him to anticipate his opponents moves and to SIDESTEP their blocks.

His control over the power cosmic allows him to alter reality and DIVING TACKLE his foes.

Reaching dangerous new levels, Dr Strange's magical research gives him greater STRENGTH.
 
Wolverine II
#5
Lineman
MA
7
ST
3
AG
4
AV
7
R
3
B
1
P
-1
F
0
G
2
Cp
1
In
0
Cs
0
Td
0
Mvp
1
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Block
Spiderman II
#6
Wardancer
MA
7
ST
3
AG
5
AV
7
R
245
B
229
P
28
F
2
G
52
Cp
30
In
0
Cs
5
Td
13
Mvp
3
GPP
94
XPP
0
SPP
94
Injuries
-ma
Skills
Block
Dodge
Leap
+AG
Guard
Strip Ball
Tackle
Wrestle
Spidey rejoins the team after Mimic was killed during the Fumbbl Cup. He has a lot to live up to!

Spidey begin his 'tour de force' with a very useful AGILITY increase!

Spiderman's second skill comes in the form of GUARD, as his natural desire to protect his team mates develops.

With his sticky web flinging skills, Spiderman can STRIP the BALL from unwary foes.

Forming webs to TACKLE his opponents to the ground, Spiderman continues to make himself useful.

Always in need of a cuddle, Spidey learns to WRESTLE.
 
Human Torch II
#7
Lineman
MA
7
ST
3
AG
4
AV
7
R
0
B
3
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Gambit II
#8
Lineman
MA
7
ST
3
AG
4
AV
7
R
0
B
0
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
 
Daredevil II
#9
Lineman
MA
7
ST
3
AG
4
AV
7
R
0
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Captain America II
#10
Lineman
MA
7
ST
4
AG
4
AV
7
R
43
B
176
P
2
F
0
G
38
Cp
6
In
0
Cs
10
Td
7
Mvp
3
GPP
62
XPP
0
SPP
62
Injuries
n
Skills
+ST
Block
Dodge
Guard
The team decided that they needed their Captain (hero of the FC) back for the Warpstone Open.

A real team player, Captain America uses his Indestructible Shield to GUARD his friends.

Another game, another skill. Cap A adds BLOCK to his powers.

Fueled with Super Soldier Serum, Captain America gain mighty STRENGTH.

His skills are superb, Cap can DODGE his foes.
 
Mr Fantastic III
#12
Catcher
MA
8
ST
2
AG
4
AV
7
R
113
B
12
P
5
F
1
G
9
Cp
2
In
0
Cs
1
Td
8
Mvp
3
GPP
43
XPP
0
SPP
43
Injuries
 
Skills
Catch
Dodge
Sprint
Block
Diving Tackle
Side Step
Mr Fantastic learns to defend himself with BLOCK.

Bending around Mr Fantastic SIDE STEPS his foes.

A strong grip and long limbs allows Mr Fantastic to DIVING TACKLE his enemies.
Bishop II
#13
Catcher
MA
9
ST
1
AG
5
AV
6
R
662
B
30
P
142
F
2
G
49
Cp
40
In
0
Cs
1
Td
28
Mvp
7
GPP
161
XPP
0
SPP
161
Injuries
-av, -st
Skills
Catch
Dodge
Sprint
+AG
+MA
Block
Leap
Side Step
Bishop returns to the superheroes leaner and fitter. He proves this his first game with a MOVEMENT increase.

5 TDs in one game supercharges Bishop with BLOCK and SIDESTEP.

Bishop is nimble and deft, well reflecting his AGILITY increase.

With a powerful blast, Bishop can LEAP over his foes.