25 coaches online • Server time: 11:48
* * * Did you know? Up until now, 1479782 players have died on the pitch.
Log in
Recent Forum Topics goto Post Gnomes are trashgoto Post ramchop takes on the...goto Post Chaos Draft League R...
Sneaky Bashin Goonz
Back to Team
Da Line Gobbo
#1
Goblin
MA
6
ST
2
AG
3
AV
7
R
20
B
25
P
0
F
7
G
21
Cp
0
In
0
Cs
1
Td
1
Mvp
2
GPP
15
XPP
0
SPP
15
Injuries
 
Skills
Dodge
Right Stuff
Stunty
Diving Tackle
Da Line Gobbo, as by his name, was assigned to Line of Scrum duty, arguably the the most feared position for all Goblins in the Blood Bowl world. However, the Line Gobbo was quickly repositioned on the roster during a particularly vicious practice match against Norse, where he leaped into the air and tackled the opposing star Runner. The fall resulted in said Runner fracturing his skull.

Since this, Da Line Gobbo has found his niche in leaping at the foe feet first, his patented "Flying Boot" as he calls it. This mixed with the extra hard padding also means he can simply grab hold of the enemy player and drag him down, something which he takes great pleasure in every time.
Obglum
#2
Goblin
MA
6
ST
2
AG
3
AV
7
R
0
B
6
P
0
F
3
G
7
Cp
0
In
0
Cs
0
Td
0
Mvp
2
GPP
10
XPP
0
SPP
10
Injuries
 
Skills
Dodge
Right Stuff
Stunty
Diving Tackle
 
Kribag
#3
Goblin
MA
6
ST
2
AG
3
AV
7
R
0
B
10
P
0
F
5
G
7
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Dodge
Right Stuff
Stunty
Crazy Grot
#4
Looney
MA
6
ST
2
AG
3
AV
7
R
0
B
27
P
0
F
4
G
16
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Chainsaw
Secret Weapon
Stunty
 
Munch
#5
Troll
MA
4
ST
5
AG
1
AV
9
R
0
B
100
P
0
F
0
G
21
Cp
0
In
0
Cs
4
Td
0
Mvp
0
GPP
8
XPP
0
SPP
8
Injuries
 
Skills
Always Hungry
Loner
Mighty Blow
Really Stupid
Regeneration
Throw Team-Mate
Guard
While the Old World is filled with dangerous creatures of all shapes and sizes, amongst the most infamous are the Trolls. Enormous creatures with immense strength and durability, they are seen in Goblin teams the world over, the only team besides Orcs crazy enough to recruit one.

Munch was amongst the Stone Troll breeds and while he has suffered a knock or two throughout his career, he has proven just like Crunch an invaluable member of the team. Goblins never like to get hit, so what better way to avoid being hit by getting a troll to get in the way?

With his rocky skin and rather bulky figure, Munch is regularly seen alongside Crunch and a few of the more insane Goblins, fighting in the thickest of the scrums. Either that or staring blankly into space, one of the few drawbacks of having such a terrifying creature on the team.
Crunch
#6
Troll
MA
4
ST
5
AG
1
AV
9
R
0
B
97
P
0
F
0
G
21
Cp
0
In
0
Cs
12
Td
0
Mvp
2
GPP
34
XPP
0
SPP
34
Injuries
 
Skills
Always Hungry
Loner
Mighty Blow
Really Stupid
Regeneration
Throw Team-Mate
Break Tackle
Guard
Stand Firm
All Trolls share a universal disposition of being fat, big, ugly, and stupid. So quite naturally they would fit perfectly into a Goblin team! Crunch was amongst the trolls who was lured into the team's locker room through a mixture of funny smells and a trail of dead Squigs (With the odd Gobbo thrown in).

Being a River Troll, Crunch is produces an even fouler odor than his Mountain cousins, but this has helped considerably on the Blood Bowl pitch particularly in the swirling melee which is the line of scrum. This foul smell has helped some of the Goblins gain the upper hand in fist fights which they could only dream of, so his presence in the team is a welcome and valuable one.

Not to mention Trolls are also the only race stupid enough to follow the order to run straight into half an enemy team. Fortunately they are generally tough enough to not only come out in one piece but also to leave a few bodies behind as well!
 
Wolbum the Magnificent
#7
Goblin
MA
6
ST
2
AG
3
AV
7
R
18
B
3
P
0
F
1
G
3
Cp
0
In
0
Cs
1
Td
1
Mvp
0
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Dodge
Right Stuff
Stunty
Squiggums
#8
Goblin
MA
6
ST
2
AG
3
AV
7
R
0
B
15
P
0
F
12
G
18
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Dodge
Right Stuff
Stunty
 
Da Stinkin Git
#9
Goblin
MA
6
ST
2
AG
3
AV
7
R
0
B
5
P
0
F
7
G
8
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Dodge
Right Stuff
Stunty
Grunty Grot
#10
Goblin
MA
6
ST
2
AG
3
AV
7
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Dodge
Right Stuff
Stunty
 
Da Diva
#11
Goblin
MA
6
ST
2
AG
3
AV
7
R
47
B
50
P
0
F
2
G
21
Cp
0
In
0
Cs
2
Td
2
Mvp
3
GPP
25
XPP
0
SPP
25
Injuries
 
Skills
Dodge
Right Stuff
Stunty
Block
Catch
In spite of his name, Da Diva is neither very skilled at diving or tackling. Instead he is the team's catcher which is considered by many Goblins a rather decent position, especially when compared the Line of Scrum duty. However to his dismay he is hardly ever given the ball and even if some of his fellows are running towards him to do so, Da Diva tends to lose his patience and run head first towards the closest opponent.

He is distinctive across the pitch due to his rather large mittens which he treasures highly.

Recently however Da Diva has found an alternative use to his mittens. Having rarely ever received the ball, Da Diva has instead taken the initiative and has added some "improvements" to his regular playing gear. Amongst them being spikier shoulder pads, a thicker helmet and an extra beefy chest plate. But above all else his mittens have been improved to include massive spiked knuckledusters. Sick of getting into scraps poorly equipped, da Diva is now ready to face the pitch with renewed vigour.
Da Nutjob
#12
Goblin
MA
6
ST
2
AG
4
AV
7
R
45
B
29
P
1
F
9
G
21
Cp
0
In
0
Cs
2
Td
1
Mvp
2
GPP
17
XPP
0
SPP
17
Injuries
 
Skills
Dodge
Right Stuff
Stunty
+AG
Block
 
Porgutz
#13
Goblin
MA
6
ST
2
AG
3
AV
7
R
-1
B
7
P
0
F
1
G
6
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Dodge
Right Stuff
Stunty
Zuglum
#14
Goblin
MA
6
ST
2
AG
4
AV
7
R
201
B
20
P
0
F
1
G
21
Cp
0
In
0
Cs
3
Td
6
Mvp
1
GPP
29
XPP
0
SPP
29
Injuries
 
Skills
Dodge
Right Stuff
Stunty
+AG
Sure Feet
Zuglum like most Goblins is a sneaky and sadistic creature. However he also has something which many of his comrades don't and that is survival instinct. Zuglum was generally wise enough to stay out of the fighting as most Goblins only realize the error of picking a fight with a 8 foot Chaos Warrior until it is too late.

Zuglum too was well renowned for his legendary thieving ability and as such had managed to garner himself quite a collection of fancy trinkets. But above all, his most treasured and valuable are his magic pair of shoes. Stolen from Jordel Fresh Breeze while he was busy "celebrating" with the cheer leaders, Zuglum stole some of Jordel's shoes. While these were certainly not small enough to fit Zuglum, after a few changes, they fit perfectly.

Unknown to Zuglum these contained some magic elements, which Jordell used to get away from the more dangerous players on the field {And supposedly from bullies as a child}. This has made the already agile build of Zuglum to super levels, making him get through gaps which even a snotling would struggle. He can be seen running at almost elven like speed and mixed with his small figure and already fast reflexes, he can dodge and duck through the smallest gaps in the blink of an eye.

While his fellow players are jealous, they never last long enough to form a plan to "off" him, as he is either sitting comfortably on the bench or behind the rest of the team during offense.
 
Gitsy
#15
Goblin
MA
6
ST
2
AG
3
AV
7
R
0
B
3
P
0
F
1
G
5
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Dodge
Right Stuff
Stunty