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Fremantle Line
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Perth
#1
Mummy
MA
3
ST
5
AG
1
AV
9
R
5
B
171
P
0
F
2
G
30
Cp
0
In
0
Cs
8
Td
0
Mvp
4
GPP
36
XPP
0
SPP
36
Injuries
 
Skills
Mighty Blow
Regeneration
Break Tackle
Guard
Stand Firm
Original station
City West
#2
Mummy
MA
3
ST
5
AG
1
AV
9
R
5
B
165
P
0
F
3
G
29
Cp
0
In
0
Cs
13
Td
0
Mvp
1
GPP
31
XPP
0
SPP
31
Injuries
 
Skills
Mighty Blow
Regeneration
Break Tackle
Guard
Stand Firm
Original station
 
West Leederville
#3
Wight Blitzer
MA
6
ST
3
AG
3
AV
8
R
45
B
281
P
-2
F
1
G
29
Cp
1
In
0
Cs
46
Td
3
Mvp
4
GPP
122
XPP
0
SPP
122
Injuries
 
Skills
Block
Regeneration
Guard
Juggernaut
Mighty Blow
Pro
Tackle
Original station


(Wight with 51 SPP in his first 15 games)

This wight started to become menacing in the sixth, Waikikamukau Holiday Festival, averaging 1 casualty per 9 blocks, and making Superstar by the end of the proceedings:

(Some concern that the Fremantle Line were using illegal holy spikes on their knuckledusters, preventing any victims from necromantically regenerating, were dismissed after Subiaco also died forever in their final game of the Festival.)

After a long pause, almost as quiet as the grave, West Leederville came back for another violent session in the 8th running of the Waikikamukau Festival. Will that be the swan song for the Fremantle Line?
Subiaco
#4
Wight Blitzer
MA
6
ST
3
AG
3
AV
8
R
9
B
47
P
0
F
1
G
11
Cp
0
In
1
Cs
1
Td
0
Mvp
1
GPP
9
XPP
0
SPP
9
Injuries
 
Skills
Block
Regeneration
Guard
Station totally destroyed in the 19th game. Replaced.
 
Daglish
#5
Ghoul Runner
MA
7
ST
3
AG
3
AV
7
R
297
B
33
P
24
F
4
G
24
Cp
9
In
0
Cs
0
Td
10
Mvp
5
GPP
64
XPP
0
SPP
64
Injuries
 
Skills
Dodge
Block
Fend
Side Step
Sure Hands
Replacement bus service
The original Daglish was permanently closed for refurbishment. (The management had misguided beliefs about how ghouls should be able to regenerate.) The replacement Daglish was built with funds acquired from the Fremantle Line's fifth game.
Karrakatta
#7
Ghoul Runner
MA
8
ST
3
AG
3
AV
7
R
91
B
85
P
0
F
3
G
29
Cp
1
In
0
Cs
1
Td
4
Mvp
5
GPP
40
XPP
0
SPP
40
Injuries
 
Skills
Dodge
+MA
Block
Tackle
Original station
Closed for renovations after her second game (broken arm) but now returned to the line.
 
Loch Street
#8
Ghoul Runner
MA
7
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Dodge
Opened for a third time, amid talk that the station is haunted (by rumours of its own demise, nothing else...)
Claremont
#9
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
30
P
0
F
16
G
30
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
m
Skills
Regeneration
Original station
 
Swanbourne
#10
Zombie
MA
4
ST
3
AG
2
AV
8
R
5
B
20
P
0
F
72
G
30
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Regeneration
Dirty Player
Original station

Among the dirtiest of players on the team:
Taken for Granite
#11
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
17
P
0
F
31
G
22
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Regeneration
Dirty Player
 
Mosman Park
#13
Skeleton
MA
5
ST
3
AG
2
AV
7
R
0
B
26
P
0
F
16
G
27
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Regeneration
Thick Skull
Line extended after the third game to include Mosman Park.
Victoria Street
#14
Skeleton
MA
5
ST
3
AG
2
AV
7
R
0
B
3
P
0
F
1
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Regeneration
Thick Skull
First commissioned after 14 matches, then demolished after 14 more to make space for the Waikkamukau IX festivities, then immediately recommissioned