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zakatan



Joined: May 17, 2008

Post   Posted: Dec 24, 2015 - 08:57 Reply with quote Back to top

Christer and Kalimar want to implement FUMBBL as close as possible to the official ruleset, but in some instances the full compliance is not possible. May it be due to technical, programming or usability reasons, there are some small deviations from the ruleset.

This thread aims to list the known differences so that everyone can be aware of things that aren't handled 100% CRP compliant within FUMBBL. If you are aware of any deviation that is not listed, please let me know so that I can make this list as complete as possible.

FUMBBL Client
  • Concession rules: The client won't apply concession penalties if there are 2 or less players on the pitch+reserves at any time (instead of on kick-off)

  • Dump-off can't be pass-blocked

  • During a pass block action, the thrower can't use Diving Tackle

  • Wizard or Cards cannot be used at turnover IF the turn ended due to a touchdown, the end of a half or a timeout

  • Cards can be induced in competitive divisions. Currently available decks are:
    • Dirty Tricks (except Trampoline Trap)
    • Magic Items (except Teleportation)

  • Re-throwing bombs doesn't trigger Pass block

  • It is not possible to re-roll the Pro roll

  • It is possible for the defending team to use a Team Reroll to catch the ball after a Blitz! kick-off result

  • Optional skills: Some skills are only optional under some circumstances, other skills have their optionality completely removed
      Always used
    • Block
    • Sure Hands
    • Dirty Player
    • Frenzy
    • Strip Ball
    • Tackle
    • Catch
    • Diving Catch (+1 catch)
    • Dodge (when dodging from an opponent player)
    • Jump Up
    • Sneaky Git
    • Sure Feet
    • Accurate
    • Leader
    • Nerves of Steel
    • Safe Throw
    • Break Tackle
    • Guard
    • Mutations (except Tentacles)
    • Negatraits
    • Ball & Chain
    • Bombardier
    • Chainsaw
    • Strong Arm
    • Thick Skull
    • Fan Favourite
    • Regeneration
    • Right Stuff
    • Stakes
    • Stunty
    • Titchy
    • Mighty Blow

      Conditionally optional
    • Dodge when getting blocked (optional only near the sidelines, on chainpush events and at kick-off)
    • Pass (can't re-roll accurate throws)
    • Diving Tackle (only optional if it makes a difference)

      Always optional
    • Fend
    • Kick
    • Kick-Off Return
    • Pass Block
    • Pro
    • Shadowing
    • Dauntless
    • Wrestle
    • Diving Catch (attempt to catch a ball landing on an adjacent square)
    • Leap
    • Side Step
    • Sprint
    • Dump-Off
    • Hail Mary Pass
    • Grab
    • Juggernaut
    • Multiple Block
    • Piling On
    • Stand Firm
    • Tentacles
    • Hypnotic Gaze
    • Stab
    • Throw Team-Mate

    NOTE: When hitting your own players with a Ball&Chain or a Wizard, damage skills like Mighty Blow or Tackle will not be used.


FUMBBL Website
  • Concession rules: Concessions have to be ruled acceptable by FUMMBL admins or risk to carry additional penalties

  • Apothecary can not be fired after hiring

  • League Options: No or partial support of CRP's Optional League Rules section
    • NO: Awarding the Most Valuable Player during the Post-Game
    • NO: Spiralling Expense Modifications
    • NO: Excluding Inducements in League Play
    • NO: Support for rostered inducements
    • NO: Free Fan Factor
    • NO: Additional Cash Winnings

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Last edited by zakatan on Dec 31, 2015 - 03:02; edited 8 times in total
SzieberthAdam



Joined: Aug 31, 2008

Post   Posted: Dec 24, 2015 - 09:09 Reply with quote Back to top

No or partial support of CRP's Optional League Rules section.

* NO: Awarding the Most Valuable Player during the Post-Game
* NO: Spiralling Expense Modifications
* NO: Excluding Inducements in League Play
* NO: Using Inducements in One-off/Non-league Tournament Play
* PARTIAL: Special Play Cards (weird that it is officially enabled for the competitive divisions IMO)
* NO: Free Fan Factor
* NO: Additional Cash for Short Term Leagues

Most of them could be part of the new League ruleset system some day.

Happy Christmas FUMBBL!

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Last edited by SzieberthAdam on Dec 25, 2015 - 09:53; edited 1 time in total
Roland



Joined: May 12, 2004

Post   Posted: Dec 25, 2015 - 07:40 Reply with quote Back to top

A stunned player cannot be fouled to prone state.
tussock



Joined: May 29, 2011

Post   Posted: Dec 25, 2015 - 09:05 Reply with quote Back to top

Zakatan, for concessions, the client counts number on field plus number in reserve.

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Bram



Joined: Jan 04, 2008

Post   Posted: Dec 25, 2015 - 11:20 Reply with quote Back to top

Roland wrote:
A stunned player cannot be fouled to prone state.


And this would be possible on tabletop? I don't see how that would work. Something like "I didn't break armor, so your stunned player goes back to prone?" Doesn't make much sense to me...
Roland



Joined: May 12, 2004

Post   Posted: Dec 25, 2015 - 13:04 Reply with quote Back to top

bram wrote:
Roland wrote:
A stunned player cannot be fouled to prone state.


And this would be possible on tabletop? I don't see how that would work. Something like "I didn't break armor, so your stunned player goes back to prone?" Doesn't make much sense to me...


That's why fumbbl has houseruled it iirc
Purplegoo



Joined: Mar 23, 2006

Post   Posted: Dec 25, 2015 - 14:30 Reply with quote Back to top

I asked this in a recent TT tournament game I played and was told that stunned was the worst result possible (i.e. the fouled player couldn't become prone). I don't know the exact ruling from the rulebook and probably won't check today (I'm impressed I'm sober enough to post), but I didn't think FUMBBL intentionally house ruled it..?

Pick your own MVP? Boo those optional rules, eh? It's no fun when the alive players get it! Smile
Wreckage



Joined: Aug 15, 2004

Post   Posted: Dec 25, 2015 - 15:31 Reply with quote Back to top

Roland wrote:
bram wrote:
Roland wrote:
A stunned player cannot be fouled to prone state.


And this would be possible on tabletop? I don't see how that would work. Something like "I didn't break armor, so your stunned player goes back to prone?" Doesn't make much sense to me...


That's why fumbbl has houseruled it iirc


It's not house ruled. This is a misconception Kalimar initially fell for too and implemented it the wrong (your) way.

By the rules however, when you foul you perform a success role, just as it is with using a chainsaw or stab. It's not a state roll. If you pass armor, the foul is successful. If you do not pass armor, the foul isn't.

If the foul is successful, you check for the consequence. Which at the very least is a stun and at worst death.
If the foul attempt fails there is no change to the state of the player that was fouled.
Sutherlands



Joined: Aug 01, 2009

Post   Posted: Dec 25, 2015 - 15:40 Reply with quote Back to top

Cards not all implemented
Get the ref implemented incorrectly
Triton



Joined: Mar 25, 2015

Post   Posted: Dec 25, 2015 - 19:13 Reply with quote Back to top

Just after a blitz kickoff event, the kicking/blitzing player can use a team reroll on a failed catch.
I've been told he shouldn't be allowed to since it's technically the opponent's turn.

No idea if it' true though Laughing


Last edited by Triton on Dec 26, 2015 - 15:47; edited 1 time in total
Wreckage



Joined: Aug 15, 2004

Post   Posted: Dec 25, 2015 - 19:27 Reply with quote Back to top

Whats wrong with get the ref? Guys don't make some bold claims when you don't know exactly.
Kalimar spent a lot of time and did a lot of discussions to get things right.
Rules didn't end up just coincidentially wrong.
When something is different there is almost certainly a mechanical reason for it.

Which makes me realize 2 differences from the board game:
-FUMBBL: Post match sequence can be executed pre match and the coach with the higher TV pre skill selection has to go first.

- CLIENT: Coach is asked to use Fend before opponent decides whether to follow up.
Roland



Joined: May 12, 2004

Post   Posted: Dec 25, 2015 - 19:44 Reply with quote Back to top

It's not possible to reroll the pro roll (4+).
Wreckage



Joined: Aug 15, 2004

Post   Posted: Dec 25, 2015 - 20:15 Reply with quote Back to top

The probably most complex different implementation is with the optionality of Dodge:

Dodge is only optional when you push a player:
1. Next to the sideline (crowd-push protection)
2. Into another player (chain-push protection)
3. Over the line of scrimmage after a kick-off (one turn protection)


and since I'm on listing optionalities:
When Break Tackle can be used to make a roll work you can't reroll it. Break Tackle will be always used when it's necessary to succeed.
Sutherlands



Joined: Aug 01, 2009

Post   Posted: Dec 26, 2015 - 00:13 Reply with quote Back to top

Wreckage wrote:
Whats wrong with get the ref? Guys don't make some bold claims when you don't know exactly.

Apparently I was going off a misprinted pdf that had get the ref as what was in lrb5. I'd hardly say that going off an official document and not knowing about an errata is a bold claim. Rolling Eyes
Wreckage



Joined: Aug 15, 2004

Post   Posted: Dec 26, 2015 - 00:33 Reply with quote Back to top

Just as long as we cleared that up. Might have very well been something legit, just hard to verify when it's unclear what it is.

Maybe the original poster could edit the list of changes so that people don't have suffer through the threads confusion. Smile
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