31 coaches online • Server time: 00:33
Forum Chat
Log in
Recent Forum Topics goto Post Conceding v Goblins/...goto Post War Drums?goto Post Learning BB in YouTu...
SearchSearch 
Post new topic   Reply to topic
View previous topic Log in to check your private messages View next topic
Angmarred



Joined: Feb 28, 2015

Post   Posted: Feb 08, 2016 - 13:14 Reply with quote Back to top

Sleazy on the Blunderbusters rolled normal for his 5th skill. He already has +ag, Blodge and Sure Hands. Not sure where to go for his next skill. He usually carries the ball although I have 2 other potential ball handlers in an a4 Blodge Hobgoblin and a s4a4 Hobgoblin. My two thoughts were

Break Tackle - gives more dodging options, always useful on your ball handler

Stand Firm - allows me to play the sidelines better

Anything else worth looking at? Maybe Juggernaut for late half end zone blitzes?
Sainthropee



Joined: Jan 27, 2013

Post   Posted: Feb 08, 2016 - 13:18 Reply with quote Back to top

Break Tackle is the easy answer in my opinion

_________________
Image


"Vice is a miscalculation in the pursuit of happiness"
(J. Bentham)
jarvis_pants



Joined: Oct 30, 2008

Post   Posted: Feb 08, 2016 - 13:28
FUMBBL Staff
Reply with quote Back to top

Yep BT would make him near perfect.

_________________
"May Nuffle have mercy on your rolls." - St.Basher
Endzone



Joined: Apr 01, 2008

Post   Posted: Feb 08, 2016 - 13:44 Reply with quote Back to top

Unless you are positive you are going to roll a second +AG for his legend skill BT looks pretty good!
ArthurWynne



Joined: Sep 23, 2015

Post   Posted: Feb 08, 2016 - 13:46 Reply with quote Back to top

Break Tackle is much less worthwhile when you have +AG. I'd take Stand Firm or Guard. Having a Guard ball carrier helps you knock people out of the cage when it's under pressure and makes him more useful whenever he doesn't have the ball. (Like on defense). Plus I only counted two Guard players on your team, rather low for Chaos Dwarves in my view.
Reisender



Joined: Sep 29, 2007

Post   Posted: Feb 08, 2016 - 14:15 Reply with quote Back to top

break tackle - dodging with 1/36 fail is still so much better than 1/9 fail, plus if you happen to save BT by rolling 3+ you still have it for more dodging if needed
Uedder



Joined: Aug 03, 2010

Post   Posted: Feb 08, 2016 - 14:41 Reply with quote Back to top

BT sll the way!
MattDakka



Joined: Oct 09, 2007

Post   Posted: Feb 08, 2016 - 15:55 Reply with quote Back to top

Break Tackle indeed.
ArthurWynne



Joined: Sep 23, 2015

Post   Posted: Feb 08, 2016 - 17:30 Reply with quote Back to top

Reisender raises a point I'm embarrassed not to have considered - you don't have to use BT until after you've seen the roll. BT then.
Cavetroll



Joined: Jan 21, 2009

Post   Posted: Feb 08, 2016 - 17:42 Reply with quote Back to top

BT

_________________
Image
nerf indigo 2016
licker



Joined: Jul 10, 2009

Post   Posted: Feb 08, 2016 - 18:15 Reply with quote Back to top

I'd take tackle.

AG3 is good enough with dodge if you are positioning properly.
Antithesisoftime



Joined: Aug 20, 2014

Post   Posted: Feb 09, 2016 - 06:16 Reply with quote Back to top

ArthurWynne wrote:
Break Tackle is much less worthwhile when you have +AG. I'd take Stand Firm or Guard. Having a Guard ball carrier helps you knock people out of the cage when it's under pressure and makes him more useful whenever he doesn't have the ball. (Like on defense). Plus I only counted two Guard players on your team, rather low for Chaos Dwarves in my view.
Having a ST5/AG3 Bull, I opted to take BT and haven't regretted it yet. BT + Dodge synergizes so well it's sickening. Ever seen a Bull dodge into Tackle Zones like an elf, with no cares? It can be horrifying to play against, and it's almost like cheating when you do it.

ST4 Bulls don't do it as well as my monster, but 2+ with dodge (3+ after you fail the 2+) can completely change the course of a positioning game, which is vital to any good dwarf game.

I suggest Break Tackle now, and either Strip or Tackle at legend if no doubles or stats
Display posts from previous:     
 Jump to:   
All times are GMT + 1 Hour
Post new topic   Reply to topic
View previous topic Log in to check your private messages View next topic