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Poll
Take the +AG on the ball handler or not?
Take the +AG!
100%
 100%  [ 42 ]
Don't take the +AG! (See comments for my suggestion)
0%
 0%  [ 0 ]
You should always take Block first!
0%
 0%  [ 0 ]
You should always take Guard first!
0%
 0%  [ 0 ]
Total Votes : 42


MattDakka



Joined: Oct 09, 2007

Post   Posted: Mar 18, 2019 - 16:21 Reply with quote Back to top

Block, Sure Hands, Tackle, AG 4, Two Heads, Stand Firm/+MA or ideally Dodge with a double is my build (cycle if no AG 4 or MA 7).
Big Hand is not bad but the problem is there are better skills.
Two Heads + AG 4 is like AG 5 for dodging, or alternatively AG 4 + Very Long Legs + Leap with a double.
dudesweet101



Joined: Apr 25, 2008

Post   Posted: Mar 18, 2019 - 17:25 Reply with quote Back to top

Tackle is so good on a beastman as most ball carriers are s3 or 2, easy 2db with horns
Eczemabeard



Joined: Aug 25, 2018

Post   Posted: Mar 20, 2019 - 11:43 Reply with quote Back to top

dudesweet101 wrote:
Tackle is so good on a beastman as most ball carriers are s3 or 2, easy 2db with horns


It's a fantasy to get to the opponent's ball carriers easily, tho. Usually they are screened off ad nauseam.

Hence the MattDakka suggestion for early Two Heads rather than Extra Arms has now become my new standard.

MattDakka wrote:
Big Hand is not bad but the problem is there are better skills.


I'm reserving Big Hand for my safety 'gor (who also has +AG, coincidentally).
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