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Java



Joined: Jan 27, 2018

Post   Posted: Jan 13, 2022 - 00:00 Reply with quote Back to top

hello everyone

I'm trying to find evidence of a couple of bugs being fixed

Code:
first one is FIXED

https://fumbbl.com/p/bugs?id/776

we need a recent match (roughly this week) in which your chainsaw caused a casualty, and that cas is not counted among your total casualties for the team (as it should be)


for the second one

https://fumbbl.com/p/bugs?id/812

we need nurgle matches in which you have recently raised a rotter, and possibly fielded or even hired it, so that there is a player profile to check and a game performance for that raised rotter to look at

many thanks!


Last edited by Java on Jan 16, 2022 - 15:25; edited 1 time in total
C0ddlefish



Joined: Sep 17, 2019

Post   Posted: Jan 13, 2022 - 09:53 Reply with quote Back to top

Java - mentioned I'd check this game
https://fumbbl.com/p/match?id=4357342

Goblins are showing as 2 CAS but only 1 shown against a player so I thought the second one might have been a Saw Blitz.

Sadly it wasn't it was a B&C block
Kinks



Joined: Feb 28, 2007

Post   Posted: Jan 16, 2022 - 04:32 Reply with quote Back to top

Hey Java, I sacrificed a player to your Rotter cause. Lucks like the bug is still there:

https://fumbbl.com/FUMBBL.php?page=match&id=4358198

(He's readied his team, so it's no longer visible, but I took a screenshot I'll post onto bugs)

_________________
Better lucky than good
BigChiefSittingDuck



Joined: Dec 18, 2021

Post   Posted: Jan 16, 2022 - 12:47 Reply with quote Back to top

Chainsaw worked properly in my last game: https://fumbbl.com/p/match?id=4356641. Very much so, Bazza went proper offskis Very Happy
Java



Joined: Jan 27, 2018

Post   Posted: Jan 16, 2022 - 15:22 Reply with quote Back to top

C0ddlefish wrote:


Sadly it wasn't it was a B&C block


checked that, it was a B&C hit on a downed player

think it's all correct but it doesn't verify the saw

BigChiefSittingDuck wrote:
Chainsaw worked properly in my last game: https://fumbbl.com/p/match?id=4356641. Very much so, Bazza went proper offskis Very Happy


thanks, that... cuts it Cool


Kinks wrote:
Hey Java, I sacrificed a player to your Rotter cause. Lucks like the bug is still there:

https://fumbbl.com/FUMBBL.php?page=match&id=4358198

(He's readied his team, so it's no longer visible, but I took a screenshot I'll post onto bugs)



for some reason I feared that it wasn't confined to your L team

was it the same (i.e. no PA) in game?

I'd like to see if it stays wrong if the player is hired afterwards
BigChiefSittingDuck



Joined: Dec 18, 2021

Post   Posted: Jan 16, 2022 - 20:06 Reply with quote Back to top

Hi Java, I just spotted a different bug with how the new rules are applied - not sure if you want to tackle it here can log elsewhere otherwise...

In 1st Half Turn 5 of this game https://fumbbl.com/FUMBBL.php?page=match&id=4358231, the treeman Oakeart throws a block at a halfling, takes the both down result and they both fall - the halfling gets an AV roll of 6 but Mighty Blow is not applied, no armour break. Pretty sure that is wrong - Mighty Blow should apply on any block that the player throws in the new rules (i.e. would have been right if the halfling had made the block, but that was not so here)?
C0ddlefish



Joined: Sep 17, 2019

Post   Posted: Jan 16, 2022 - 20:20 Reply with quote Back to top

The latest FAQ says Mighty Blow doesn't work if a player with that skill takes a Both Down (and they don't have Block).

So that above looks correct
Kinks



Joined: Feb 28, 2007

Post   Posted: Jan 16, 2022 - 22:08 Reply with quote Back to top

I posted the screenshot to the bug report.

I did purchase a Rotter a while ago and the PA did stay: https://fumbbl.com/p/player?player_id=14605395

However, the recent [C] case was not purchased.

_________________
Better lucky than good
BigChiefSittingDuck



Joined: Dec 18, 2021

Post   Posted: Jan 16, 2022 - 22:44 Reply with quote Back to top

C0ddlefish wrote:
The latest FAQ says Mighty Blow doesn't work if a player with that skill takes a Both Down (and they don't have Block).

So that above looks correct


Hmm that might explain it Coddlefish, but in another recent game one of my trolls did exactly the same thing, didn't have Block, and Mighty Blow WAS used when both players went down (Turn 7 of same goblin game linked above). So that is inconsistent, they can't both be correct... unless the client was updated very recently?
C0ddlefish



Joined: Sep 17, 2019

Post   Posted: Jan 16, 2022 - 22:57 Reply with quote Back to top

There's been a number of updates over the last few weeks. I think that specific issue was sorted towards the end of December

Edit: if your Gobbo game was a few days ago and it didn't act correctly on the Troll, its probably worth going into the replay and posting the dice log
Java



Joined: Jan 27, 2018

Post   Posted: Jan 17, 2022 - 10:20 Reply with quote Back to top

@BigChiefSittingDuck

mighty blow applies, in bb20, only when the active player throws a block, and they are still standing when the opponent goes down

the update was earlier last week IIRC
C0ddlefish



Joined: Sep 17, 2019

Post   Posted: Jan 17, 2022 - 10:29 Reply with quote Back to top

Ignore my guess at dates, Java is definitely more informed than me.

So it's possible that the Troll Both Down was prior to he update and the Treeman after the update
BigChiefSittingDuck



Joined: Dec 18, 2021

Post   Posted: Jan 17, 2022 - 18:53 Reply with quote Back to top

Ah thanks both - that explains it then, Mighty Blow is now working according to the new rules!
greateagle



Joined: Sep 14, 2018

Post   Posted: Jan 18, 2022 - 22:24 Reply with quote Back to top

Nurgle:

Recruited this guy in this game. Previous recruits had experienced the issue described. Context: Knockout stages of league, we seemed to have some 2016 rules active (all 8 turns of OT played, no ‘golden goal’) but I’m sure I used 2 rerolls in one particular turn.
Java



Joined: Jan 27, 2018

Post   Posted: Jan 18, 2022 - 23:52 Reply with quote Back to top

Hi greateagle

Thanks for the report

A couple of questions

It seems from the match result that the "new rotter" has a different name from the ones of the murdered orcs. Did you get to rename it before hiring?

Also, the match log does not show you hiring that rotter. I assume you haven't hired it yet.

Just trying to explore all possibilities. Thanks again, very helpful, it's such a rare occurrence on a seldom used roster. Lucky to get it so soon.
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