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kozak



Joined: Feb 25, 2017

Post   Posted: Nov 06, 2022 - 19:20 Reply with quote Back to top

It would nice to give some love to the stunties after the late nerfs on some of them. Swoop is a shadow of his own self, you cannot throw your stunty to break a cage because now it will cause a turnover...so it would be nice to give them more tools to be better and have more fun.

Those inducements are from Death Zone:

☆JORM THE OGRE☆
Quantity 0-1 Cost:120,000 - 80,000* Teams: Any

JORM DOESN’T LIKE CHEATERS!
Jorm is always on the lookout for dirty play, and misses very little. If any player on the opposing team commits a Foul but a double is not rolled when making either the Armour roll or Injury roll, roll a D6:
On a roll of 4+, Jorm has spotted the cheat and rolls up his sleeves to deliver his own form of justice.
On a roll of 1-3, the player manages to avoid the ref’s attention.
Once spotted by Jorm in this way (and only in this way), the player that committed the Foul is immediately Knocked Down. When a player is Knocked Down by Jorm, you may apply a +1 modifier to either the Armour roll or Injury roll. This modifier may be applied after the roll has been made.

"SHUT IT, YOU HOOLIGANS!"
If a Get the Ref result is rolled on the Kick-off Event table, the normal effects are ignored – instead, Jorm goes into a rampage and starts tearing through the stands to teach the rowdy fans a lesson! Both teams reduce their Fan Factor for this game by -1 each time a Get the Ref result is rolled on the Kick-off Event table.
*80,000 GOLD PIECES FOR TEAMS WITH THE 'BRIBERY AND CORRUPTION' SPECIAL RULE.



☆THE TRUNDLEFOOT TRIPLETS: BUNGO, FILIBERT AND JEPH☆
Quantity 0-1 Cost:80,000 - 40,000** Teams: Any

HEAVY-HANDED INCOMPETENCE
The Trundlefoot Triplets often try their best to partake in a bit of honest corruption, but all too often they fail. If any player on the opposing team commits a Foul but a double is not rolled when making either the Armour roll or Injury roll, roll a D6:
On a roll of 5+, the player that committed the Foul is Sent-off, exactly as if they had rolled a double (i.e., the opposing coach may use a Bribe if one is available and may attempt to Argue the Call).
On a roll of 2-4, the triplets, squabbling amongst themselves, miss the Foul.
On a roll of 1, however, the victim of the Foul is Sent-off as if they had committed a Foul and rolled a double!

"SMART PLAYERS ARE WELL-BEHAVED PLAYERS!"
At the start of each drive, after both teams are set-up but before the kick-off, roll a D6. On a roll of 6, one randomly selected player on the opposing team that is not being Marked becomes embroiled in a pointless argument with the triplets about their kit. The player is immediately Placed Prone and becomes Stunned, representing the time wasted arguing.

"THEY DON’T LOOK HAPPY!"
If a Get the Ref result is rolled on the Kick-off Event table, the triplets make themselves scarce and will play no further part in this game. In addition, each team also gets a Bribe as normal.
**40,000 GOLD PIECES FOR TEAMS WITH THE 'HALFLING THIMBLE CUP' SPECIAL RULE.

Note: We don't even need to do icons for the, because the ref is not appearing on the pitch. Thought it would be great to see those guys wandering on the pitch.
ClayInfinity



Joined: Aug 15, 2003

Post   Posted: Nov 08, 2022 - 02:39 Reply with quote Back to top

I run a Table Top league using the tourplay.net website and they have these (and more?) inducments in there for selection. Great fun! Fumbbl will need to be coded though even though icons are not needed.

But yes, more fluffy inducements the better!
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