| Poll |
| Who are the biggest winners for this edition (prediction)? |
| Amazons |
|
23% |
[ 52 ] |
| Necromantic |
|
9% |
[ 21 ] |
| Orc |
|
4% |
[ 9 ] |
| OWA |
|
43% |
[ 98 ] |
| Undead |
|
0% |
[ 1 ] |
| Underworld |
|
1% |
[ 3 ] |
| Wood Elf |
|
0% |
[ 0 ] |
| Imperial Nobility |
|
4% |
[ 9 ] |
| Nurgle |
|
8% |
[ 19 ] |
| Goblin |
|
3% |
[ 7 ] |
| Black Orc |
|
1% |
[ 3 ] |
| Other |
|
1% |
[ 3 ] |
|
| Total Votes : 225 |
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MattDakka

Joined: Oct 09, 2007
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  Posted:
Nov 17, 2025 - 15:38 |
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What is the issue with Unsteady Norse Linemen? They are not generally used as ball carriers and, if they have to make an emergency pick up, it's a 3+, maybe with a rr too. Not a big problem, considering that the Norse team is very good.
About Necro Zombies: with MA 4 and AG 4+ they are not used as ball carriers either.
Ball handling is not a common task they have to perform, so not being able to make 2+ pick ups it's not a big drawback.
About Nurgle's Bloaters: they can carry the ball, they just can't use the Secure the ball action.
It's true that they are not generally used as ball carriers, but they can carry the ball (for example, to farm SPPs with a TD), or they could just luckily catch a scattered ball sometimes.
About 4 or 2 Pestigors: Nurgle would suck even with 4 Pestigors.
0-2 restriction means that it's just better not to play Nurgle at all. |
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Vicen

Joined: Jan 05, 2023
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  Posted:
Nov 17, 2025 - 16:13 |
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Concerning norse linemen, drunkard has more impact (but it makes sense that he has both).
The point is not that this changes anything for unsteady team. The point is that ALL the other teams have now backup ball carriers, in case the specialized ones fell in battle.
So, to summarize the special action “secure the ball,” it is quicker to talk about specific cases. |
Last edited by Vicen on Nov 17, 2025; edited 1 time in total |
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MattDakka

Joined: Oct 09, 2007
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  Posted:
Nov 17, 2025 - 16:27 |
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Yes, Drunkard has more impact but again, after playing a lot Norse in this edition, I don't consider it a big drawback either, even with Unsteady.
A ball carrier is not just a player able to pick the ball on a 2+, but a player fast and agile enough to perform the ball carrier duty.
You can Secure the Ball on a 2+ with a Skeleton, but he's a player quite easy to mark/stop, for example. |
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Vicen

Joined: Jan 05, 2023
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  Posted:
Nov 17, 2025 - 16:38 |
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Indeed, in the absence of evasion, this encourages the use of blitz to get rid of a player who is marking you. |
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badger89

Joined: Jun 03, 2014
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  Posted:
Nov 17, 2025 - 20:36 |
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Humun Catcher MA8 and ST3 what a buff |
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MattDakka

Joined: Oct 09, 2007
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  Posted:
Nov 17, 2025 - 22:24 |
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I don't think it will offset the loss of 2 Blitzers. |
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EastCoast
Joined: Feb 14, 2010
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  Posted:
Nov 17, 2025 - 22:55 |
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| MattDakka wrote: | | I don't think it will offset the loss of 2 Blitzers. |
I don't think so either, but at only 75K you might be able to field Zug or Karla as a consolation prize fairly frequently. Humans are so cheap. |
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MattDakka

Joined: Oct 09, 2007
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  Posted:
Nov 17, 2025 - 23:47 |
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| EastCoast wrote: |
I don't think so either, but at only 75K you might be able to field Zug or Karla as a consolation prize fairly frequently. Humans are so cheap. |
In the Box, only in case of big TV gaps, thus not fairly frequently. |
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MrCushtie

Joined: Aug 10, 2018
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  Posted:
Nov 18, 2025 - 09:08 |
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On a Charge! kick off result, can we blitz with a chainsaw action, or is that not possible? (asking for some goblins...) |
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Jayward

Joined: Dec 22, 2020
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  Posted:
Nov 18, 2025 - 09:31 |
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I think so? You can't perform a standard Chainsaw special action for sure, but I can't see anything that prevents you from substituting it in for the Block in a Blitz action during a Charge |
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Loon
Joined: Aug 14, 2024
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  Posted:
Nov 18, 2025 - 16:33 |
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| MattDakka wrote: | | I don't think it will offset the loss of 2 Blitzers. |
Or the loss of the other two catchers. It isn’t used much but the speed humans build (my favorite) is now not an option. |
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MattDakka

Joined: Oct 09, 2007
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  Posted:
Nov 18, 2025 - 16:49 |
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Humans are fine with 1-2 Catchers (1 used as ball carrier), 4 are (and were) not needed. They are squishy and lack S access. You want players with S access on an average ST 3 team, in order to get Guard and Mighty Blow.
A better roster positional cap could have allowed 0-3 Blitzers and 0-3 ST 3 Catchers or 0-4 Blitzers and 0-2 ST 2 Catchers (the latter being the best).
ST 2 Catchers could have Diving Catch. |
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mrt1212

Joined: Feb 26, 2013
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  Posted:
Nov 18, 2025 - 23:56 |
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| EastCoast wrote: | | mrt1212 wrote: |
I would definitely fish for the +AG on one SV though if they're going to get something of a sacker-role start, but still need that guarded-hunter-killer type I guess. |
Hypothetically speaking if you miss out on the 3/8 to get AG+ do you take the +MA to make him MA 9 or do you take the +AV for only 10K TV and you've got one really rugged Blitzer, or do you take a Double Skill instead? |
Probably secondary with a mutation like Dakka said for Claw, maybe horns. If they're going to be the on-point pain, that's how I'd go, if it's more of a well rounded anchor, probably dodge/defensive to pair up with guard. |
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Loon
Joined: Aug 14, 2024
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  Posted:
Nov 19, 2025 - 00:46 |
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| MattDakka wrote: | Humans are fine with 1-2 Catchers (1 used as ball carrier), 4 are (and were) not needed. They are squishy and lack S access. You want players with S access on an average ST 3 team, in order to get Guard and Mighty Blow.
A better roster positional cap could have allowed 0-3 Blitzers and 0-3 ST 3 Catchers or 0-4 Blitzers and 0-2 ST 2 Catchers (the latter being the best).
ST 2 Catchers could have Diving Catch. |
Nothing is “needed”. Tier 3 teams exist. I liked playing four catchers. You had a team that could outrun everyone but WE and rats, and could play a bit of bully ball with the ogre and blitzers. It was fun and different, and I did fine with it. Now that option is gone and I hate it. Every human team will look exactly the same and be equally bad. Time to min/max a two headed BT ogre at 1000 TV.
Edit: never mind, I see they errata’d the only fun new thing and removed M from ogres. |
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MattDakka

Joined: Oct 09, 2007
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  Posted:
Nov 19, 2025 - 01:17 |
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I'd like to play Humans a bit like in 2nd edition, with Blitzers, Blockers and Catchers.
I can accept no Blockers (as trade for the Ogre), but not 2 Blitzers only.
Well, we can't change the wind, but we can adjust our sails, other teams can be played.
If Humans suck, let's not play Humans in this edition.
About the "nothing is needed" part: of course nothing is needed, you could play Humans with a not optimal roster, if you are not interested in the competitive aspect.
If you are interested in the competitive aspect, though, some positionals are core, while other ones are negligible or less important.
Humans are not a tier 3 team. They are supposed to be the most successful race in the game, according to the lore.
Their new roster is not even close to a good one. |
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