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Poll
Who are the biggest winners for this edition (prediction)?
Amazons
23%
 23%  [ 52 ]
Necromantic
9%
 9%  [ 21 ]
Orc
4%
 4%  [ 9 ]
OWA
43%
 43%  [ 98 ]
Undead
0%
 0%  [ 1 ]
Underworld
1%
 1%  [ 3 ]
Wood Elf
0%
 0%  [ 0 ]
Imperial Nobility
4%
 4%  [ 9 ]
Nurgle
8%
 8%  [ 19 ]
Goblin
3%
 3%  [ 7 ]
Black Orc
1%
 1%  [ 3 ]
Other
1%
 1%  [ 3 ]
Total Votes : 225


MattDakka



Joined: Oct 09, 2007

Post   Posted: Nov 17, 2025 - 15:38 Reply with quote Back to top

What is the issue with Unsteady Norse Linemen? They are not generally used as ball carriers and, if they have to make an emergency pick up, it's a 3+, maybe with a rr too. Not a big problem, considering that the Norse team is very good.
About Necro Zombies: with MA 4 and AG 4+ they are not used as ball carriers either.
Ball handling is not a common task they have to perform, so not being able to make 2+ pick ups it's not a big drawback.
About Nurgle's Bloaters: they can carry the ball, they just can't use the Secure the ball action.
It's true that they are not generally used as ball carriers, but they can carry the ball (for example, to farm SPPs with a TD), or they could just luckily catch a scattered ball sometimes.
About 4 or 2 Pestigors: Nurgle would suck even with 4 Pestigors.
0-2 restriction means that it's just better not to play Nurgle at all.
Vicen



Joined: Jan 05, 2023

Post   Posted: Nov 17, 2025 - 16:13 Reply with quote Back to top

Concerning norse linemen, drunkard has more impact (but it makes sense that he has both).

The point is not that this changes anything for unsteady team. The point is that ALL the other teams have now backup ball carriers, in case the specialized ones fell in battle.

So, to summarize the special action “secure the ball,” it is quicker to talk about specific cases.


Last edited by Vicen on Nov 17, 2025; edited 1 time in total
MattDakka



Joined: Oct 09, 2007

Post   Posted: Nov 17, 2025 - 16:27 Reply with quote Back to top

Yes, Drunkard has more impact but again, after playing a lot Norse in this edition, I don't consider it a big drawback either, even with Unsteady.
A ball carrier is not just a player able to pick the ball on a 2+, but a player fast and agile enough to perform the ball carrier duty.
You can Secure the Ball on a 2+ with a Skeleton, but he's a player quite easy to mark/stop, for example.
Vicen



Joined: Jan 05, 2023

Post   Posted: Nov 17, 2025 - 16:38 Reply with quote Back to top

Indeed, in the absence of evasion, this encourages the use of blitz to get rid of a player who is marking you.
badger89



Joined: Jun 03, 2014

Post   Posted: Nov 17, 2025 - 20:36 Reply with quote Back to top

Humun Catcher MA8 and ST3 what a buff

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MattDakka



Joined: Oct 09, 2007

Post   Posted: Nov 17, 2025 - 22:24 Reply with quote Back to top

I don't think it will offset the loss of 2 Blitzers.
EastCoast



Joined: Feb 14, 2010

Post   Posted: Nov 17, 2025 - 22:55 Reply with quote Back to top

MattDakka wrote:
I don't think it will offset the loss of 2 Blitzers.


I don't think so either, but at only 75K you might be able to field Zug or Karla as a consolation prize fairly frequently. Humans are so cheap.
MattDakka



Joined: Oct 09, 2007

Post   Posted: Nov 17, 2025 - 23:47 Reply with quote Back to top

EastCoast wrote:

I don't think so either, but at only 75K you might be able to field Zug or Karla as a consolation prize fairly frequently. Humans are so cheap.

In the Box, only in case of big TV gaps, thus not fairly frequently.
MrCushtie



Joined: Aug 10, 2018

Post   Posted: Nov 18, 2025 - 09:08 Reply with quote Back to top

On a Charge! kick off result, can we blitz with a chainsaw action, or is that not possible? (asking for some goblins...)

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Jayward



Joined: Dec 22, 2020

Post   Posted: Nov 18, 2025 - 09:31 Reply with quote Back to top

I think so? You can't perform a standard Chainsaw special action for sure, but I can't see anything that prevents you from substituting it in for the Block in a Blitz action during a Charge
Loon



Joined: Aug 14, 2024

Post   Posted: Nov 18, 2025 - 16:33 Reply with quote Back to top

MattDakka wrote:
I don't think it will offset the loss of 2 Blitzers.


Or the loss of the other two catchers. It isn’t used much but the speed humans build (my favorite) is now not an option.
MattDakka



Joined: Oct 09, 2007

Post   Posted: Nov 18, 2025 - 16:49 Reply with quote Back to top

Humans are fine with 1-2 Catchers (1 used as ball carrier), 4 are (and were) not needed. They are squishy and lack S access. You want players with S access on an average ST 3 team, in order to get Guard and Mighty Blow.
A better roster positional cap could have allowed 0-3 Blitzers and 0-3 ST 3 Catchers or 0-4 Blitzers and 0-2 ST 2 Catchers (the latter being the best).
ST 2 Catchers could have Diving Catch.
mrt1212



Joined: Feb 26, 2013

Post   Posted: Nov 18, 2025 - 23:56 Reply with quote Back to top

EastCoast wrote:
mrt1212 wrote:

I would definitely fish for the +AG on one SV though if they're going to get something of a sacker-role start, but still need that guarded-hunter-killer type I guess.


Hypothetically speaking if you miss out on the 3/8 to get AG+ do you take the +MA to make him MA 9 or do you take the +AV for only 10K TV and you've got one really rugged Blitzer, or do you take a Double Skill instead?


Probably secondary with a mutation like Dakka said for Claw, maybe horns. If they're going to be the on-point pain, that's how I'd go, if it's more of a well rounded anchor, probably dodge/defensive to pair up with guard.
Loon



Joined: Aug 14, 2024

Post   Posted: Nov 19, 2025 - 00:46 Reply with quote Back to top

MattDakka wrote:
Humans are fine with 1-2 Catchers (1 used as ball carrier), 4 are (and were) not needed. They are squishy and lack S access. You want players with S access on an average ST 3 team, in order to get Guard and Mighty Blow.
A better roster positional cap could have allowed 0-3 Blitzers and 0-3 ST 3 Catchers or 0-4 Blitzers and 0-2 ST 2 Catchers (the latter being the best).
ST 2 Catchers could have Diving Catch.


Nothing is “needed”. Tier 3 teams exist. I liked playing four catchers. You had a team that could outrun everyone but WE and rats, and could play a bit of bully ball with the ogre and blitzers. It was fun and different, and I did fine with it. Now that option is gone and I hate it. Every human team will look exactly the same and be equally bad. Time to min/max a two headed BT ogre at 1000 TV.

Edit: never mind, I see they errata’d the only fun new thing and removed M from ogres.
MattDakka



Joined: Oct 09, 2007

Post   Posted: Nov 19, 2025 - 01:17 Reply with quote Back to top

I'd like to play Humans a bit like in 2nd edition, with Blitzers, Blockers and Catchers.
I can accept no Blockers (as trade for the Ogre), but not 2 Blitzers only.
Well, we can't change the wind, but we can adjust our sails, other teams can be played.
If Humans suck, let's not play Humans in this edition.
About the "nothing is needed" part: of course nothing is needed, you could play Humans with a not optimal roster, if you are not interested in the competitive aspect.
If you are interested in the competitive aspect, though, some positionals are core, while other ones are negligible or less important.
Humans are not a tier 3 team. They are supposed to be the most successful race in the game, according to the lore.
Their new roster is not even close to a good one.
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