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xKKDvaKx



Joined: Jun 12, 2025

Post   Posted: Nov 27, 2025 - 02:17 Reply with quote Back to top

In theory the maximum ag or pa is 1+ but as rules says, a 1d6 roll cant be modified under 1 independent of modifiers, so f.e. any not natural 1 roll dice will be a dodge succes if the player have ag 1+? I hope i explined my doubt right
Or with pa1+, its no sense to choose up to pa 1+ if a rule says that any result of 1 after modifier is a ball lost, right?

Perhaps i understood bad or the translation on my language is wrong.
koadah



Joined: Mar 30, 2005

Post   Posted: Nov 27, 2025 - 02:52 Reply with quote Back to top

Fear, uncertainty and doubt.

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xKKDvaKx



Joined: Jun 12, 2025

Post   Posted: Nov 27, 2025 - 10:25 Reply with quote Back to top

Thank for tje document. So pa1+ is absurd to improve it, a bad design of the rules let you improve to pa 1+
And ag 1+ seems extra powerful
I hope they change it, i think just leting apply modifiers under 1 and let do precise passes with a modified roll of 1 on pa 1+, so as described you do a good pass if succes the pass check, later talk about fail with non natural 1 but i think its with the idea if you dont pass the check
Garion



Joined: Aug 19, 2009

Post   Posted: Nov 27, 2025 - 11:54 Reply with quote Back to top

yeah this is a known issue... many have written to games workshop asking for this to be FAQd ASAP ...

Hopefully we get an FAQ before the scheduled one in May

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MattDakka



Joined: Oct 09, 2007

Post   Posted: Nov 27, 2025 - 12:13 Reply with quote Back to top

Not arguing against the badly written AG 1+ and PA 1+ (I agree that makes no sense) but, just for the sake of nitpicking, you could take +PA on a PA 2+ player to make up for -PA permanent injury.
In that case having PA 1+ with -1 PA would become PA 2+.
Vicen



Joined: Jan 05, 2023

Post   Posted: Nov 27, 2025 - 12:22 Reply with quote Back to top

"We improved the pass", they said.
They nerfed it instead!

Garion wrote:
Hopefully we get an FAQ before the scheduled one in May

If they say that PA 1+ works after the modifier, then a rule says that the result cannot be less than 1 after the modifier. That would be like saying with PA 1+ you can make long bombs in the middle of a lot of tackle zones (without nerves of steel), and all you have to do is not roll a natural 1.

Moreover, regarding dodging, this means that there is no longer any advantage te be a Stunty players, if elves AG 1+ ignore tackle zones. (Same reasoning applies to big hand, pogo...)

The two only option the FAQ/Errata can do is:
- write that the maximum improvement in PA is logically 2+. And, for obvious balancing reasons, they must now also write that AG 2+ is the maximum.
or
- write that modifiers cannot lead to a result lower than 0. And change the fumble rule to either a natural 1 or 0 after applying the modifiers.


Last edited by Vicen on Nov 27, 2025; edited 1 time in total
Garion



Joined: Aug 19, 2009

Post   Posted: Nov 27, 2025 - 13:20 Reply with quote Back to top

I disagree that there is nothing they can do. They can completely re-write the rule, or explain their intent in the FAQ if they wish...

They also could limit Pa as you say to max 2+... the problem there though is that they couldn't do the same for Ag, because Ag1+ already exists on star players.

But yeah... I think the whole community is pretty dismayed about this one. It clearly isn't their intent, especially as +Ag has been made cheaper too. There's no way they'd make it cheaper and also broken beyond belief too.

It's a big oversight

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Vicen



Joined: Jan 05, 2023

Post   Posted: Nov 27, 2025 - 13:23 Reply with quote Back to top

Garion wrote:
I disagree that there is nothing they can do.

Didn't I suggest two solutions? So we don't disagree on that.

Garion wrote:

They also could limit Pa as you say to max 2+... the problem there though is that they couldn't do the same for Ag, because Ag1+ already exists on star players.

This therefore implies changing the lower limit after modifiers from 1 to 0.

This seems to be the most effective way to resolve the issue, with minimal rewriting.


Last edited by Vicen on Nov 27, 2025; edited 1 time in total
Garion



Joined: Aug 19, 2009

Post   Posted: Nov 27, 2025 - 13:36 Reply with quote Back to top

Vicen wrote:
Garion wrote:
I disagree that there is nothing they can do.

Didn't I suggest two solutions? So there is no disagreement.


yeah I was responding to your post before you edited... you said there's nothing they can do initially. but then retracted that and did a longer post Smile

Vicen wrote:

This therefore implies changing the lower limit after modifiers from 1 to 0.


Yeah possibly

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Vicen



Joined: Jan 05, 2023

Post   Posted: Nov 27, 2025 - 13:45 Reply with quote Back to top

Okay, my bad. My initial phrasing was poor. It's difficult to express yourself subtly when it's not your native language. But to be honest, even in my natural language, I frequently have to correct my initial posts. ^^'


Last edited by Vicen on Nov 27, 2025; edited 2 times in total
Garion



Joined: Aug 19, 2009

Post   Posted: Nov 27, 2025 - 13:48 Reply with quote Back to top

Vicen wrote:
Okay, my bad. My initial phrasing was poor. It's difficult to express yourself subtly when it's not your native language.


It's quite alright Smile

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JackassRampant



Joined: Feb 26, 2011

Post   Posted: Nov 27, 2025 - 14:59 Reply with quote Back to top

Clean fix: fumble is a natural 1 or a modified 0 or less.

Parsimonious fix: test for fumble or accurate on natural 1 or 6; then if not, modify, check against PA; then, if inaccurate, test for modified 1 and fumble.

I don't see how professionals stumble on this stuff.

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Eboncrow



Joined: May 20, 2019

Post   Posted: Nov 27, 2025 - 16:51 Reply with quote Back to top

"Professionals" is a strong word for GW's rules writers...
CrisisChris



Joined: Dec 11, 2023

Post   Posted: Nov 27, 2025 - 18:26 Reply with quote Back to top

Maybe it is a language barrier or due to the fact that I did not read the new rulebook yet, but I do not get it here...

AG and PA modifiers are applied with positive signs, right? So a AG 1+ player dodging into 3 TZ is dodging on a 4+, while a AG 2+ player would do so on a 5+... I do not see any modifiers 'below 1' here. The same applies to passing rolls.
Chingis



Joined: Jul 09, 2007

Post   Posted: Nov 27, 2025 - 20:08 Reply with quote Back to top

CrisisChris wrote:
Maybe it is a language barrier or due to the fact that I did not read the new rulebook yet, but I do not get it here...

AG and PA modifiers are applied with positive signs, right? So a AG 1+ player dodging into 3 TZ is dodging on a 4+, while a AG 2+ player would do so on a 5+... I do not see any modifiers 'below 1' here. The same applies to passing rolls.


No, this is the core of the whole thing. Most players in the game think of modifiers as changing the target number. They do not!

An AG1+ player into 3 tackle zones does not dodge on a 4+, they dodge on a 1+. An AG1+ player does everything on a 1+, always. What you do is modify the dice roll, not the target value.

So roll a 6 in 3 tackle zones: now you rolled a 3.
Roll a 5: now you rolled a 2.
Roll a 4: now you rolled a 1.
Roll a 3: now you rolled a 1.
Roll a 2: now you rolled a 1.
Roll a 1: yeah, you rolled a 1.

(Those latter results of course because a dice roll cannot be modified below a 1)

Now check to see if you rolled a 1+, because you're AG1+. Hooray, you did!
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