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Bakunin



Joined: May 08, 2011

Post   Posted: Jan 07, 2026 - 22:17 Reply with quote Back to top

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Garion



Joined: Aug 19, 2009

Post   Posted: Jan 08, 2026 - 09:15 Reply with quote Back to top

Content not viewable in UK..

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CrisisChris



Joined: Dec 11, 2023

Post   Posted: Jan 08, 2026 - 09:58 Reply with quote Back to top

Here my 2 cents not fully considering the Skill access:

Satyr (40k) = Beastman (60k) with AV8+ instead of 9+ -- looks a bit cheap
Gnome Rider (60k) = Gnome (40k) with AV9+ instead of 7+ -- I do not get the idea of AV9+ Gnomes; Rider sounds more like increased MA
Centaur (130k) = Bull Centaur (130k) with one less AV and one more MA AND while more AG and no Unsteady -- pretty on the low end of pricing I guess
Garion



Joined: Aug 19, 2009

Post   Posted: Jan 08, 2026 - 11:42 Reply with quote Back to top

CrisisChris wrote:
Here my 2 cents not fully considering the Skill access:

Satyr (40k) = Beastman (60k) with AV8+ instead of 9+ -- looks a bit cheap
Gnome Rider (60k) = Gnome (40k) with AV9+ instead of 7+ -- I do not get the idea of AV9+ Gnomes; Rider sounds more like increased MA
Centaur (130k) = Bull Centaur (130k) with one less AV and one more MA AND while more AG and no Unsteady -- pretty on the low end of pricing I guess


I can't see the image above. But the forest folk team was a fan made team that was featured in a blood bowl annual. It was based on D&D lore though. Not accurate to warhammer lore...

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Bakunin



Joined: May 08, 2011

Post   Posted: Jan 08, 2026 - 12:02 Reply with quote Back to top

CrisisChris wrote:
Here my 2 cents not fully considering the Skill access:

Satyr (40k) = Beastman (60k) with AV8+ instead of 9+ -- looks a bit cheap
Gnome Rider (60k) = Gnome (40k) with AV9+ instead of 7+ -- I do not get the idea of AV9+ Gnomes; Rider sounds more like increased MA
Centaur (130k) = Bull Centaur (130k) with one less AV and one more MA AND while more AG and no Unsteady -- pretty on the low end of pricing I guess


minus AV gives minus 20K.

Gnomes was designed with av9+ - maybe they need a name change like stablemaster or knight. Its a beastmaster with plus av and no guard.

The Centaur probably needs Unsteady. Good critique.

The Treeman probably needs loner - the team has not been playtested.
Zelmor



Joined: Sep 29, 2022

Post   Posted: Jan 08, 2026 - 12:51 Reply with quote Back to top

Garion wrote:
Content not viewable in UK..


Does this link work?
CrisisChris



Joined: Dec 11, 2023

Post   Posted: Jan 08, 2026 - 13:21 Reply with quote Back to top

Bakunin wrote:


minus AV gives minus 20K.

Gnomes was designed with av9+ - maybe they need a name change like stablemaster or knight. Its a beastmaster with plus av and no guard.

The Centaur probably needs Unsteady. Good critique.

The Treeman probably needs loner - the team has not been playtested.



Sorry I do not see that. +AV is 10k, why should -AV be -20k?

Still I do not get the idea of AV9+ gnomes. Even if you name them 'Little Forest Knights'. Wink

Regrding the Centaur. +MA is 20k, +AV 10k only. So even with Unsteady I would assume 140k would be more comparable to a Chorf Bull Centaur.

But still the biggest issue is the Satyrs. Without any other players on the pitch you get 11 potential St4 players for only 440k which allows a lot of inducements. Another comparison is the human lineman. Satyr with horns and one less AV is 10k cheaper. IMO 50k would be more appropriate
Bakunin



Joined: May 08, 2011

Post   Posted: Jan 08, 2026 - 13:26 Reply with quote Back to top

Av was always -20K for minus av. other then not getting any other skill or stat, then its -10K.

50K is to much compared to amazon linemen that get dodge.

Beastmen Linemen
(Beastman, Lineman) 55k 6 3 3+ 3+ 9+ Horns, Thick Skull
for 55K.

40K for satyr minus av and think skull seems fair.

same goes for centaur.
Bakunin



Joined: May 08, 2011

Post   Posted: Jan 08, 2026 - 13:29 Reply with quote Back to top

Gnomes could become av8+ for cheaper and give them skills like taunt.

Call them Gnome stablemaster
MerryZ



Joined: Nov 28, 2005

Post   Posted: Jan 08, 2026 - 20:12 Reply with quote Back to top

Yes, totally balanced team, like vampires.

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Carthage



Joined: Mar 18, 2021

Post   Posted: Jan 09, 2026 - 03:15 Reply with quote Back to top

@garion

The roster is;
0-16 Satyrs. They're thralls with horns but still 40k
0-4 gnome riders: 60k gnome lineman but with AV9+ and no right stuff
0-2 pixies: MA8, 1ST, 3+ AG, 6+PA, 6+ AV with hypno, stunty, dodge, and VLL. 70k
0-2 centaurs: MA7, 4ST, 3+AG, 6+ PA, 9+AV with Sure feet at 130k
0-1 Altern Treeman (no loner)

I plugged them into my point buy team builder spreadsheet I made for PEBBL.

Satyr recommended cost; 55k
Gnome rider: 45k (my sheet makes stunty with no right stuff kind of cheap, I had a note to bump that cost by 5k, so 50k for Gnome rider)
Pixie: 75k (this is a potentially problematic player though from a design perspective, extremely high variance, like goblin level high variance)
Centaur: 135k

All in all, the prices aren't too bad just generally a little too cheap for what they are and PEBBL. The Pixie is definitely the most troubling player on the team but the team is generally very low armor and has no real good base blitzers/blockers... so I think its probably balanced enough if you bump the Satyr's up to 50k and made the RR 70k. My 2 cents from running a "make your own team" league for a little over a year now with a few dozen teams.

That being said, balanced does not equal fun. This team sits firmly in the "may be miserable to play against and play with" with the option of a 3+ hypno with a team full of ST4 blitzers able to capitalize on it with no negatraits to make it risky. And for the coach, the lack of agility on the low armor means they will get removed very rapidly and not have much fun on their end.

I'd say almost half of PEBBL was full of teams that either stacked negatraits for discounts or ran very low armor to stack skills or make a bunch of individually optimized positionals. Almost every single one of them was miserable running those rosters and their opponents complained about the teams even as they pitch wiped them in 6 turns.
Bakunin



Joined: May 08, 2011

Post   Posted: Jan 09, 2026 - 12:45 Reply with quote Back to top

Carthage wrote:
@garion

The roster is;
0-16 Satyrs. They're thralls with horns but still 40k
0-4 gnome riders: 60k gnome lineman but with AV9+ and no right stuff
0-2 pixies: MA8, 1ST, 3+ AG, 6+PA, 6+ AV with hypno, stunty, dodge, and VLL. 70k
0-2 centaurs: MA7, 4ST, 3+AG, 6+ PA, 9+AV with Sure feet at 130k
0-1 Altern Treeman (no loner)

I plugged them into my point buy team builder spreadsheet I made for PEBBL.

Satyr recommended cost; 55k
Gnome rider: 45k (my sheet makes stunty with no right stuff kind of cheap, I had a note to bump that cost by 5k, so 50k for Gnome rider)
Pixie: 75k (this is a potentially problematic player though from a design perspective, extremely high variance, like goblin level high variance)
Centaur: 135k

All in all, the prices aren't too bad just generally a little too cheap for what they are and PEBBL. The Pixie is definitely the most troubling player on the team but the team is generally very low armor and has no real good base blitzers/blockers... so I think its probably balanced enough if you bump the Satyr's up to 50k and made the RR 70k. My 2 cents from running a "make your own team" league for a little over a year now with a few dozen teams.

That being said, balanced does not equal fun. This team sits firmly in the "may be miserable to play against and play with" with the option of a 3+ hypno with a team full of ST4 blitzers able to capitalize on it with no negatraits to make it risky. And for the coach, the lack of agility on the low armor means they will get removed very rapidly and not have much fun on their end.

I'd say almost half of PEBBL was full of teams that either stacked negatraits for discounts or ran very low armor to stack skills or make a bunch of individually optimized positionals. Almost every single one of them was miserable running those rosters and their opponents complained about the teams even as they pitch wiped them in 6 turns.


Hey. Great feedback. Thanks.

As said above, the team has not been playtested, even though i would say they are not broken and not better then classic CRP wood efls with the broken wardancers (imo).

The point with the pixies, would be that you dont get many gaze attempts with them. you are gonna get 3dieblock against a snotling armor - but need to see them on the pitch at league or tourneys before lettering GW make them offical.
CrisisChris



Joined: Dec 11, 2023

Post   Posted: Jan 09, 2026 - 15:32 Reply with quote Back to top

Regarding the Pixies: you got two of them. Gaze open one corner of a cage, Gaze the skilled up ball carrier, mark another corner and get a 2d Blitz with the horned Satyr... Sounds like Vamps... But true, there are only 2 of them and they die fast.

And I do not think that the team is broken per se... But Carthage's feedback aims in the Same direction as mine did: Pricing should be slightly adjusted.
Carthage



Joined: Mar 18, 2021

Post   Posted: Jan 09, 2026 - 17:01 Reply with quote Back to top

Bakunin wrote:


The point with the pixies, would be that you dont get many gaze attempts with them. you are gonna get 3dieblock against a snotling armor - but need to see them on the pitch at league or tourneys before lettering GW make them offical.


Yup, I get the design space you were going for. Merry brought up vamps for a reason though. Vamps sit in a similar design space where, if they have players on the field, they are impossible to play offense against.

With most blood bowl wins ending as 2-1 or 1-0, you only need the pixies for 1 turn on defense and with 2 of them you are very likely to get the hypno you need to open up the ST4 blitz. So you have them hang back completely safe with their MA8 until you see the window for them to come win you the game.

That's why playing against them will feel miserable; even if you cage correctly, you cannot stop the hypno play if the dice roll well (and the pixies are actually almost exactly as reliable as the 2+ vamp hypno that was nerfed as they have to roll the 2+ blood lust then 2+ check = 25/36 chance of success. The pixies have 24/36 chance).
They're a bit less crazy on offense; the pixie would be looked at as the default ball carrier to free the centaurs up as blitzers and acts a bit like a skink which is strong but not overpowered.

One idea to balance would be to give the pixie's "no ball" to represent them being too small to reasonably carry it then it makes the team a glass cannon on defense and forces the coach to probably use the centaur as a carrier which its good at; but losing the ability to use it as a blitzer on offense is significant.

Only cost change that definitely should be made is the Satyr, the rest are in the noise.
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