| Poll |
| should steady footing be abolished? |
| yes |
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55% |
[ 20 ] |
| yes |
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2% |
[ 1 ] |
| yes |
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13% |
[ 5 ] |
| yes |
|
2% |
[ 1 ] |
| yes |
|
25% |
[ 9 ] |
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| Total Votes : 36 |
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Loon
Joined: Aug 14, 2024
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  Posted:
Apr 21, 2026 - 16:01 |
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| Garion wrote: |
Wow, how rude. There was no bloviating, or word salad. I was addressing someone who asked me a specific question. There are basic rules of good quality game design being broken here.. which is what I was talking about. I was also referring to agency and interactivity as they are the specific negatives that ward saves bring to a game. Obviously it all boils down to opinion. That goes without saying. Personally I despise this move towards extreme luck defining moments in game, some may like it, but I was responding to being questioned on why i think it is so problematic.
There is no need to be rude.
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If you can't understand how you were being rude to Jackass and that I was responding to you being rude then I cannot help you |
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Garion

Joined: Aug 19, 2009
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  Posted:
Apr 21, 2026 - 16:03 |
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I wasn't and I've known Jackass for years (hmmm maybe 16?) online... so don't assume. |
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koadah

Joined: Mar 30, 2005
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  Posted:
Apr 21, 2026 - 17:24 |
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Garion

Joined: Aug 19, 2009
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  Posted:
Apr 21, 2026 - 17:54 |
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| koadah wrote: | | Garion wrote: | | ... Personally I despise this move towards extreme luck defining moments in game, some may like it, but I was responding to being questioned on why i think it is so problematic. |
No, no, no. Extreme luck FTW!
When you have made a load of improbable rolls for your no tackle/wrestle guy to get a -2D on the blodge ball carrier...
He shouldn't be able to negate your double POW on a 1/6  |  |
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RDaneel

Joined: Feb 24, 2023
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  Posted:
Apr 21, 2026 - 20:12 |
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| Garion wrote: | | At a basic game design level Ward saves are terrible game design. This is basics of game design. They negate strategy, the create feel bad moments/NPE, they add rolls on top of rolls, takes away agency and interactivity... |
super-extra totally agree with this sentence... |
_________________ To judge a man, one must at least know the secret of his thoughts, his misfortunes, his emotions, Balzac |
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JackassRampant
Joined: Feb 26, 2011
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  Posted:
Apr 21, 2026 - 20:20 |
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| Garion wrote: | | I wasn't and I've known Jackass for years (hmmm maybe 16?) online... so don't assume. | Uh...
You put up with my weird, I put up with your rude, and the community is better for it, fine. But, yeah, don't pretend it's not what it is. |
_________________ Lude enixe, obliviscatur timor. |
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MattDakka

Joined: Oct 09, 2007
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  Posted:
Apr 21, 2026 - 20:48 |
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To get back on topic, only 3 on 30 official teams feature Steady Footing players: Bretonnians, High Elves, Nurgle and only 2 players each, unless somebody took more Steady Footing skills on other players (why should they, since there are better skills to take and random skills are full priced?).
On average Steady Footing is not a skill that will be faced a lot and won't affect much the overall game experience (not more than lots of other dice rolls).
I played 71 BB 2025 games and so far I had just a single match where Steady Footing was annoying (because it was on the ball carrier), yet could have been a winnable one with different block dice during the sacking attempt. It wasn't a one-sided match like vs Cpomb. |
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koadah

Joined: Mar 30, 2005
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  Posted:
Apr 21, 2026 - 22:44 |
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JackassRampant
Joined: Feb 26, 2011
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  Posted:
Apr 21, 2026 - 23:28 |
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I plan on taking it at some point (not early) on carriers, B'uns, and Bloaters (3rd or 4th on B'uns and Bloaters, late on carriers), and as a second skill if I get +AV on a Squire or Norseman. Makes sense on a rookie Dwarf, even worth half an AG on a dodge for the little feller. If I played Necromantic, I would take it on higher level Wraiths and Golems, and maybe on Superstar Ghouls if so lucky.
A 1/6 save matters more where it has more psychological impact, or where it will lead to more opportunities. It's also better in multiples, because that maximizes the real effect. Really, it's annoying and middling, so if you can dial it up on either front that makes it good, but if you can't it's a bad pick.
In its defense, Steady Footing has fun synergy. Its presence increases the value of Strip Ball, Wrestle, Monstrous Mouth, Tentacles, and Shadowing, just because all of those address the carrier without triggering the save. Steady Footing is also a fun companion to Fend or Taunt, not to mention Stand Firm. |
_________________ Lude enixe, obliviscatur timor. |
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Grimfoe
Joined: Oct 11, 2007
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  Posted:
Apr 22, 2026 - 02:52 |
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It is a stupid skill. Has no place in the game. Too random and silly. Not that this game isn't both of those things, but I lost my first tournament game to high elves because of this skill the other day. He made 4 of 6 steady footing checks. It was enough to win the game. I know that's unlikely, but it's not THAT unlikely. It's just a little too much. |
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JackassRampant
Joined: Feb 26, 2011
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  Posted:
Apr 22, 2026 - 03:03 |
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In a few months, y'all will be laughing at this as a skill issue plus some anecdotes where Steady Footing could have been replaced with a lot of skills to weave the same basic story.
It feels bad. It's a brown-note skill. Ok, so now GW are putting 'eavy metal in the actual game design. What's better than good ol' Blood Bowl? What if you made it more aggravating? Hmmm? I feel it too, it's just that nails on a blackboard is a fitting soundtrack to the experience, in my aesthetic. |
_________________ Lude enixe, obliviscatur timor. |
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mrt1212

Joined: Feb 26, 2013
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  Posted:
Apr 22, 2026 - 05:33 |
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Its kind of an administrative drag if you have pro...like on top of all else thats bas with it - reroll? Pro reroll? Reroll pro reroll? Like ai yai yai |
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JackassRampant
Joined: Feb 26, 2011
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  Posted:
Apr 22, 2026 - 05:41 |
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| RDaneel wrote: | | Garion wrote: | | At a basic game design level Ward saves are terrible game design. This is basics of game design. They negate strategy, the create feel bad moments/NPE, they add rolls on top of rolls, takes away agency and interactivity... |
super-extra totally agree with this sentence... | Context really matters. In TTRPG, ward saves are fine, because usually, either the saving party is the one whose agency is being considered, or the attacker can tinker with the difficulty and it becomes an attack roll by other means. This is especially visible for some social and search mechanics, where it's a failsafe against mental or communicative lapses. We don't have that here, not saying that's the case for Steady Footing, but it's all situational.
Here, I think it's forgivable because it can be bypassed, pressured with extra layers, or rendered moot in many cases, and also it's 1/6, which is too small for the Stedy Footing party to lean into in any specific instance. Also, it doesn't really shut down anything that's not already probability-dependent: failing to knock them down is almost always a realistic outcome without Steady Footing too. I'm not arguing that wards are generally a good idea, but this is about as benign as they get, and it has affirmative value on top of it, in the form of synergy with a lot of marginal skills and an incentive to generate tactical redundancy. Oh, and it carries heavy fnord, which is fun if it's not at your psychic expense, and who gets to make that call?
| mrt1212 wrote: | | Its kind of an administrative drag if you have pro...like on top of all else thats bas with it - reroll? Pro reroll? Reroll pro reroll? Like ai yai yai | Yeah, that's a problem. I'm not saying it's well-considered, I'm just saying that the hate is also a little over the top, and it's got serious upside in terms of play experience ... to go along with the screwiness. |
_________________ Lude enixe, obliviscatur timor. |
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koadah

Joined: Mar 30, 2005
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  Posted:
Apr 22, 2026 - 11:57 |
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PurpleChest

Joined: Oct 25, 2003
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the only interesting thing in this waste of internet is the vote count. |
_________________ Barbarus hic ego sum, quia non intelligor illis -Ovid
I am a barbarian here because i am not understood by anyone |
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