| Poll |
| should steady footing be abolished? |
| yes |
|
55% |
[ 20 ] |
| yes |
|
2% |
[ 1 ] |
| yes |
|
13% |
[ 5 ] |
| yes |
|
2% |
[ 1 ] |
| yes |
|
25% |
[ 9 ] |
|
| Total Votes : 36 |
|
koadah

Joined: Mar 30, 2005
|
  Posted:
Apr 22, 2026 - 14:04 |
|
|
MattDakka

Joined: Oct 09, 2007
|
  Posted:
Apr 22, 2026 - 14:10 |
|
Without the Pie option is not a proper poll! |
|
|
JackassRampant
Joined: Feb 26, 2011
|
  Posted:
Apr 22, 2026 - 14:45 |
|
| koadah wrote: | | JackassRampant wrote: |
| mrt1212 wrote: | | Its kind of an administrative drag if you have pro...like on top of all else thats bas with it - reroll? Pro reroll? Reroll pro reroll? Like ai yai yai | Yeah, that's a problem. I'm not saying it's well-considered, I'm just saying that the hate is also a little over the top, and it's got serious upside in terms of play experience ... to go along with the screwiness. |
What up side? |
It makes a lot of other marginal stuff a lot better, either in combination or opposition. It also leads to fascinating dilemmas. It's a very dramatic skill, for better or for worse.
Also, people hate it. That's worth a lot in a game about concentrated negative emotions. That visceral reaction against it that so many have, that's another manifestation of the game's most central resource.
It's a whole array of knobs to turn, Steady Footing is. |
_________________ Lude enixe, obliviscatur timor. |
|
koadah

Joined: Mar 30, 2005
|
  Posted:
Apr 22, 2026 - 15:01 |
|
|
Sp00keh

Joined: Dec 06, 2011
|
  Posted:
Apr 22, 2026 - 15:28 |
|
If everyone hates a rule so much that the only good thing you can say about it is "I like it because it annoys people"... then it really does show how bad it is |
|
|
JackassRampant
Joined: Feb 26, 2011
|
  Posted:
Apr 22, 2026 - 15:45 |
|
No, it's not just that people hate it, it's that it gets under people's skin.
There's lots of reasons you could hate a rule. It could break verisimilitude, or it could be worthless or overpowered. This is none of those.
This rule is a bit annoying because it does disruptive stuff to the procedure, and that's not good. But it's also a lot annoying just because it's designed to have a very punchable face. It generates uncertainty, makes you have to gamble more. It doesn't really remove agency, because it doesn't introduce a new failure point (it just alters the math on an existing one), but it makes you feel Nuffle harder. That's a different species of annoying altogether, that's an annoying that turns emotional depth into tactical depth.
Also that's not the only reason I don't hate the skill. It makes a lot of other marginal skills better by dint of its existence. It's another argument for the #2 choice in the Block/Wrestle divide. It empowers Side Step, Stand Firm, Taunt, and Fend. It provides additional reasoning for Strip Ball, which might help Skaven sometimes. It makes Tentacles and Monstrous Mouth more desirable. It gives a Shadower something to do that couldn't necessarily be done better with Diving Tackle.
All that and it gets the other coach's goat.
Oh, and it creates additional positioning puzzles. Sure, I can hit the guy, but can I set up a blocking chain in case he Steady Footings out of it? Yes, it's a 5+ dodge, but that's 5+ covered by 6+, so I should probably find a way to force more dice. Funz. |
_________________ Lude enixe, obliviscatur timor. |
|
Sp00keh

Joined: Dec 06, 2011
|
  Posted:
Apr 22, 2026 - 16:15 |
|
| JackassRampant wrote: | | I like it because it annoys people |
|
|
|
Garion

Joined: Aug 19, 2009
|
  Posted:
Apr 22, 2026 - 16:28 |
|
| JackassRampant wrote: | | I like it because it annoys people |
| JackassRampant wrote: | | What's better than good ol' Blood Bowl? What if you made it more aggravating? Hmmm? I feel it too, it's just that nails on a blackboard is a fitting soundtrack to the experience, in my aesthetic. |
| JackassRampant wrote: | | I play this game out of masochism, it seems to me: savagery is exercising the Golden Rule, and heaping on the frustration is the point of the endeavor. |
| JackassRampant wrote: | | How can you love this game but not love grief and frustration? |
 |
_________________
 |
|
JackassRampant
Joined: Feb 26, 2011
|
  Posted:
Apr 22, 2026 - 17:56 |
|
Are you looking for a frictionless experience? Our pixels are murdering each other. We can't get in on that part, but the feeling can be preserved. Gaming, yah? Kick each other's teeth in, go have a beer. Beer's not as good without the copper flavoring from the blood. Or in this case, frustration.
Also, once more with feeling, mental state is a legitimate gaming resource. Anything that makes them feel bad but doesn't bug you when you get hit with it is a skill advantage. Resilience matters.
EDIT:
It's the rule of weird. Weird isn't bad, but bad often manifests as weird. So any time you see weird, it's okay to give it a sniff, but if you can see it in its context, just appreciate it for what it is and move on. You may have to stay away from the pointy end. Replace weird with, in this case, ward, and that's kinda what we're looking at.
Ward saves are a red flag, but there's a context for appreciation. The bad feeling is generated, and that's the red part of the ward save's red flag, but it's got a context and a purpose, so just stay away from the pointy end. Of course, that implies, "inflict the pointy end on the other side," so it's best to come to understand it and chill the fnord vibe. I get the vibe too, but absent a problematic context (balance, fluff, new effects that might be deleterious), it's just a thing to know about like any other annoying skill. |
_________________ Lude enixe, obliviscatur timor. |
|
Loon
Joined: Aug 14, 2024
|
  Posted:
Apr 23, 2026 - 03:30 |
|
Well hell, I’m convinced. This edition doesn’t suck, it’s actually the best one ever, because it makes me so pissed off playing it. |
|
|
JackassRampant
Joined: Feb 26, 2011
|
  Posted:
Apr 23, 2026 - 03:41 |
|
That's the spirit! Well, kinda. |
_________________ Lude enixe, obliviscatur timor. |
|
Tomay

Joined: Apr 26, 2008
|
  Posted:
Apr 23, 2026 - 03:42 |
|
Ha. It's a great skill to include. Hardly OP. Get over your feelings and toughen up. |
_________________
Join now and "Create a Legend" |
|
morehouse
Joined: Jul 12, 2025
|
  Posted:
Apr 23, 2026 - 05:16 |
|
| PurpleChest wrote: | | the only interesting thing in this waste of internet is the vote count. |
Men's room urinal rules, you only pick the odd numbered stalls. |
|
|
Chingis
Joined: Jul 09, 2007
|
  Posted:
Apr 23, 2026 - 06:07 |
|
| JackassRampant wrote: | | Also, once more with feeling, mental state is a legitimate gaming resource. |
Are you really saying that you revel in actively attempting to leverage genuine (if mild) emotional discomfort in your gaming companion, if it allows you to get more touchdowns in a pretend rugby match?
That seems pretty misanthropic on the face of it, doesn't it? |
|
|
JackassRampant
Joined: Feb 26, 2011
|
  Posted:
Apr 23, 2026 - 06:25 |
|
| Chingis wrote: | | JackassRampant wrote: | | Also, once more with feeling, mental state is a legitimate gaming resource. |
Are you really saying that you revel in actively attempting to leverage genuine (if mild) emotional discomfort in your gaming companion, if it allows you to get more touchdowns in a pretend rugby match?
That seems pretty misanthropic on the face of it, doesn't it? |
Frustration is a feature, not a bug. Avoiding it is your job as a player, but if the player gets their way, they'll optimize all the fun out of a game. Avoiding frustration is supposed to be hard, and to fail a lot even if you're good at it. Sisyphus was a gamer. Probably still is.
American Football and Rugby are misanthropic by nature. As in these games, Blood Bowl's misanthropy is directed in a humanistic way, toward self-improvement for the coaches involved, by teaching us to prepare for and tolerate slings and arrows from many directions.
Your ability to maintain your cool in this environment is the thing you're testing, and whether or not you tilted for any of a number of reasons is the test to hand. If tilt doesn't carry a disadvantage in touchdowns, you won't have any kind of salient indicator when you're slipping.
How often do you fake right, go left? That's deception. You're deceiving your opponent, who doubtless is a perfectly decent human being. You're also punching their pixels in the face full-force. You want them to have the worst good time ever, and that's what keeps the time good. If you pulled your punches, their fun would go slack.
It's the risk of aggravation, the fear of responding badly to the foreseeable but uncontrollable. This is just more of the same, it's not the aggravation of an unbalanced rule, or of a rule that's horribly cloggy (though it is slightly), it's just the frustration of knowing that there's one more way for your best-laid plans a-gin aglae. |
_________________ Lude enixe, obliviscatur timor. |
|
|
|
| |