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MattDakka



Joined: Oct 09, 2007

Post   Posted: May 20, 2026 - 17:31 Reply with quote Back to top

Yes, Stand Firm was fine as it was. No need to buff it.
pokrjax



Joined: Dec 01, 2014

Post   Posted: May 20, 2026 - 17:45 Reply with quote Back to top

I just find it sort of fun and quirky and also gives a sense that there is thought behind the way the core rules have been written, but I agree it's an entirely unnecessary addition to the skill.
Garion



Joined: Aug 19, 2009

Post   Posted: May 20, 2026 - 17:52 Reply with quote Back to top

pokrjax wrote:
I just find it sort of fun and quirky and also gives a sense that there is thought behind the way the core rules have been written, but I agree it's an entirely unnecessary addition to the skill.


I think they just make mistakes and then double down or don't after people point out how their wording has changed how a skill works...

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MattDakka



Joined: Oct 09, 2007

Post   Posted: May 20, 2026 - 17:55 Reply with quote Back to top

Heuristic game design!
Garion



Joined: Aug 19, 2009

Post   Posted: May 20, 2026 - 18:33 Reply with quote Back to top

hmm..

I can think of other words...

The new hiring and firing rule is absolute horse poop. What a unique way to make the game more annoying and less fun...

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To clarify.. the rules mean - You have to hire first, then fire. So lets say you have a -stat Wardancer. You have to fire them, then rehire them the next game. So you have to have a game without them now.

Not only this.. if you forget to fire them while they are MNG, maybe coz you dont have the money to rehire at that point, but that means you have to then fire them, and then rehire them the next game. Also you might not be able to fire them, if it takes your number of players below 11...

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Chivite



Joined: Sep 04, 2017

Post   Posted: May 20, 2026 - 18:51 Reply with quote Back to top

the analogy works better with a -st golem or a saurus, cos those pieces skill super slow and are very much needed to keep the team cohesive supporting or defending squeeshier targets in the team. Also, its hard to feel bad for a dead wardancer

But yeah, i agree. it is horseshit
MattDakka



Joined: Oct 09, 2007

Post   Posted: May 20, 2026 - 18:59 Reply with quote Back to top

A game without an Undead Mummy or Ghoul?! It's better to create a team over and over again then!
I hope the "play the next game without the fired player type" will be houseruled here on FUMBBL.
It's an NPE for sure.
Moreover, the positionals have been already reduced on many teams.
A team without a Human Blitzer, when you could have up to 4, could have been still quite ok.
BB 2025 Humans losing a Blitzer have to play their next game with 1 Blitzer instead of 3.
This rule sucks, and even more with fewer positionals as in BB 2025.
ClayInfinity



Joined: Aug 15, 2003

Post   Posted: May 20, 2026 - 19:05 Reply with quote Back to top

I see the whole intent of sprue bowl and the hire/fire thing and the Rule of 6 MVP is that they want to reinstate linemen as viable positional players. At present all I see in NAF style tourneys and min/max league teams is the 6 positionals getting skilled and the lino's being rookies.

I think they want you to put some effort into developing your team via developing linos. If you have a MNG positional, its ok... Billy No Name Lineman can be your ball carrier as you've given him Blodge and Sure Hands. Right?

Nice intent but gamers are going to game and this is never really happening.
MattDakka



Joined: Oct 09, 2007

Post   Posted: May 20, 2026 - 19:35 Reply with quote Back to top

With Season Re-Draft you can't develop Linemen as back up ball carriers.
Without Re-Draft it could be possible.
It's a ruleset made to counter team building and on the other hand seems to assume you build Linemen to be temporary positionals to replace the MNG players.
Anyway, some positionals cant' be replaced by Linemen.
A Skink can't replace a Saurus, a Zombie can't replace a Flesh Golem or a Mummy.
Drrek



Joined: Jul 23, 2012

Post   Posted: May 20, 2026 - 19:38 Reply with quote Back to top

MattDakka wrote:

I hope the "play the next game without the fired player type" will be houseruled here on FUMBBL.


Christer said with them doubling down on it, he'll work on getting it RAW on fumbbl.

Personally, not only do I think the rule is absolute garbage, but I've been of the opinion for a while that gold should be eliminated from blood bowl. How is it fun to not be able to afford your positionals?

Let people buy whatever rookie player they want, let them have as many rerolls as they want and an apothecary if they want it too. Get rid of all treasury mechanics, and as a part of that get rid of over and underdog spending. You already pay for players and rerolls in TV, and inducements are supposed to bridge TV caps. If they aren't doing that properly, fix them.

And additionally let goblins roster bribes.
Carnis



Joined: Feb 03, 2009

Post   Posted: May 20, 2026 - 20:17 Reply with quote Back to top

So The standfirm Buff & grab Nerf are weird.

SF only partially counters strip ball since you can still get juggernaut strip balled.

But there is nothing you can do to build vs sidestep on blitzes now.
ClayInfinity



Joined: Aug 15, 2003

Post   Posted: May 20, 2026 - 20:27 Reply with quote Back to top

Carnis wrote:
So The standfirm Buff & grab Nerf are weird.



Whats the Grab nerf? I read the FAQ as it was in 2020... you cannot grab blitz and your grab doesnt impact chain push side steppers...

As it was in 2020??
Drrek



Joined: Jul 23, 2012

Post   Posted: May 20, 2026 - 20:33 Reply with quote Back to top

ClayInfinity wrote:
Carnis wrote:
So The standfirm Buff & grab Nerf are weird.



Whats the Grab nerf? I read the FAQ as it was in 2020... you cannot grab blitz and your grab doesnt impact chain push side steppers...

As it was in 2020??


Grab on a blitz does nothing to sidestep by the wording of the FAQ. Not just on chain pushes, it now just doesn't cancel side step at all during a blitz.
RDaneel



Joined: Feb 24, 2023

Post 8 Posted: May 20, 2026 - 21:00 Reply with quote Back to top

I repeat what i have already posted in some discord channel

This FAQ merely clarifies a few points that were hastily written in the first edition, but it does not address any of the flaws that underlie the massive shortcomings of this third edition

The Designer's commentary did not solve a single one of the terrible issues related to this game’s flawed bad mechanics.

This edition encourages dice rolls and penalizes those who try to play a proper positional game.

Does not solve imbalances caused by skills designed by people who don't know what they're doing (like “Steady Footing”) and other such absurdities.

also the firing/hirings rules make a mess in the progression... bah....

It discourages competitive play and pushes people to strategize less because the various saving throws—like that garbage Steady Footing mechanic or other nonsense like the double pass to perform a TTM—still stand.

All of these things discourage good gameplay.

I don't feel motivated to spend time figuring out how to improve my game to play a version like. A version where anyone can hope to win even if they roll the dice twice as often as the minimum required.
Shameful.

RNG power increased.
clear strategy for G&W: let's make the game easier for all, roll dices and hope. Who care about the positional strategy

Bye bye trophy, will be without me this season

Not sure if i will play competitive again ... need to digest this shame

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Carnis



Joined: Feb 03, 2009

Post   Posted: May 20, 2026 - 21:26 Reply with quote Back to top

Drrek wrote:
ClayInfinity wrote:
Carnis wrote:
So The standfirm Buff & grab Nerf are weird.



Whats the Grab nerf? I read the FAQ as it was in 2020... you cannot grab blitz and your grab doesnt impact chain push side steppers...

As it was in 2020??


Grab on a blitz does nothing to sidestep by the wording of the FAQ. Not just on chain pushes, it now just doesn't cancel side step at all during a blitz.

"When a player declares a Blitz Action, they must also declare which opposition player is the intended target of the Block Action part of the Blitz Action. Players may not declare an opposition player as the intended target of the Block Action if they cannot reach the player at all with their Move Action (including any extra squares gained by attempting to Rush)."

So The faq only references The declaring a block Part of grab. Its poorly worded, but doesn't seem to change grab countering SS during The block action Part of a Blitz action.
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