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Nelphine



Joined: Apr 01, 2011

Post   Posted: Aug 14, 2011 - 17:58 Reply with quote Back to top

Actually, you have 4 guys priced at 130k; that's two guys too many. Also, your guys aren't specialized enough yet. And Diving Tackle? No Leap? And AV 8, when the world is full of claw?
Wreckage



Joined: Aug 15, 2004

Post   Posted: Aug 14, 2011 - 18:11 Reply with quote Back to top

Nelphine wrote:
Actually, you have 4 guys priced at 130k; that's two guys too many. Also, your guys aren't specialized enough yet. And Diving Tackle? No Leap? And AV 8, when the world is full of claw?

I'm sorry. I understood this rule to be meant per positional. I'll correct them. I made another mistake there. Above 100k the price is halved and rounded down so:

0-16 Linemen 4 3 2 7 Claw, Mighty Blow, Piling on 50k GASPM
0-2 Tacklers 6 3 4 8 Block, Side Step, Diving Tacke 110k GASPM
0-2 Ballhandler 8 3 4 8 Dodge, Sure Hands 110k GASPM
0-16 Fronties 4 3 2 8 Block 30k GASPM (Just saw I can have two player types with 16 so changed them to 16.)
0-4 Regulars 6 3 4 8 70k GASPM
0-1 Big Guy 3 5 1 9 Loner, Bone Head, Pro, Mighty Blow 110k GASPM

Rerolls: 50k (team lacks strengh and armor so it's ok for them to be not too expensive)

I think my guys are plenty specialised.


Last edited by Wreckage on %b %15, %2011 - %07:%Aug; edited 1 time in total
Nelphine



Joined: Apr 01, 2011

Post   Posted: Aug 14, 2011 - 19:01 Reply with quote Back to top

big guy should have loner; add block to the linemen; add block to the ballhandler, and drop it's av to 7; drop diving tackle on the tacklers and give them either tackle or strip ball; drop side step on the tacklers and give them leap; drop fronties armour to 7 and give them foul appearance; drop your regulars to av 7 and give them dodge.

Thus you'd have the av 7 that claw is going to give you anyway, and your guys are a little more specialized. As a note, I'd also reduce the ballhandlers speed and give them block, because being able to outrun their own cage isn't very useful, and they're not (quite) fast enough for reliable one turning.

Also note: This kind of team is exactly what I mean when I say skills are not valued properly, in my previous very long winded post.
Wreckage



Joined: Aug 15, 2004

Post   Posted: Aug 15, 2011 - 07:50 Reply with quote Back to top

Nelphine wrote:
big guy should have loner; add block to the linemen; add block to the ballhandler, and drop it's av to 7; drop diving tackle on the tacklers and give them either tackle or strip ball; drop side step on the tacklers and give them leap; drop fronties armour to 7 and give them foul appearance; drop your regulars to av 7 and give them dodge.

Thus you'd have the av 7 that claw is going to give you anyway, and your guys are a little more specialized. As a note, I'd also reduce the ballhandlers speed and give them block, because being able to outrun their own cage isn't very useful, and they're not (quite) fast enough for reliable one turning.

Also note: This kind of team is exactly what I mean when I say skills are not valued properly, in my previous very long winded post.


I forgot loner so i added it.
Your other advises I don't see to be necessary to comply with the rules.
The Linos would be 70k with block. They can take it first skill so they are better off without it. Players with crappy stats shouldn't be too expensive.
SS and DT > SS Tackle or SS SB.
Leap is for losers, I'd scrap it on the wardancers if I could.
Fronties only purpose is to hold the line so they are fine with av8. An Armor isn't only used on blocks but on quite a bunch of actions. Foul Appearance simply doesn't cut it. And not every opponent has claws. They may be better in a mirror match but thats all.
If I'd give the ballhanders block i'd pay for blodge combo 20k extra and wouldnt make the cut. ma8 and option for first skill block seems like a much better deal. And yes, a ma8 can outrun a lot of things :p. He needs to approach only three squares into the opponent half so with a bunch of ma 4 as cage supporters he will just be perfectly fine to score in two turns like that.
James_ark095



Joined: Nov 06, 2008

Post   Posted: Jun 02, 2013 - 12:41 Reply with quote Back to top

Draconic Team!
Kobold: 5236 Dodge stunty thrall 20k A GPMS 0-16
Shield: 4329 Guard Thickskull 50k S GAP 0-4
Upholder 3429 Guard Pileon 90k S GAP 0-2
Berserker 6227 Block Dodge Dauntless Frenzy Jumpup 80k GAS P
Vampiric Dragon 7338 Block Dodge OFAB 100k GS AP
Green Dragon 6437 Hypnotic Gaze Thickskull Sidestep Surefeet 130k GA SP
Alignment: Neutral
Rerolls: 60k
Apo, yes

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James_ark095



Joined: Nov 06, 2008

Post   Posted: Jun 02, 2013 - 12:43 Reply with quote Back to top

Wreckage, Ballhandlers Stats add up to 23, no other player in the game adds up to more than 22

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