45 coaches online • Server time: 00:19
Forum Chat
Log in
Recent Forum Topics goto Post Conceding v Goblins/...goto Post War Drums?goto Post Learning BB in YouTu...
SearchSearch 
Post new topic   Reply to topic
View previous topic Log in to check your private messages View next topic
Poll
Final skill for Biff?
Grab - to help keep guys in his tackle zone when he multiblocks?
10%
 10%  [ 3 ]
Break Tackle
25%
 25%  [ 7 ]
Dodge - Leaning against this sine no one ever blocks him
25%
 25%  [ 7 ]
Tackle - to get those dodge guys down
39%
 39%  [ 11 ]
Total Votes : 28


BenjiRyle



Joined: Dec 29, 2014

Post   Posted: Oct 05, 2016 - 01:27 Reply with quote Back to top

My monster mummy Biff just achieved legend status (my first ever!)

https://fumbbl.com/p/player?player_id=11167720

He currently has:
+ST (6)
Block
+ST (7) - yep took ST twice
Multiblock
Guard

Now for my final skill I rolled doubles. What should I take?
Antithesisoftime



Joined: Aug 20, 2014

Post   Posted: Oct 05, 2016 - 01:34 Reply with quote Back to top

Take tackle
First time you run into a blodge, stand firm player with st5 or more, you'll have an answer.

Also, 3d elf killer with no assists
Beloghan



Joined: Sep 24, 2016

Post   Posted: Oct 05, 2016 - 01:54 Reply with quote Back to top

I like Tackle here as well as it makes him even scarier as no piece is safe and he'll always get at least a 2DB. Break Tackle would be my second option so he's harder to pin down.
ArrestedDevelopment



Joined: Sep 14, 2015

Post   Posted: Oct 05, 2016 - 01:59 Reply with quote Back to top

Hmm I would've taken break tackle or standfirm over multiblock and now take frenzy if had either of them...

Dunno.

_________________
Image
m0gw41



Joined: Jun 12, 2012

Post   Posted: Oct 05, 2016 - 02:01 Reply with quote Back to top

Nice player, a worthy legend and tough call. He'll be uber killy with blockle ST7 but any decent dodger worth their salt will be staying well clear of him. Plus your other Mummy is also blockle (what sacrifice did you make for those rolls?). I'd be very tempted by break tackle for cage busting funs but grab for those multiblocks would also be good. Dodge may keep him living for ever (or at least until he fails a gfi) but can't see it used much. Stand firm will stop chumps from uphill dicing him to push him away. Frenzy might be quite fun as well as an outside suggestion.

_________________
Image
Nextflux



Joined: Jan 22, 2008

Post   Posted: Oct 05, 2016 - 02:32 Reply with quote Back to top

Gotta take tackle! I had a Mummy with tackle once, those were the days, seemed like his killing spree never ended until he met his end. Rest in peace sweet mummy.
Uedder



Joined: Aug 03, 2010

Post   Posted: Oct 05, 2016 - 03:04 Reply with quote Back to top

I'd take break tackle. Tackle is obviously good too, but in my mind wights kill blodgers. Mummies do another job and you don't need to farm casualties on it anymore.

Also, tackle is a wasted skill if you face teams with no dodge, while break tackle will always be there and always be used no matter what. You also have another tackle mummy (3spps away from break tackle i guess) keeping 2 "mobile" mummies in check can be hard for anyone.
DrDiscoStu



Joined: Feb 20, 2006

Post   Posted: Oct 05, 2016 - 04:19 Reply with quote Back to top

Well Tackle works nicely with multiblock.

Diving tackle is an interesting proposition too as all people can do is run away. I still think Tackle would be better though.

_________________
Check out my fishing and camping blog.

The Black Pearl Bounty-Board.

GUARD CONQUERS ALL!
Uedder



Joined: Aug 03, 2010

Post   Posted: Oct 05, 2016 - 04:55 Reply with quote Back to top

DrDiscoStu wrote:
Well Tackle works nicely with multiblock.

Diving tackle is an interesting proposition too as all people can do is run away. I still think Tackle would be better though.


How many times would a blodger be in conctact with this guy so it gets to combine multiblock and tackle?
JellyBelly



Joined: Jul 08, 2009

Post   Posted: Oct 05, 2016 - 05:35 Reply with quote Back to top

With ST7 I'd have taken Break Tackle. Dodge into 3 tackle zones on a 3+? Yum! Wink Also, not much good having a ST7 mummy if he can be easily marked out of the game by a 40k zombie.

With MA3, it's not like he's ever going to catch those pesky blodgers anyway, to tackle them.

Sidestep might also be worth considering, but I think Break Tackle is better ..

_________________
"Opinions are like arseholes, everybody's got them and they all stink." - The protagonist, Fallout 2

"Go for the eyes, Boo! Go for the eyes!!" Razz
Antithesisoftime



Joined: Aug 20, 2014

Post   Posted: Oct 05, 2016 - 05:58 Reply with quote Back to top

Uedder wrote:
DrDiscoStu wrote:
Well Tackle works nicely with multiblock.

Diving tackle is an interesting proposition too as all people can do is run away. I still think Tackle would be better though.


How many times would a blodger be in conctact with this guy so it gets to combine multiblock and tackle?
without tackle, I have a blodge/stand firm troll who would tie him up the entire match
tmoila



Joined: Nov 25, 2012

Post   Posted: Oct 05, 2016 - 06:54 Reply with quote Back to top

Frenzy, to get more blocks.

_________________
gg
mrt1212



Joined: Feb 26, 2013

Post   Posted: Oct 05, 2016 - 07:23 Reply with quote Back to top

tmoila wrote:
Frenzy, to get more blocks.

And multi-block as a yoke
bghandras



Joined: Feb 06, 2011

Post   Posted: Oct 05, 2016 - 07:38 Reply with quote Back to top

Consider grab. To avoid pushing away miltiblock targets and continue to mark more than 1 player.

_________________
Image
sheepycollins



Joined: Sep 21, 2015

Post   Posted: Oct 05, 2016 - 08:43 Reply with quote Back to top

Take tackle I would, you might not always be close to the blodgers but they can't avoid you forever and you don't want to be unable to crush a wrestle goblin do you? 😂

_________________
Things I like and things I hate? I don't feel like telling you that. My dreams for the future? Never really thought about that. As for my hobbies... I have lots of hobbies.
Display posts from previous:     
 Jump to:   
All times are GMT + 1 Hour
Post new topic   Reply to topic
View previous topic Log in to check your private messages View next topic