44 coaches online • Server time: 14:47
Forum Chat
Log in
Recent Forum Topics goto Post All Star Bowl!goto Post Secret League Americ...goto Post test mode doesnt wor...
SearchSearch 
Post new topic   Reply to topic
View previous topic Log in to check your private messages View next topic
Angmarred



Joined: Feb 28, 2015

Post   Posted: Mar 06, 2015 - 17:34 Reply with quote Back to top

This is my current team, still very new. Not a lot of skills around. Rolled double 5 for my first skill on a hobgoblin. Was assuming I'd just take Sure Hands to make him my ballcarrier, but now I'm stumped.

What should I do? +1MA? Dodge?
NerdBird



Joined: Apr 08, 2014

Post   Posted: Mar 06, 2015 - 17:46 Reply with quote Back to top

If he is going to be your ball carrier, dodge is good plan long term.

_________________
Image
Image
mrt1212



Joined: Feb 26, 2013

Post   Posted: Mar 06, 2015 - 17:57 Reply with quote Back to top

Dodge or Leader, but Leader is risky because he has no core skills.
m0gw41



Joined: Jun 12, 2012

Post   Posted: Mar 06, 2015 - 18:06 Reply with quote Back to top

Dodge for helping keep him alive and to aid positioning. If you don't want to carry with the bull then let this guy do the job.

_________________
Image
MattDakka



Joined: Oct 09, 2007

Post   Posted: Mar 06, 2015 - 18:14 Reply with quote Back to top

Angmarred wrote:
This is my current team, still very new. Not a lot of skills around. Rolled double 5 for my first skill on a hobgoblin. Was assuming I'd just take Sure Hands to make him my ballcarrier, but now I'm stumped.

What should I do? +1MA? Dodge?

+MA is better than Dodge if you want to use him as ball carrier and +MA is harder to get than a double when rolling for a new skill.
If you want to trim your bloated TV drop 2 rerolls and get Leader instead of +MA.
Anyway, you should drop at least 1 reroll, 4 are too many.
mrt1212



Joined: Feb 26, 2013

Post   Posted: Mar 06, 2015 - 18:27 Reply with quote Back to top

MattDakka wrote:
Angmarred wrote:
This is my current team, still very new. Not a lot of skills around. Rolled double 5 for my first skill on a hobgoblin. Was assuming I'd just take Sure Hands to make him my ballcarrier, but now I'm stumped.

What should I do? +1MA? Dodge?

+MA is better than Dodge if you want to use him as ball carrier, and +MA is harder to get than a double when rolling for a new skill.
If you want to trim your bloated TV drop 2 rerolls and get Leader instead of +MA.
Anyway, you should drop at least 1 reroll, 4 are too many.


This might be some misconception on my part but going from MA 6 to MA 7 doesn't feel as big especially on a player who doesn't have any skills. Maybe it's more team specific - I know on a team like Chaos with across the board MA 6 having that one MA 7 player as a key blitzer or ball carrier is a totally valuable option.

Thoughts?
pythrr



Joined: Mar 07, 2006

Post   Posted: Mar 06, 2015 - 18:29 Reply with quote Back to top

I would say sneaky git, except for the fact that it is USELESS

_________________
Image
Image
MattDakka



Joined: Oct 09, 2007

Post   Posted: Mar 06, 2015 - 18:32 Reply with quote Back to top

mrt1212 wrote:
MattDakka wrote:
Angmarred wrote:
This is my current team, still very new. Not a lot of skills around. Rolled double 5 for my first skill on a hobgoblin. Was assuming I'd just take Sure Hands to make him my ballcarrier, but now I'm stumped.

What should I do? +1MA? Dodge?

+MA is better than Dodge if you want to use him as ball carrier, and +MA is harder to get than a double when rolling for a new skill.
If you want to trim your bloated TV drop 2 rerolls and get Leader instead of +MA.
Anyway, you should drop at least 1 reroll, 4 are too many.


This might be some misconception on my part but going from MA 6 to MA 7 doesn't feel as big especially on a player who doesn't have any skills. Maybe it's more team specific - I know on a team like Chaos with across the board MA 6 having that one MA 7 player as a key blitzer or ball carrier is a totally valuable option.

Thoughts?

To score you need to walk 13 squares from half line of the pitch, the difference between MA 6 and MA 7 means 2 turns-score without GFIs needed, and generally a ball carrier with MA 7 will have to make less GFIs than a MA 6 one so +MA is a good stat to take.
Wizfall



Joined: Dec 09, 2011

Post   Posted: Mar 06, 2015 - 18:42 Reply with quote Back to top

I find MA6 to 7 is huge for a BC.
Almost as good than AG3 to 4 even.
So if you want to make him a BC go for it IMHO Wink
Rat_Salat



Joined: Apr 22, 2011

Post   Posted: Mar 06, 2015 - 19:07 Reply with quote Back to top

I think at this early stage of your team's development dodge is more valuable.

It's yet to be determined if this player is your ball carrier... you may very well roll +AG on one of the bulls, or any number of other possibilities.

Think short term. A MA6 guy with dodge is probably better at carrying the ball than a 7MA one with no skills. If he does end up as your carrier, he'll be blodge surehands in no time.

Now, +AG is a whole different story... 11 on a hobgoblin is a player you can build around. +MA, not so much.
NerdBird



Joined: Apr 08, 2014

Post   Posted: Mar 06, 2015 - 19:18 Reply with quote Back to top

Angmarred wrote:
This is my current team, still very new. Not a lot of skills around. Rolled double 5 for my first skill on a hobgoblin. Was assuming I'd just take Sure Hands to make him my ballcarrier, but now I'm stumped.

What should I do? +1MA? Dodge?


You should start a poll. Put up the options and let FUMBBL be your guide! Smile
the_Sage



Joined: Jan 13, 2011

Post   Posted: Mar 06, 2015 - 19:50 Reply with quote Back to top

Wizfall wrote:
I find MA6 to 7 is huge for a BC.
Almost as good than AG3 to 4 even.
So if you want to make him a BC go for it IMHO Wink


Somehow I kept reading BC as Bull Centaur. Confuzzling.
mrt1212



Joined: Feb 26, 2013

Post   Posted: Mar 06, 2015 - 20:48 Reply with quote Back to top

the_Sage wrote:
Wizfall wrote:
I find MA6 to 7 is huge for a BC.
Almost as good than AG3 to 4 even.
So if you want to make him a BC go for it IMHO Wink


Somehow I kept reading BC as Bull Centaur. Confuzzling.


Not alone. Wink
garyt1



Joined: Mar 12, 2011

Post   Posted: Mar 06, 2015 - 20:50 Reply with quote Back to top

Having a quick player other than Bulls is bound to come in handy. You will likely score with him in the next few matches and will have another chance to roll a double. If not block or sure hands is also ok at 16spp.

_________________
“A wise man can learn more from a foolish question than a fool can learn from a wise answer.”
ahalfling



Joined: Aug 16, 2008

Post   Posted: Mar 06, 2015 - 21:45 Reply with quote Back to top

+MA is pointlessly expensive on a nothing guy like this... you're paying as much as a ghoul for a guy who's like a ghoul, only with no dodge and no A access. Does he do his job almost twice as well as a rookie hobgoblin does? Because if not, you don't pay almost twice as much for him.

I don't have any especially strong opinions beyond that. Dodge is nice, but you decide for yourself how much of a priority having a blodge hobgoblin is. (Especially with no other dodge on the team...) Leader is decent; ideally you'd want it on a guy who wasn't going to get picked off as much as hobgoblins do, but you're not going to put it on a dwarf or a bull, so there you go. And block and sure hands are always worthy anyway.

_________________
Beat Claw, Play AV7

(Hell, I ran a forward passing orc team back in the '90s. You probably shouldn't listen to me. Ever.)
Display posts from previous:     
 Jump to:   
All times are GMT + 1 Hour
Post new topic   Reply to topic
View previous topic Log in to check your private messages View next topic