39 coaches online • Server time: 10:20
Forum Chat
Log in
Recent Forum Topics goto Post DOTP Season 4goto Post Skittles' Centu...goto Post Secret League Americ...
SearchSearch 
Post new topic   This topic is locked: you cannot edit posts or make replies.
View previous topic Log in to check your private messages View next topic
xnoelx



Joined: Jun 05, 2012

Post   Posted: Apr 14, 2016 - 17:46 Reply with quote Back to top

I realised shortly after posting that my tone was probably much stronger than my feelings on the matter. Apologies for that. I've certainly never complained when anyone else wrote their versions of the ruleset. Perhaps the tone of that one paragraph in your OP struck a wrong note with me, but I'm sure that's also a product of the ease of misreading tone in text. Have fun writing your ruleset.

_________________
Image Nerf Ball 2014
easilyamused



Joined: Jun 06, 2008

Post   Posted: Apr 14, 2016 - 17:52 Reply with quote Back to top

Would it be easier to do this in a public note so that you can easily make changes as and when feedback comes in? Or are you planning on leaving rosters/rules as is once you have posted?

I'm all for people creating new rulesets and once Christer finishes all his work on the L revisions then you should hopefully be able to implement them there and test them out.

But as an aside, I'm pretty sure GW owns the IP for Blood Bowl Razz

pac wrote:
xnoelx wrote:
None of that changes the fact that neither FUMBBL, nor the NAF, nor GW, nor Cyanide, is looking for you to produce a new ruleset. And without any backing from any of them, this is purely a vanity project.

I am not interested in the opinions of any of those organisations. None of them own Blood Bowl.

_________________
Image
Throweck



Joined: Feb 23, 2013

Post   Posted: Apr 14, 2016 - 17:52 Reply with quote Back to top

pac wrote:
mister__joshua wrote:
My comment was just that you've certainly set yourself big aims.

Not really. Blood Bowl is not a complicated game. We're just going to post cool stuff here, make a nice rules set, and maybe someone will use it.

Chill out. There are no earthquakes going on. Contribute or don't contribute. All is well. Cool


Have you searched the forums for mister Joshua's contributions? Perhaps that would be a good start. Maybe contribute to some other forums too to build a bigger bank of ideas.

It sounds interesting but it's something that people on here have seen a lot of recently. Smile

Just trying to help you understand your audience as it seems to be rubbing people up the wrong way so far.

_________________
FUMBBL Podcast Donate to the FUMBBL Podcast!
Mossbeard



Joined: Jul 03, 2005

Post   Posted: Apr 14, 2016 - 18:23 Reply with quote Back to top

Pac, welcome back to fumbbl, here are a couple of my thoughts after a quick perusal.

I like the idea of only using best 11 players for TV and having a varied choice of specialist back up players, instead of just an extra lino or two for replacing injured players.

I think Orc and Human rosters are too similar and if Sea Elves get Wardancers and Witch Elves maybe there will be nothing to really set the different elf teams apart.

My other concern is that giving elves Claws and access to Strength skills will make them overpowered. Also not sure about the Strength 3 Move 9 player.
JellyBelly



Joined: Jul 08, 2009

Post   Posted: Apr 14, 2016 - 18:27 Reply with quote Back to top

Everyone seems to have their own idea of what the perfect BB ruleset would be and your obviously entitled to yours.

Personally, I think the last several LRBs have been going in the right direction, and what the game needs is really minor tweaks, as opposed to a complete overhaul. Nerf PO, unnerf fouling, bring back the eye, maybe loosen spiraling expenses & fix some inducement costs and I'd be happy.

I've always thought the fact that all Dwarf blockers start with Block/Tackle and the blitzers don't have Tackle seems nuts. I'd be in favour of making them the 'tackle' team (like Norse are the 'Block' team) and talking away their blanket block access ..

_________________
"Opinions are like arseholes, everybody's got them and they all stink." - The protagonist, Fallout 2

"Go for the eyes, Boo! Go for the eyes!!" Razz
pac



Joined: Oct 03, 2005

Post   Posted: Apr 14, 2016 - 18:49 Reply with quote Back to top

easilyamused wrote:
Would it be easier to do this in a public note so that you can easily make changes as and when feedback comes in? Or are you planning on leaving rosters/rules as is once you have posted?

It will all get posted. Eventually it will split into other threads, I expect. Eventually it will get compiled and there will be a pdf. It will take a while and, as I say, it may be that no one will ever play it. But I have been thinking about how I would write a new edition for a very long time.

Changes will be back-edited into earlier threads as I come up with them. For example, I forgot to include a couple of Halflings in the Human team.

Quote:
But as an aside, I'm pretty sure GW owns the IP for Blood Bowl Razz

Owning the IP is one thing. No one can own a concept. Jervis Johnson wrote it, but he has been very free in saying that fans can do what they like with Blood Bowl.

I am from Nottingham (among other places) and Games Workshop is not some mysterious force to Nottingham people. We can snap them into line. (Cf, female space marines. Wink)

_________________
Join us in building Blood Bowl Sixth Edition.
In other news, the Hittites are back. Join us in #fumbbl.hi Very Happy
easilyamused



Joined: Jun 06, 2008

Post   Posted: Apr 14, 2016 - 18:51 Reply with quote Back to top

Awesome, my main concern was that the thread has the potential to get unwieldy very quickly and something interesting or important could get lost in the usual forum babble.

_________________
Image
easilyamused



Joined: Jun 06, 2008

Post   Posted: Apr 14, 2016 - 18:55 Reply with quote Back to top

pac wrote:
Owning the IP is one thing. No one can own a concept. Jervis Johnson wrote it, but he has been very free in saying that fans can do what they like with Blood Bowl.

I am from Nottingham (among other places) and Games Workshop is not some mysterious force to Nottingham people. We can snap them into line. (Cf, female space marines. Wink)


Jervis may have said that in the past but since GW licenced Cyanide to make a money making game the law boys have a slightly different view point. Although if you change the name of the game and teams then you are just another generic fantasy football game.

_________________
Image
pac



Joined: Oct 03, 2005

Post   Posted: Apr 14, 2016 - 19:12 Reply with quote Back to top

Mossbeard wrote:
Pac, welcome back to fumbbl, here are a couple of my thoughts after a quick perusal.

Good to be back. Wink

Quote:
I think Orc and Human rosters are too similar

Back in second edition, they were identical.

If you were there at a time, it was a big shock when you got the third ed box, with Orcs and Humans, and found that Orcs now got this wall of Blitzers and ST 4 players, while Humans were kind of chumps.

Humans and Orcs (Reikland Reavers and Gouged Eye) are traditionally the dominant teams in Blood Bowl. There is nothing in the game they don't have at least some access to. With Humans having a pounding game back thanks to Blockers, and Orcs having a ball game back thanks to Catchers, I hope they'll both be back at the top of the tree again.

Quote:
if Sea Elves get Wardancers and Witch Elves maybe there will be nothing to really set the different elf teams apart.

Don't worry. Dark Elves will not be using Witch Elves on the pitch any longer (except maybe the occasional Star and Freebooter), as they are all travelling the world killing people. Similarly with the Wood Elves, their Wardancers are busy fighting people whose only aim in life is to burn down Lorien (fortunately, the WEs are strong allies with everyone on their borders, so they'll be fine Wink).

The Dark Elf and Wood Elf lists will both be very solid.

As for the High Elves, well, they never played BB at all in earlier editions and are currently trying to survive another round of the usual civil war in Ulthuan. The Sea Elf list has plenty of them though. And they can always put on black hats if they want to play BB. Wink

Quote:
My other concern is that giving elves Claws and access to Strength skills will make them overpowered.

The "overpowered" word is not very welcome here. This is a radical overhaul. If we ever get to the point where we've got a reasonable database of matches to work with, and some roster is getting way more victories, we can look at addressing that. The main aim at this point is to show that, drawing on wider Warhammer World lore, the rosters we've known and loved for so long can turn into cooler and weirder things.

Also, check the numbers allowed (up to 1) and have a look at one of those Lion Warrior models. That's a Claw.

Elves are very strong. Play some WFB. Play some WFRP. Look at the Har Ganeth executioners with their huge axes (or some other elf regiment with massive weapons). It has always been very silly in the third edition era that no elves have had direct access to S skills.

Elven BB teams are tired of being treated as the suckers who think BB is about scoring TDs and looking cool, while their opponents just want to beat them up and foul them.

Quote:
Also not sure about the Strength 3 Move 9 player.

If you can ever catch up with him, I'm sure he'll be very pleased to discuss that with you. Wink


There are often complaints about high MA players, but as long as Gutter Runners are playing Blood Bowl (and there is no way you are hamstringing or getting rid of them!) there are going to be some.

Over all, the main trouble they pose is that they make it easier to do an OTS. If you want to stop OTSes from ever happening (and I don't blame you!), then the simple answer is to make the pitch longer (maybe 30 squares in total). Then the only way to OTS would be a Throw Team-mate. With a client, extending the standard pitch would be no problem at all. You could even do what happens in football, and permit a range of pitch sizes to be acceptable. A head-ache for (away) coaches, of course, but pretty easy to code.

_________________
Join us in building Blood Bowl Sixth Edition.
In other news, the Hittites are back. Join us in #fumbbl.hi Very Happy
pac



Joined: Oct 03, 2005

Post   Posted: Apr 14, 2016 - 19:20 Reply with quote Back to top

easilyamused wrote:
Jervis may have said that in the past but since GW licenced Cyanide to make a money making game the law boys have a slightly different view point.

Chill out, man. GW have developed this freaky reputation for being quick on the trigger to start law-suits, but they are always clear in all their publications that you can play their games however you like and mod them however you like as long as you're not making money out of it.
pac



Joined: Oct 03, 2005

Post   Posted: Apr 14, 2016 - 19:46 Reply with quote Back to top

JellyBelly wrote:
I've always thought the fact that all Dwarf blockers start with Block/Tackle and the blitzers don't have Tackle seems nuts. I'd be in favour of making them the 'tackle' team (like Norse are the 'Block' team) and talking away their blanket block access ..

You'll be pleased to hear that Dwarves are coming up next then …


Dwarves

0–20 Linemen 70K 5 3 2 9 Block, Thick Skull G
0–4 Blockers 90K 4 3 2 10 Block, Guard, Thick Skull GS
0–2 Throwers 80K 6 3 3 8 Sure Hands, Thick Skull GP
0–2 Blitzers 100K 6 3 3 9 Block, Thick Skull GAS
0–1 Kickers 80K 6 3 3 8 Kick, Tackle, Thick Skull G
0–1 Giant Slayer 100K 4 4 2 8 Block, Dauntless, Mighty Blow, Thick Skull S

Re-rolls: 40K


Dwarves were once my main team for BB, but I was never comfortable with what was done to them in third edition. Dwarves are ultra-traditional, but suddenly they were using a completely different set of non-standard positions, and had almost lost the capacity to do passing plays.

I have no idea why Longbeards were ever on the roster. Longbeards are very old dwarves, and Blood Bowl is a young man's game. Similarly, the rash of Tackle was a bit much. Note that the Linemen do not actually have access to S skills, and thus Guard. You can be pretty sure they'd take it on doubles, but inevitable universal Block+Guard is gone.

As you can see, the dwarves have gone back to standard second edition position names, and they are mixing it up a little bit compared with the third edition stats.

Troll Slayers are off to the wars, looking for trolls to actually slay for once. Meanwhile, the occasional Giant Slayer slips in to fill their boots. They have grown in strength, but have also learned not to always charge in with Frenzy.

_________________
Join us in building Blood Bowl Sixth Edition.
In other news, the Hittites are back. Join us in #fumbbl.hi Very Happy
easilyamused



Joined: Jun 06, 2008

Post   Posted: Apr 14, 2016 - 19:49 Reply with quote Back to top

I'm chill, don't you worry about that.

I was just pointing out that you don't care about GW as they don't own BB was inaccurate. Like I said I like the idea of new rule sets as everyone has their own idea on how the game should be played and I find that interesting.

Keep it going, I wanna see how this develops.

_________________
Image
cowhead



Joined: Oct 22, 2006

Post   Posted: Apr 14, 2016 - 19:55 Reply with quote Back to top

You might want to look at the teams made up for Secret League it may give you some inspiration (although by the sounds of it you don't need any) and it could also give you something to hopefully look forward to in FUMBBLs future.

Also here are some links to a couple of the other LRB7s others have come up with recently.

WhatRuleBook
Mr.J's LRB7

_________________
Image
Rbthma



Joined: Jan 14, 2009

Post   Posted: Apr 14, 2016 - 20:12 Reply with quote Back to top

Noticed you have no Trolls or Ogre on the Orcs and Humans respectively. Are you planning on including big guys? I'm enjoying the variety of positions and skill access though I have no clue how it might work.
Matthueycamo



Joined: May 16, 2014

Post   Posted: Apr 14, 2016 - 20:25 Reply with quote Back to top

To be honest it seems a bit stupid to write rosters before core rules.

_________________
Image

DLE College 7s
Display posts from previous:     
 Jump to:   
All times are GMT + 1 Hour
Post new topic   This topic is locked: you cannot edit posts or make replies.
View previous topic Log in to check your private messages View next topic