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Poll
skill em up
Block - best skill, always?
31%
 31%  [ 14 ]
Side-Step - Easy One Turns get easier
17%
 17%  [ 8 ]
Big Hand - Steal dem balls
13%
 13%  [ 6 ]
Extra Arms - Creepy lil bastard
4%
 4%  [ 2 ]
Leader - it's a fluffy option
0%
 0%  [ 0 ]
Other
24%
 24%  [ 11 ]
Pie - The cake is a Lie
8%
 8%  [ 4 ]
Total Votes : 45


Antithesisoftime



Joined: Aug 20, 2014

Post   Posted: Aug 17, 2016 - 06:04 Reply with quote Back to top

Ricefield Rat just rolled his second doubles. With the last, he took Two Heads, which has made him virtually 2+ all the way into the endzone.

But where to go from here?

Extra Arms - I've now invested 2 skills into a player to have the equivalent of Ag5. Great for those games where I'm forced to field him on defense and my other rats pop the ball. If he's in good position, he would then make a free ball into a game breaking steal, either by catch in tackle zones, or picking up and dodging out

Big Hand - Lose out on catching in TZs, but ignore all TZs when picking up. Either choice, he becomes a great ball retriever.

Side-Step - With a grab lineman on the team, I tend to take pushes to reduce gfis. With sidestep, pushes become even easier without grab. I'd be ignoring the double.

Block - Now he's more versatile, and more protected. I can use him more reliably on defense when I'm forced to play him. blodge keeps him alive longer, who knows, he might hit Legend. might be better than a double.

Leader - Extra RR on offense. Extra RR when forced to field on defense.
ArrestedDevelopment



Joined: Sep 14, 2015

Post   Posted: Aug 17, 2016 - 06:24 Reply with quote Back to top

Eh.

I'd completely ignore extra arms. Big Hand is better for pickups and Nerves of Steel does a better job for catches.

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Semitence



Joined: May 18, 2013

Post   Posted: Aug 17, 2016 - 06:26 Reply with quote Back to top

Leader definitely feels fluffy given you've got 2 throwers coming through that can both access it on a normal roll.

Extra arms feels like a really expensive way to sort of have AG5, given it still doesn't let you do all the things you want to.

SS is great if you only ever want him on Offence. Block is great, but obviously, a bit meh. As you said, it might keep him alive though.

Big Hand feels like the go to. You've got 2 heads, with big hand he becomes an amazing ball-hawk, especially as you've got a wrestle GR and a +ST blocking GR to get the ball down.
mrt1212



Joined: Feb 26, 2013

Post   Posted: Aug 17, 2016 - 06:28 Reply with quote Back to top

Horns

No regerts Wink https://fumbbl.com/p/player?player_id=9932683
kummo



Joined: Mar 29, 2016

Post   Posted: Aug 17, 2016 - 08:58 Reply with quote Back to top

Could be also leap (or very long legs now cuz it's +3 without.. and leap as his last skill). Less +2 dodges.

Or horns cuz then you could blitz thru enemyline changing some or all +2 dodges for 1-die roll (where push, pushpow and pow are good.. that's 4/6 change to not to fail and usually 2/6 change to success on getting less +2's.. and if there is str2 player then you have 2die.. but usually it's against dodgestep player and you really don't want that.. unless maybe getting tackle on last if you took horns on this).

So my picks would be either

Very long legs and leap later

Horns and tackle later

Or.. if you really like to get less gfi-rolls and really like your pushy game.. take Nerves of steel now so he can pick the ball when someone hands it over.. and take sidestep on his last skill.
FRSHMN



Joined: Feb 25, 2013

Post   Posted: Aug 17, 2016 - 09:27 Reply with quote Back to top

Catch... free-reroll on OTTD-attempts could come in (big) handy...
Antithesisoftime



Joined: Aug 20, 2014

Post   Posted: Aug 18, 2016 - 13:30 Reply with quote Back to top

thanks for the input so far, but I'm still no closer to a decision yet
Rawlf



Joined: Jul 15, 2007

Post   Posted: Aug 18, 2016 - 13:44 Reply with quote Back to top

For pure oneturning I'd say catch.
My pick would be block though, especially looking at your bench & cash. There is no oneturning when you are out by turn 8/16.
m0gw41



Joined: Jun 12, 2012

Post   Posted: Aug 18, 2016 - 15:24 Reply with quote Back to top

Count how many games recently where he has been on the field for most of the game, if it is a decent proportion then take block. If you are managing to bench him mostly for 1 turning then take catch.

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Antithesisoftime



Joined: Aug 20, 2014

Post   Posted: Aug 18, 2016 - 15:36 Reply with quote Back to top

Team had a 13 game steak scoring 2 or more tds.
Team is also on a 6 game steak of 3 or more tds.

Typically, this rat sees at least half the game on the pitch. I haven't been shy about using him either, in his last match he forced a 1d blitz to steal the ball, being the only rat fast enough to make the hit (and still having one gfi to make the pickup).

On that note, block is seeming to be the best option, but I'll wait to see if anyone else chimes in
bassista



Joined: Dec 31, 2009

Post   Posted: Aug 18, 2016 - 15:42 Reply with quote Back to top

for a pure oneturner, catch. you must be able to do the ottd even without rrs.

https://fumbbl.com/p/player?op=view&player_id=8889064
licker



Joined: Jul 10, 2009

Post   Posted: Aug 18, 2016 - 16:12 Reply with quote Back to top

I'd probably go block, but catch is strong too.
garyt1



Joined: Mar 12, 2011

Post   Posted: Aug 18, 2016 - 17:10 Reply with quote Back to top

Block, catch, sidestep all good options. Probably block to make him more generally useful and help keep him going.
Horns is an interesting one though then I would probably next get block/wrestle if he makes it to legend to make better use of it.

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bghandras



Joined: Feb 06, 2011

Post   Posted: Aug 18, 2016 - 17:23 Reply with quote Back to top

Catch for 1turning. But only if he is a specialist. If you regularly field him on other ocassion, then get block.

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madvig



Joined: Feb 10, 2008

Post   Posted: Aug 18, 2016 - 18:21 Reply with quote Back to top

Nerves of Steel can come in handy if he is allways on the field. People will allways mark a player like that. However this will make even more players want to blitz him, since the marking wont help.
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