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Halfabrain



Joined: Jan 20, 2018

Post   Posted: Jul 22, 2018 - 23:10 Reply with quote Back to top

I don't really know what to go for so thought I'd ask the hive mind. He has MB, st4 and ag4, I tend to use him as a general hatchet man and he often ends up on his own behind the lines trying to cause trouble. Thought maybe claw...
here is the team link: https://fumbbl.com/p/team?team_id=900453
Zlefin



Joined: Apr 14, 2005

Post   Posted: Jul 22, 2018 - 23:20 Reply with quote Back to top

my inclination would be dodge.
going claw seems like it'd tend to waste his ag4 potential.
Kaze



Joined: Mar 22, 2018

Post   Posted: Jul 22, 2018 - 23:26 Reply with quote Back to top

Dodge is doubles. Go claw.
kummo



Joined: Mar 29, 2016

Post   Posted: Jul 22, 2018 - 23:34 Reply with quote Back to top

If your team needs more killing power, pick claw

If you want to more utilize his agility and hope for doubles for next or last skill then 2 heads might be tempting for normal skills, then pick dodge if the doubles happen.

What i'd actually might consider myself would be actually frenzy. Then hope for doubles for either dodge or leap.. and pick vll or 2heads after the doubles.. and final skill could be stand firm. Near perferct surfer there. But UW can do fine without and i think killing-build is best suited for them and this guy especially.
Rawlf



Joined: Jul 15, 2007

Post   Posted: Jul 23, 2018 - 00:05 Reply with quote Back to top

Looking at the league I'd say claw.
The_Murker



Joined: Jan 30, 2011

Post   Posted: Jul 23, 2018 - 01:43 Reply with quote Back to top

Claw let's him remove anyone.. Tackle helps him hit and remove better against squishy DODGE targets. Both help him get spp faster. So Tackle if you have a problem 'threatening' to stop enemy blodge carriers. Claw if you just want to hit the easiest target every turn.

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Grogrock



Joined: Mar 29, 2017

Post   Posted: Jul 23, 2018 - 08:36 Reply with quote Back to top

I don't think claw would be good in this situation. You can make killer from another sv, this one can be a good ball retriever, I would take horns and hope for a doubles next to take leap. And without leap it's still a 50% dodge into standard cage + even if two corners have guard it will be 1d blitz. If you will get lucky to get double on goblin - take guard and get 2d on ball every time.
Halfabrain



Joined: Jan 20, 2018

Post   Posted: Jul 23, 2018 - 11:12 Reply with quote Back to top

Ag4 into a cage would be 5+ with a rr gives a 55% chance of success. I'm tempted by 2 heads which would make him a decent cage breaker and give him extra mobility but would still eat RRs. Horns I think would be a waste on a ST4 player as with a spare gobbo to cancel assists I'm not sure how much it'll be used. Prob get the most use out of claw but not sure how much of a game changer that is...
MattDakka



Joined: Oct 09, 2007

Post   Posted: Jul 23, 2018 - 13:45 Reply with quote Back to top

Claw.
spotify



Joined: Jul 25, 2018

Post   Posted: Jul 25, 2018 - 11:08 Reply with quote Back to top

Interesting post! This is really helpful for me. I like it! Thanks for sharing.
bghandras



Joined: Feb 06, 2011

Post   Posted: Jul 25, 2018 - 14:30 Reply with quote Back to top

frenzy would have been potentially awesome.

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Halfabrain



Joined: Jan 20, 2018

Post   Posted: Jul 26, 2018 - 09:35 Reply with quote Back to top

Frenzy or 2 heads would have been braver choices but in a bash heavy div I chickened out and got claw. I regularly get murdered by heavy teams and guess claw will go some way to equaling things out a bit
awambawamb



Joined: Feb 17, 2008

Post   Posted: Jul 26, 2018 - 14:19 Reply with quote Back to top

next roll is tackle, and the last one should be horns

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delusional



Joined: Jan 18, 2013

Post   Posted: Jul 26, 2018 - 15:38 Reply with quote Back to top

Foul Appearance anyone?
A str4 ag4 on a team that is not very bashy and pretty weak.
He is AV8 with block so should survive a bit, but I would go Foul appearance.

You went claw, which I get why. But I don't think you will be outblocking anyone any time soon. Meh, at least you will have killed a few things if the player gets taken out.
MattDakka



Joined: Oct 09, 2007

Post   Posted: Jul 26, 2018 - 15:46 Reply with quote Back to top

Claw is not for outblocking, but to have a good chance of removing opponent players, no matter their AV.
That, coupled with the UW bench, should keep the players' numbers even for the next drive.
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