44 coaches online • Server time: 13:33
Forum Chat
Log in
Recent Forum Topics goto Post All Star Bowl!goto Post Secret League Americ...goto Post test mode doesnt wor...
SearchSearch 
Post new topic   Reply to topic
View previous topic Log in to check your private messages View next topic
Verminardo



Joined: Sep 27, 2006

Post   Posted: Aug 30, 2018 - 15:11 Reply with quote Back to top

happygrue wrote:

The single biggest problem with the tiers, IMO, is that there is a pretty strong incentive to play the 2 point races and avoid the 0 point races. The suggested changes give people more ways to play without taking stunties.


I think looking at the leaderboard some coaches have done very well using stunties, while the majority has avoided them, and that's probably a case of "working as intended"?
Christer



Joined: Aug 02, 2003

Post   Posted: Aug 30, 2018 - 15:13
FUMBBL Staff
Reply with quote Back to top

A quick response about the concept of adding 1 point per 10 games. This is effectively an alternative to giving 0.2 points per loss (10 matches, 50% win rate). It's an incentive to complete your matches even if you have taken some losses.

One of the important aspects of the trophy is that is encourages more people to play, and this is a low-impact way to achieve that.

For those who think it doesn't matter since you're going to complete your 150 games anyway, that's fine. It doesn't detract from your experience at all. For those who might be competing only against their closest friends, this could easily be something that gets them to play those extra two games to get the bonus. Or simply something that encourages people to play a couple more matches even though their team has taken a heavy beating and you don't expect a win in the last few matches of your run.

As for points changes, I don't particularly mind changing some things around, but I do try to consider what would be the "new meta" if I make a change.. The Amazon example I brought up in the previous post is an indication of this. If Amazons were 2 points, they would be very nearly a no-brainer choice at that tier. Amazons are pretty strong, especially early on, and would be an incredible deal at 2 points. Thus I don't want to change them. That being said, it's not impossible to do things like the trophy where more playing around would make sense.. The trophy is a bit too long-term to be that, but having something with faster seasons would allow us to do various themes (1 point elves, negative point stunties, or more exotic ways to pick teams - maybe you have to pick a "side" and limit yourself to a subset of races).

Anyway, I don't want to derail the topic as I am finding it very interesting to read what you all think.
doclystria



Joined: Sep 22, 2011

Post   Posted: Aug 30, 2018 - 15:52 Reply with quote Back to top

I am not a fan this being a Major. Because in a ko tournament u always need luck, even a better coach get out on a bad or dicey day. Over 150 or 200 games luck isnt that great factor. Thats a great difference for me and imo not comparable.

150 games of 5 races are still fine for me. I like the -1 rule to push the stunties or I would like the rule u have to play minimum of 1 stunty team. The preferation for 2 point teams to avoid stunties is just like picking in Ranked. Stunties are good for diversity in Box.
ArrestedDevelopment



Joined: Sep 14, 2015

Post   Posted: Aug 30, 2018 - 16:08 Reply with quote Back to top

If you want to increase the likelihood that people pick certain races, rather than adjust their points cost, perhaps increase the bonus for being the best with that race?

eg. this way it would be worth more to win the racial for say goblins, than it would for say, orcs.

_________________
Image
smallman



Joined: Sep 24, 2007

Post   Posted: Aug 30, 2018 - 16:10 Reply with quote Back to top

This is great for players in peak time zones, but not for the rest of us. Off peak, BADLY needs activation frequency reduced to an interval, that would have players bother to come together at these key times, instead of randomly trying and only getting 1 to 3 that actually try at the same session, for hours on end every day Sad
Christer



Joined: Aug 02, 2003

Post   Posted: Aug 30, 2018 - 16:21
FUMBBL Staff
Reply with quote Back to top

There is nothing that prevents someone to organize a tuesday night box activation recurring event or whatever.
Sp00keh



Joined: Dec 06, 2011

Post   Posted: Aug 30, 2018 - 16:41 Reply with quote Back to top

Whatever happens, I'd really like the possibility to roll my squad from my unfinished run over to next season

Assuming they're still legal composition
I don't like retiring teams for no reason
I don't want duplicate teams

I would probably never play 150-200 games per year so I gave up, but without the limit on it I would be more likely to complete it

I played 61 games and my squad has been very average but I am attached to those teams and didn't want to retire them
The_Murker



Joined: Jan 30, 2011

Post   Posted: Aug 30, 2018 - 16:46 Reply with quote Back to top

I like 4 teams / 30 games per team.
(Baller/Basher/Betweener/Stunty)

These categories have been discussed and fought over for years, so I suspect there are some pretty well reasoned arguments out there to assign a realistic category to each team.

I think one of the very best things about the race was the fact you NEED to play stunty to finish it. (Or something similarly poor)

At 120 games, I see no reason to stop someone from doing it all again after they finish it the first time, as opposed to allowing team re-starting.

To encourage participation, I would like to also propose two prizes, one FUMBBL based, and one real world prize.

My recommendation for the FUMBBL based prize would be a 'Scroll of Resurrection' that can only be used on a player from a Box Trophy team, after their season has finished. For a real world prize, I have a set of the original FUMBBL dice to contribute.

I would like to see the tournament winner have a flat 33% chance to win each prize, and if he does not, the remaining one or two prizes go into a prize draw. Each participant would have a certain number of 'tickets' in the draw, equal to his final score in the Box Trophy contest. This encourages participation, no matter what scoring system is used.

FWIW.. I'm fine with a smaller racial lead bonus, but hope there still is one to fight over.

Great contest.

_________________
Image
Join the wait-list. Watch the action. Leave the Empire. Come to Bretonnia!
fxiii



Joined: Oct 30, 2012

Post   Posted: Aug 30, 2018 - 17:00 Reply with quote Back to top

another idea for tiers: we used to play TT team tournaments with that kind of rules:

5 teams in the squad, 60 points to spend, knowing that undead cost 24 wood elf 23 lizards 22.... goblins 2 ogres 1, according to the naf 110 rankings...

sounds possible to sort blackbox performance for every races under 30 games i guess

just found the link: http://fumbbldata.azurewebsites.net/stats2.html

Wood Elf 556 298 86 172 61.33 1.24 3.13 48 11.58 1839.44 1795.97
Lizardmen 649 334 115 200 60.32 2.47 2.88 65 9.98 1835.27 1795.75
Necromantic 1168 562 276 330 59.93 2.78 2.38 87 13.43 1749.36 1753.83
Chaos Pact 469 212 119 138 57.89 3.09 1.97 34 13.79 1498.55 1555.27
Skaven 750 340 179 231 57.27 1.87 3.32 61 12.3 1661.51 1662.31
Amazon 307 139 72 96 57 2.09 2.43 35 8.77 1614.14 1638.89
High Elf 643 296 134 213 56.45 1.37 2.82 44 14.61 1928.06 1798.02
Dark Elf 408 183 93 132 56.25 1.63 2.67 59 6.92 1782.23 1758.01
Elf 350 160 67 123 55.29 1.22 3.01 36 9.72 1704.66 1697.54
Vampire 492 219 103 170 54.98 1.4 3.13 48 10.25 1862.74 1834.15
Human 832 343 205 284 53.55 2.28 2.58 83 10.02 1688.85 1692.98
Khemri 734 289 203 242 53.2 3.04 2.43 68 10.79 1743.39 1742.77
Slann 273 107 76 90 53.11 1.25 2.7 26 10.5 1743.08 1717.29
Chaos Dwarf 1535 631 367 537 53.06 3.17 2.17 113 13.58 1766.23 1746.79
Nurgle 1462 588 352 522 52.26 3.37 2.06 105 13.92 1908.1 1857.01
Chaos 1924 774 441 709 51.69 3.25 2.25 115 16.73 1884.34 1829.1
Orc 1060 426 241 393 51.56 2.7 1.79 96 11.04 1847.79 1827.64
Dwarf 1445 550 365 530 50.69 2.86 1.82 113 12.79 1843.13 1803.75
Undead 669 241 168 260 48.58 2.67 2.27 68 9.84 1650.85 1669.39
Norse 398 142 82 174 45.98 2.95 2.49 40 9.95 1633.42 1646.36
Underworld 297 85 49 163 36.87 2.42 3.53 39 7.62 1599.8 1620
Halfling 246 52 51 143 31.5 2.36 4.58 25 9.84 1397.76 1475.2
Goblin 511 89 88 334 26.03 2 4.26 35 14.6 1597.16 1621.72
Ogre 170 24 30 116 22.94 2.56 4.14 21 8.1 1777.35 1772.18


would maybe bring interest ? (maybe not if some good rosters are underrated!) ok after editing it's not very significant sorry


Last edited by fxiii on %b %30, %2018 - %17:%Aug; edited 3 times in total
Verminardo



Joined: Sep 27, 2006

Post   Posted: Aug 30, 2018 - 17:11 Reply with quote Back to top

Sp00keh wrote:
Whatever happens, I'd really like the possibility to roll my squad from my unfinished run over to next season


There is a point to be made for this but then, the virtue of all new teams is that everybody starts off with exactly the same chances. How did someone put it earlier? "Gladiatorial purity"?

I guess making five new teams once a year and possibly retiring some or all of them after the event is an acceptable price to pay, even though it will certainly hurt me a little, too. Wink
ArrestedDevelopment



Joined: Sep 14, 2015

Post   Posted: Aug 30, 2018 - 17:51 Reply with quote Back to top

smallman wrote:
This is great for players in peak time zones, but not for the rest of us. Off peak, BADLY needs activation frequency reduced to an interval, that would have players bother to come together at these key times, instead of randomly trying and only getting 1 to 3 that actually try at the same session, for hours on end every day Sad


I'm pretty sure if off-peak players had less activations but an increased chance of playing smallkosp you'd actually end up with less games overall Cool

_________________
Image
Verminardo



Joined: Sep 27, 2006

Post   Posted: Aug 30, 2018 - 18:38 Reply with quote Back to top

fxiii wrote:

just found the link: http://fumbbldata.azurewebsites.net/stats2.html

Wood Elf 556 298 86 172 61.33 1.24 3.13 48 11.58 1839.44 1795.97
Lizardmen 649 334 115 200 60.32 2.47 2.88 65 9.98 1835.27 1795.75
Necromantic 1168 562 276 330 59.93 2.78 2.38 87 13.43 1749.36 1753.83
Chaos Pact 469 212 119 138 57.89 3.09 1.97 34 13.79 1498.55 1555.27
Skaven 750 340 179 231 57.27 1.87 3.32 61 12.3 1661.51 1662.31
Amazon 307 139 72 96 57 2.09 2.43 35 8.77 1614.14 1638.89
High Elf 643 296 134 213 56.45 1.37 2.82 44 14.61 1928.06 1798.02
Dark Elf 408 183 93 132 56.25 1.63 2.67 59 6.92 1782.23 1758.01
Elf 350 160 67 123 55.29 1.22 3.01 36 9.72 1704.66 1697.54
Vampire 492 219 103 170 54.98 1.4 3.13 48 10.25 1862.74 1834.15
Human 832 343 205 284 53.55 2.28 2.58 83 10.02 1688.85 1692.98
Khemri 734 289 203 242 53.2 3.04 2.43 68 10.79 1743.39 1742.77
Slann 273 107 76 90 53.11 1.25 2.7 26 10.5 1743.08 1717.29
Chaos Dwarf 1535 631 367 537 53.06 3.17 2.17 113 13.58 1766.23 1746.79
Nurgle 1462 588 352 522 52.26 3.37 2.06 105 13.92 1908.1 1857.01
Chaos 1924 774 441 709 51.69 3.25 2.25 115 16.73 1884.34 1829.1
Orc 1060 426 241 393 51.56 2.7 1.79 96 11.04 1847.79 1827.64
Dwarf 1445 550 365 530 50.69 2.86 1.82 113 12.79 1843.13 1803.75
Undead 669 241 168 260 48.58 2.67 2.27 68 9.84 1650.85 1669.39
Norse 398 142 82 174 45.98 2.95 2.49 40 9.95 1633.42 1646.36
Underworld 297 85 49 163 36.87 2.42 3.53 39 7.62 1599.8 1620
Halfling 246 52 51 143 31.5 2.36 4.58 25 9.84 1397.76 1475.2
Goblin 511 89 88 334 26.03 2 4.26 35 14.6 1597.16 1621.72
Ogre 170 24 30 116 22.94 2.56 4.14 21 8.1 1777.35 1772.18


These stats seem to indicate that Norse are still overrated at 2 points... but then, they also seem to indicate that Vampires are a bargain at 1 point, which wasn't actually the way it turned out in the current trophy.
ArrestedDevelopment



Joined: Sep 14, 2015

Post   Posted: Aug 30, 2018 - 18:43 Reply with quote Back to top

Let's see what it looks like if you set max tv to 1500 (which let's face it, will be the max tv for the first 5-10 games for most teams, and is where a lot of people stopped).

Code:
Lizardmen   1972   960   403   609   58.9   1.92   1.91   368   5.36   1220.83   1227.26
Undead   2491   1148   595   748   58.03   2.45   1.73   398   6.26   1212.98   1226.23
Amazon   1485   687   308   490   56.63   1.83   1.92   256   5.8   1198.44   1212.65
Dwarf   2273   1023   520   730   56.45   2.22   1.16   440   5.17   1219.15   1228.75
Necromantic   2839   1243   666   930   55.51   2.09   1.71   480   5.91   1208.5   1217.16
Chaos Dwarf   2727   1177   598   952   54.13   2.21   1.47   515   5.3   1210.37   1215.05
Skaven   1984   841   425   718   53.1   1.58   2.5   428   4.64   1185.55   1196.65
Norse   1691   704   357   630   52.19   2.28   2.16   347   4.87   1176.6   1188.12
Wood Elf   1418   605   266   547   52.05   1.17   2.41   363   3.91   1190.44   1195.88
Elf   1494   620   315   559   52.04   1.23   2.45   294   5.08   1205.67   1212.97
Khemri   1734   686   414   634   51.5   2.42   1.74   304   5.7   1205.66   1212.03
Orc   2995   1200   646   1149   50.85   2.16   1.17   584   5.13   1204.75   1209.63
Human   2239   887   492   860   50.6   1.94   1.85   400   5.6   1204.48   1214.48
Dark Elf   2106   836   444   826   50.24   1.34   1.83   487   4.32   1189.26   1193.63
High Elf   1548   595   352   601   49.81   1.28   1.97   298   5.19   1214.74   1218.62
Chaos Pact   1760   607   407   746   46.05   2.31   1.74   302   5.83   1201.48   1225.81
Chaos   1974   666   449   859   45.11   2.01   1.7   363   5.44   1213.74   1221.79
Underworld   1802   595   393   814   43.92   2.15   2.79   273   6.6   1182.6   1193.78
Slann   888   279   194   415   42.34   1.38   2.04   198   4.48   1188.67   1198.54
Vampire   1375   441   270   664   41.89   1.35   2.36   250   5.5   1180.92   1183.91
Nurgle   1846   544   443   859   41.47   2.11   1.53   353   5.23   1197.65   1208.02
Halfling   938   222   205   511   34.59   2.16   3.67   158   5.94   1099.18   1146.8
Goblin   1624   351   284   989   30.36   1.96   3.41   283   5.74   1168.93   1183.63
Ogre   997   186   206   605   28.99   2.49   3.4   209   4.77   1156.71   1168.1

_________________
Image
happygrue



Joined: Oct 15, 2010

Post   Posted: Aug 30, 2018 - 19:08 Reply with quote Back to top

doclystria wrote:
I am not a fan this being a Major. Because in a ko tournament u always need luck, even a better coach get out on a bad or dicey day. Over 150 or 200 games luck isnt that great factor. Thats a great difference for me and imo not comparable.


This is, IMO an excellent case for why this contest is so appealing to a number of top coaches. Majors are a blast, I love them, but measuring long-term team building and random matching over a large sample size is a really fun and really challenging test of BB ability. Maybe it doesn't need to be "a major" or whatever, but it's IMO the most epic contest on all of FUMBBL. It's also great that all teams start from zero, so there is no need to "build a team" to enter. Everyone starts from the same place! What could be better? Very Happy

_________________
Come join us in #metabox, the Discord channel for HLP, ARR, and E.L.F. in the box!
Image
Sp00keh



Joined: Dec 06, 2011

Post   Posted: Aug 30, 2018 - 19:49 Reply with quote Back to top

Verminardo wrote:
Sp00keh wrote:
Whatever happens, I'd really like the possibility to roll my squad from my unfinished run over to next season


There is a point to be made for this but then, the virtue of all new teams is that everybody starts off with exactly the same chances. How did someone put it earlier? "Gladiatorial purity"?

I guess making five new teams once a year and possibly retiring some or all of them after the event is an acceptable price to pay, even though it will certainly hurt me a little, too. Wink


Current options:

1) play all 200 games in 1 year, season ends, those teams are now finished
Next season starts, make 5 new teams

2) play (for example) 61 games, get 29.5 points, season ends, those teams are unfinished, but can't compete
Next season starts, make 5 new teams

I am suggesting adding a 3rd choice:

3) play 61 games in first season, season ends
Next season starts, carry the same teams onwards. Carry their record onward too
Now have a limit of only 139 games in season 2, starting with 29.5 points


It makes it more accessible to coaches who can't play often, avoids the problem of people being put off by the required gamerate
It's the same competition, just a bit asynchronous
Display posts from previous:     
 Jump to:   
All times are GMT + 1 Hour
Post new topic   Reply to topic
View previous topic Log in to check your private messages View next topic