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FinnDiesel



Joined: Mar 07, 2018

Post   Posted: Mar 07, 2019 - 20:23 Reply with quote Back to top

I have a tournament coming up, I am planning to bring chaos with this build. But I am not sure on what skills to take!


    Minotaur x1
    Chaos Warrior x4
    Beastmen x 7
    2 rerolls and planning to have leader


The Skill rules are as followed:5 normal skills, 1 free double skill. The double skill may be traded for 2 singles but must be in the same player. 1 skill per player, a maximum of the same extra skill per team. No weather

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gamelsetlmatch



Joined: Mar 05, 2013

Post   Posted: Mar 07, 2019 - 23:11 Reply with quote Back to top

Skip the double..
Take:
Block + Sure Hands on a CW
Block on the other 3 CW's
DP Beastman
Strip Ball Beastman

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“In our play we reveal what kind of people we are.”
Dominik



Joined: Oct 29, 2004

Post   Posted: Mar 08, 2019 - 00:04 Reply with quote Back to top

Im not a fan of Strength 4 ball carriers, because who blocks away the opponents then? If things go worse, a Beastman can still use his Horns to blitz the opponent in his tackle zone in order to advance towards scoring zone.
Furthermore Ma 5 is really painful on ball carriers.

Do not choose Strip Ball. Either the opponent has a Thrower carrying the ball with Sure Hands already or he hasn't and Block does the job too.
Doubles for a rookie skillless team have to be denied.
smeborg



Joined: Jan 04, 2019

Post   Posted: Mar 08, 2019 - 05:18 Reply with quote Back to top

Suggestions:

1 x Block on the 'Tard (makes him "reliable", can take blocks early in the turn)
1 x S-Hands on a Beastman (saves RRs, moves ball fast)
2 x Block on Warriors (raw Block power, also can occupy the "shoulder" positions on D)
2 x Wrestle on Beastmen (Blitzers/bal-hunters)

In my experience, Wrestle on a couple of Beastmen is vital for ball-hunting, especially against ball-carriers with Block or Blodge. It is significantly better than Block.

Recommend you stick with 2 x RRs, without Leader. That's perfectly adequate with S-Hands and 5 x Block/Wrestle.

If you want to give Block+S-Hands to a Warrior (quite a good idea), then give Jugs to the 'Tard (a good skill for him). I have had great success with a Warrior with Block/Dodge/S-Hands in a tourney, but I don't think I have ever taken a Warrior with Block/S-Hands only.

Block or Jugs on the 'Tard is essential, without one of them he is just a turnover device.

Hope that helps.
FinnDiesel



Joined: Mar 07, 2018

Post   Posted: Mar 08, 2019 - 08:26 Reply with quote Back to top

Any guard, as I think there will be a lot of bash teams there?

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smallman



Joined: Sep 24, 2007

Post   Posted: Mar 08, 2019 - 09:33 Reply with quote Back to top

I recommend no Mino, overpriced.

1 guard on CW
1 claw MB beast
1 wrestle beast
1 sure hands beast
2 block beast
FinnDiesel



Joined: Mar 07, 2018

Post   Posted: Mar 08, 2019 - 10:50 Reply with quote Back to top

It’s 1,1 million

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pedro_fgomes



Joined: Mar 25, 2018

Post   Posted: Mar 08, 2019 - 12:21 Reply with quote Back to top

What about this "big risk, big reward" skilchoice?

2 CW with MB
2 CW with Guard
Mino with Block
Beastmen with Wrestle or SH depending on what you prioritize

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