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Christer



Joined: Aug 02, 2003

Post   Posted: Jan 05, 2019 - 03:08
FUMBBL Staff
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As you might have seen in my recent blog entry, I've implemented the Swoop skill in a test version of FFB.

This is up and running on the FFB Test version of the game, and I'm hoping that I can get some assistance from the community to test this new skill.

To do so:

1. Create a team or two in the FFB Test division.
2. Start a game within this division in TEST mode
3. Manually add the Swoop skill (/skill add swoop 5) and possibly right stuff
4. Add Throw team-mate to someone else unless you have a big guy already
5. Test as many situations as you can/have time for
6. Report any bugs you find in this thread.

Any bug you find, compare how the Swoop version acts compared to a regular TTM without Swoop, and include this information in the bug report post.

Thank you for your help!

Edit: I've added a note for Test Cases. Feel free to test any of the ones without a status and report back. Also, if you come up with cases which are missing, let me know and I'll add them.


Last edited by Christer on Jan 05, 2019 - 12:48; edited 1 time in total
mrt1212



Joined: Feb 26, 2013

Post   Posted: Jan 05, 2019 - 05:45 Reply with quote Back to top

Swoop?
Balle2000



Joined: Sep 25, 2008

Post   Posted: Jan 05, 2019 - 06:01 Reply with quote Back to top

mrt1212 wrote:
Swoop?

Doom Diver
WizardX11



Joined: Mar 13, 2018

Post   Posted: Jan 05, 2019 - 09:13 Reply with quote Back to top

swoop let's you use the throw in template for thrown players (and you choose if you point it towards either end zone or either sideline), +1 to landing rolls and you lose the good part of stunty.

Copy and pasted from reddit
https://www.reddit.com/r/bloodbowl/comments/6c3oxb/deathzone_season_2/
ramchop



Joined: Oct 12, 2013

Post   Posted: Jan 05, 2019 - 09:25
FUMBBL Staff
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Three more test flights:

Test flight 9:
Throw team swooper (with ball) into space below a goblin.
[3] moved over goblin (goblin disappeared)
[3] moved past goblin (goblin reappeared)
[3] moved next to goblin and landed
Ball icon was visible in swooper’s hands at all times
No bugs \o/

Test flight 10:
Throw team swooper into space below an opposition ball carrier.
[3] moved onto opponent (opponent disappeared, ball appeared to be in the hands of the swooper) bug
[3] moved away from opponent (opponent reappeared, ball in opponent’s hand)
[3] moved onto opponent
[5] Right stuff landed BUG (should have scattered away from player, both players to be knocked down)
Opponent player has disappeared. BUG
Ball scatters (no pickup roll)

Test flight 11:
Throw team swooper (with ball) into space below red player.
<test note: the swooper was thrown from the square of the disappeared player in Test flight 10, the blue player has reappeared>
[3] moved onto red player (red player disappears, ball stays in swooper hands)
[3] moved onto blue player (red player reappears, blue player disappears, ball in swooper hands)
[3] moved onto red player (red player disappears, blue player reappears)
[1] Right stuff crash landed on the spot, armour roll BUG (should have scattered away from player, both players to be knocked down)
Opponent player has disappeared. BUG
Turnover
Next turn, prone swooper moves away from landing spot
Red player reappears, can move.

Test flight 12:
Dodging test. Swooper into 1tz needs 4+, into 2tz needs 5+
TTM moved swooper 3 squares short of the end zone
[3] [3] [3], swoops onto end zone, [6] lands, scores
No bugs \o/
Christer



Joined: Aug 02, 2003

Post   Posted: Jan 05, 2019 - 12:49
FUMBBL Staff
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I've added a link to a note with test cases to the first post. Allows a bit of structure to the testing. Let me know if you can come up with test cases that cover new things.
koadah



Joined: Mar 30, 2005

Post   Posted: Jan 05, 2019 - 12:55 Reply with quote Back to top

New stuff! Cool!

Is there any chance of some old stuff? Like RSC & +2 DP? Twisted Evil

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