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Jopotzuki



Joined: Oct 07, 2011

Post   Posted: May 19, 2021 - 16:05 Reply with quote Back to top

MattDakka wrote:
Yes, but Double Skull is not the only way to Knock Down a player.


Yes, but other players could have become knocked also than just the ball carrier.

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Kam wrote:
My Flings also disappear when they're blocked... I knew that was a bug!

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CR... The synonym of E-Penis right ?
koadah



Joined: Mar 30, 2005

Post   Posted: May 19, 2021 - 16:37 Reply with quote Back to top

So, do you guys really think it should be an immediate turnover?

You are welcome to play those rules if that is what you want.

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Tulkas_jrrt



Joined: Apr 30, 2012

Post   Posted: May 19, 2021 - 16:56 Reply with quote Back to top

It is an immediate turn-over. But it needs to be changed. Tabletop tournaments were already all banning wizard, he won't come back till this rule change.

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Arthas85



Joined: Apr 27, 2006

Post   Posted: May 19, 2021 - 17:19 Reply with quote Back to top

koadah wrote:
So, do you guys really think it should be an immediate turnover?

You are welcome to play those rules if that is what you want.


Honestly, i would never play like that in real life but in the golden era of warhammer fantasy battle i have seen worse stuff done with RAW, so i would not be surprised if this interpretation would be enforced.
tussock



Joined: May 29, 2011

Post   Posted: May 20, 2021 - 03:39 Reply with quote Back to top

Absolutely should not be auto turnover.

When there's reason in the rules (p42) to say that "the start of your turn" is the bit where you're moving the turn counter, and "during your turn" is the bit where you're activating players, it's a legit interpretation to not ruin the game.

Multpile RRs per turn aren't a disaster, you can have Sure Feet and Dodge and Pro already on a 1-turner, fireball is already extremely good, and cancelling out an entire turn with it just makes the entire meta extremely focused on trying to play up 150k so you can win all your games.

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Grasshugger17



Joined: Jun 29, 2020

Post   Posted: May 20, 2021 - 06:58 Reply with quote Back to top

BlockBadger wrote:
MattDakka wrote:
A Knocked Down player on the moving team is not a turnover unless he was carrying the ball.


Yeah... no

Page 23 under Turnover, on a list of what counts as a Turnover “If a player on the active team is Knocked Down during their team turn.”


Does that mean a failed TTM without the ball is a turnover? If so, there goes the snotling bomb.☹️
cromag



Joined: Jan 21, 2021

Post   Posted: May 20, 2021 - 07:39 Reply with quote Back to top

Grasshugger17 wrote:
Does that mean a failed TTM without the ball is a turnover? If so, there goes the snotling bomb.☹️


Throw team mate failure to landing is "Fall Over" rather than "Knocked Down"

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Bellenrode



Joined: May 02, 2021

Post   Posted: May 20, 2021 - 08:34 Reply with quote Back to top

tussock wrote:
[...] fireball is already extremely good, and cancelling out an entire turn with it just makes the entire meta extremely focused on trying to play up 150k so you can win all your games.

While I agree 150k is too cheap for a Wizard - even without any changes - I seldom see people (experienced coaches in particular) using Fireball over Lightning Bolt.
MerryZ



Joined: Nov 28, 2005

Post   Posted: May 20, 2021 - 08:45 Reply with quote Back to top

There is no Lightning Bolt.

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Xandyreoch



Joined: Jun 21, 2020

Post   Posted: May 20, 2021 - 08:54 Reply with quote Back to top

I always use fireball, the ability to knock down several cage corners or the ball .. it's great for teams like high elves
Bellenrode



Joined: May 02, 2021

Post   Posted: May 20, 2021 - 08:58 Reply with quote Back to top

MerryZ wrote:
There is no Lightning Bolt.

I was talking in the context of Blood Bowl 2016.

Was Fireball changed even more in 2020 (besides the whole "your turn is over if your player is knocked down")?
policeshades



Joined: Oct 31, 2017

Post   Posted: May 20, 2021 - 09:03 Reply with quote Back to top

Xandyreoch wrote:
I always use fireball, the ability to knock down several cage corners or the ball .. it's great for teams like high elves


You've shown why it's good for that purpose. Maybe it's the way your games turn out but there will be times that a low str ball carrier is isolated and a 2+ or 3+ Zap is the better option rather than waiting for a series of 4+ to get an opportunity to hit the ball carrier.
MerryZ



Joined: Nov 28, 2005

Post   Posted: May 20, 2021 - 09:03 Reply with quote Back to top

Bellenrode wrote:
MerryZ wrote:
There is no Lightning Bolt.

I was talking in the context of Blood Bowl 2016.

Was Fireball changed even more in 2020 (besides the whole "your turn is over if your player is knocked down")?


I wonder on what page you find Lightning Bolt on 2016 rulebook ?
Bellenrode



Joined: May 02, 2021

Post   Posted: May 20, 2021 - 09:13 Reply with quote Back to top

MerryZ wrote:
I wonder on what page you find Lightning Bolt on 2016 rulebook ?

Page 36:

Quote:
INDUCEMENT: Wizard

0-1 Wizard: You may hire a Wizard to help your team during the match for 150,000 gold pieces.

Once per game, the Wizard is allowed to cast either a fireball spell or a lightning bolt spell. Wizards may only cast spells at the start of their own turn before any player performs an Action OR immediately after their own team's turn has ended even if it ended with a turnover.
MerryZ



Joined: Nov 28, 2005

Post   Posted: May 20, 2021 - 09:18 Reply with quote Back to top

Bellenrode wrote:
MerryZ wrote:
I wonder on what page you find Lightning Bolt on 2016 rulebook ?

Page 36:

Quote:
INDUCEMENT: Wizard

0-1 Wizard: You may hire a Wizard to help your team during the match for 150,000 gold pieces.

Once per game, the Wizard is allowed to cast either a fireball spell or a lightning bolt spell. Wizards may only cast spells at the start of their own turn before any player performs an Action OR immediately after their own team's turn has ended even if it ended with a turnover.


That is optional not official rule.
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