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JmBeers



Joined: Aug 13, 2012

Post   Posted: Sep 17, 2022 - 00:57 Reply with quote Back to top

Pretty straight forward question:
Can a Pa+2 player take a Pa stat upgrade?
C0ddlefish



Joined: Sep 17, 2019

Post   Posted: Sep 17, 2022 - 00:59 Reply with quote Back to top

Yes
Still fails the pass on a 1 though
tussock



Joined: May 29, 2011

Post   Posted: Sep 17, 2022 - 02:31 Reply with quote Back to top

Makes the pass on a modified 1, so, with cannoneer they become

2+ 2+ 2+ 3+ for the ranges.

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Kransky



Joined: Sep 12, 2005

Post   Posted: Sep 17, 2022 - 02:46 Reply with quote Back to top

Listen to Tussock. His +Pa high elf throwers are a terror.
MrCushtie



Joined: Aug 10, 2018

Post   Posted: Sep 17, 2022 - 08:47 Reply with quote Back to top

I'm so confused by how that isn't a wildly inaccurate pass. But then I'm just confused by passing in general

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ClayInfinity



Joined: Aug 15, 2003

Post   Posted: Sep 17, 2022 - 10:38 Reply with quote Back to top

MrCushtie wrote:
I'm so confused by how that isn't a wildly inaccurate pass. But then I'm just confused by passing in general


Agree... a modified 1 is a Wildly Innaccurate... but for the PA1+ dudes, thats accurate...

Makes me think that they really did originally design Wildly Innacurate to be on < 1
JackassRampant



Joined: Feb 26, 2011

Post   Posted: Sep 17, 2022 - 17:33 Reply with quote Back to top

MrCushtie wrote:
I'm so confused by how that isn't a wildly inaccurate pass. But then I'm just confused by passing in general


Okay, so it's pretty straightforward.

1) You declare a pass action. Move and measure as per the old rules.

2) Declare a target square.

3) Roll the d6. a 1 is a fumble, a 6 is accurate.

3a) if the result was 2-5, modify and compare to PA. If it's equal or greater, it's accurate.

3b) if the result was less than your PA but 2 or more, it's inaccurate, if it's less than your PA and 1 or less, it's wildly inaccurate.

4) Whether accurate, inaccurate, or wild, measure to the (new) target square, to see if anyone can interfere, go through all that rigamarole that's beyond this discussion.

This makes PA1+ even better, as it negates the first permutation of wildly inaccurate, turning it into a nice, accurate pass. It won't save you from fumbling, a natural 1 is a 1, but since you check PA before you check for WI, it's pretty sweet.

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JmBeers



Joined: Aug 13, 2012

Post   Posted: Sep 17, 2022 - 19:16 Reply with quote Back to top

tussock wrote:
Makes the pass on a modified 1, so, with cannoneer they become

2+ 2+ 2+ 3+ for the ranges.


Well this is why I was asking. I was going to try and develop a player like this.

Thx for all your clarification.
tussock



Joined: May 29, 2011

Post   Posted: Sep 18, 2022 - 02:29 Reply with quote Back to top

Best thing with the High Elf Thrower, Safe Pass means if they do roll a 1, it also doesn't fumble and doesn't end your turn, so you can try to screen the unfortunate ball carrier and let him try again next turn.

Hilarious when they roll it a few times in a game, of course, but otherwise the passing is really good on that PA 1+, and MA 7 isn't bad and AG 1+ makes for nice contested pickups and all.

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