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Vicen



Joined: Jan 05, 2023

Post   Posted: Nov 27, 2025 - 20:39 Reply with quote Back to top

With the rules as published:
AG1+ is equivalent to AG2+ with Big Hand, Nerves of Steel, Pogo (if you have Leap) and Stunty.

Edit: @Chingis just below is correct.


Last edited by Vicen on Nov 27, 2025; edited 2 times in total
Chingis



Joined: Jul 09, 2007

Post   Posted: Nov 27, 2025 - 21:05 Reply with quote Back to top

Vicen wrote:
AG1+ is equivalent to AG2+ with Big Hand, Nerves of Steel, Pogo (if you have Leap) and Stunty.


Those skills and more. There are agility tests that aren't covered by that list. Intercepting passes might be one of the most egregious differences between AG2+ and AG1+, for instance.
AG2+ suffers a -3 modifier to intercept an accurate pass (on top of any tackle zones),
AG1+ literally doesn't care. Just roll a natural 2 or more.
garyt1



Joined: Mar 12, 2011

Post   Posted: Nov 30, 2025 - 01:41 Reply with quote Back to top

Vicen wrote:
This therefore implies changing the lower limit after modifiers from 1 to 0.

This seems to be the most effective way to resolve the issue, with minimal rewriting.

That does seem the obvious way to do it. Without redoing characters with 1+ stats.
Ag6 worked in the past so they should be able to make the equivalant work (though reminds us of if it aint broke dont fix it).

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koadah



Joined: Mar 30, 2005

Post   Posted: Nov 30, 2025 - 02:46 Reply with quote Back to top

Why do the modifiers need a lower limit?

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Vicen



Joined: Jan 05, 2023

Post   Posted: Nov 30, 2025 - 13:17 Reply with quote Back to top

Currently, they cannot be less than 1 or more than 6.
We need zero to ensure that penalties have an impact on AG 1+ players who have no skills.

EDIT: quiproco


Last edited by Vicen on Nov 30, 2025; edited 1 time in total
koadah



Joined: Mar 30, 2005

Post   Posted: Nov 30, 2025 - 13:41 Reply with quote Back to top

Vicen wrote:
Results need a lower limit. Currently, they cannot be less than 1 or more than 6.
We need zero to ensure that penalties have an impact on AG 1+ players who have no skills.


Natural always fails, natural 6 always succeeds. So why does there need to be a limit at all?

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Vicen



Joined: Jan 05, 2023

Post   Posted: Nov 30, 2025 - 15:08 Reply with quote Back to top

AG 1+ without skill:
Dodge roll 2 -7 takle zones = 1 (success)
Pick-up roll 2 -7 tackle zones = 1 (success)

EDIT: quiproco


Last edited by Vicen on Nov 30, 2025; edited 2 times in total
Nelphine



Joined: Apr 01, 2011

Post   Posted: Nov 30, 2025 - 15:13 Reply with quote Back to top

no, koadah said, why does there need to be any limit. roll 2 -7 tackle zones = -5. why does it need to be changed to anything?
Vicen



Joined: Jan 05, 2023

Post   Posted: Nov 30, 2025 - 15:20 Reply with quote Back to top

Zero or -5, it's the same thing (a fail).
The limit is indeed not necessary, but it makes errata less extensive to write.

To fix "modifing dice roll" rules (p.33) efficiently, simply replace 'below 1" with "below 0". Especially since it also allows you to correct "fumbled pass" (p.71) by changing just one character.
koadah



Joined: Mar 30, 2005

Post   Posted: Nov 30, 2025 - 20:02 Reply with quote Back to top

Vicen wrote:
Zero or -5, it's the same thing (a fail).
The limit is indeed not necessary, but it makes errata less extensive to write.

To fix "modifing dice roll" rules (p.33) efficiently, simply replace 'below 1" with "below 0". Especially since it also allows you to correct "fumbled pass" (p.71) by changing just one character.


I'm not sure that I'm quite getting it.

If you are 2+ and there are 3 tackle zones, do you need to hit 5+?
If you are 1+ with 3 tackle zones, is it going to be 4+ with your change?

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Chingis



Joined: Jul 09, 2007

Post   Posted: Nov 30, 2025 - 21:47 Reply with quote Back to top

If you say that dice can't be modified below 0 (rather than 1), then you can fail a 1+ roll by getting a modified 0.

So yes, you'd need an unmodified 4+ in your example with a -3 modifier.

Roll 3 -> modify to 0 -> fail your 1+ target value

instead of:

Roll 3 -> modify to 1 -> pass your 1+ target value
koadah



Joined: Mar 30, 2005

Post   Posted: Nov 30, 2025 - 21:50 Reply with quote Back to top

Cool. Thanks.

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Christer



Joined: Aug 02, 2003

Post   Posted: Dec 01, 2025 - 11:18
FUMBBL Staff
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Chingis wrote:
If you say that dice can't be modified below 0 (rather than 1), then you can fail a 1+ roll by getting a modified 0.


This is fine on the surface level, but you run into other unclear things. For positive modifiers that may/may not be applied after the roll, you could argue that they make the result positive again immediately regardless of the negative modifiers that were used before, which becomes a problem as well. For example, break tackle is such a skill and you run into the same strange situation.

Instead of changing to 0 as a minimum, just remove the minimum value entirely instead of just trying to adjust the limit.
Vicen



Joined: Jan 05, 2023

Post   Posted: Dec 01, 2025 - 16:28 Reply with quote Back to top

By the way, thank you @Nelphine for helping me realize that I was mistranslating @koadah. Sorry for taking so long to realize that the misunderstanding was on my part.
Vicen



Joined: Jan 05, 2023

Post   Posted: Dec 01, 2025 - 17:19 Reply with quote Back to top

It would have been easier to write the entire rulebook if Fumble had been included in the lexicon. Just like they did for Distracted.

Fumble:
During a D6 test, are considered as fumble:
- natural 1 (roll a one on the dice)
- zero or negative result (after applying all modifiers)
A fumble is always considered a failure and may have specific consequences if the rule specifies it.

Except that writing from a blank page and correcting an existing text are not the same thing. Doing it from the existing rulebook would be a headache, because it requires a complete rewrite.

Christer wrote:

Instead of changing to 0 as a minimum, just remove the minimum value entirely instead of just trying to adjust the limit.

Making sure to include every paragraph affected by this change. Pages 33, 71, and possibly others. Perhaps I am overestimating the scale, but it could be more huge than we think.
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