Tomay

Joined: Apr 26, 2008
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  Posted:
Jan 15, 2026 - 05:34 |
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Good. Stunty teams shouldn't be competitive. They don't really function as a traditional style blood bowl roster and change the style of the game so when they are strong it feels ridiculous. They should be for fun and the occasional magic run. |
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Garion

Joined: Aug 19, 2009
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  Posted:
Jan 15, 2026 - 08:41 |
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| Tomay wrote: | | Good. Stunty teams shouldn't be competitive. They don't really function as a traditional style blood bowl roster and change the style of the game so when they are strong it feels ridiculous. They should be for fun and the occasional magic run. |
It's not good, they already aren't competitive. But they are fun to try an uphill battle. With the 2025 changes 2 of the 3 mentioned are considerably worse. And gobbos will likely break even. Starting Tackle all over will just make playing with them not fun. |
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Drrek
Joined: Jul 23, 2012
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  Posted:
Jan 15, 2026 - 15:09 |
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Stunty teams require a delicate balance where they should be disfavored in most of their games, but not so disfavored that they can't win. It's actually quite a hard thing to do to design that kind of intentionally bad strategy in a way that's fun |
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MercutioT
Joined: Mar 19, 2015
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  Posted:
Jan 15, 2026 - 16:14 |
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Losing Random G skills for 20k is a bigger hit to stunty teams than any of the positives pushing in the other direction. You simply can't build effective (or interesting) players if you're relying on 60k-100k of skills on a player that's so easily removed. It's just bad math. |
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Garion

Joined: Aug 19, 2009
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  Posted:
Jan 15, 2026 - 16:57 |
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| Drrek wrote: | | Stunty teams require a delicate balance where they should be disfavored in most of their games, but not so disfavored that they can't win. It's actually quite a hard thing to do to design that kind of intentionally bad strategy in a way that's fun |
Yes, well put. And giving a large chunk of their opposition skills that really hurt stunties in that match up is certainly not helping.
| MercutioT wrote: | | Losing Random G skills for 20k is a bigger hit to stunty teams than any of the positives pushing in the other direction. You simply can't build effective (or interesting) players if you're relying on 60k-100k of skills on a player that's so easily removed. It's just bad math. |
Not to mention the nerfing of sg dp |
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Last edited by Garion on Jan 15, 2026; edited 1 time in total |
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petehodges
Joined: Jan 14, 2023
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  Posted:
Jan 15, 2026 - 17:27 |
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Will Illusionists be able to get taunt? At least that would be something to look forward to. |
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MerryZ

Joined: Nov 28, 2005
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  Posted:
Jan 15, 2026 - 17:30 |
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but flings and gnomes get D acces on secondaries still ? |
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LVClVS
Joined: Aug 29, 2022
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  Posted:
Jan 15, 2026 - 18:24 |
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Giving Dauntless skill for free to all the stunties of gnome and halfling teams could be interesting. Not for the fox. |
Last edited by LVClVS on Jan 15, 2026; edited 1 time in total |
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Rib-Goaty
Joined: Oct 01, 2023
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  Posted:
Jan 15, 2026 - 18:39 |
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| DrDeath wrote: | | Of all the stunty teams it should have been snotlings that were nerfed. To match the fluff they should be rubbish, to be played for a challenge and a laugh with a draw a good result. They are much too good for the fluff! I thought they had accidentally made them a bit too good before, but strangely they have not corrected that. |
I was thinking exactly the same thing yesterday! Snotlings were not even polled as a stunty team and no serious competition would put them there.
Sidenote, some alignment of fluff with tiers would be good for the game: I am tired of tourneys filled with zons and vamps and no one playing humans. |
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Garion

Joined: Aug 19, 2009
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  Posted:
Jan 15, 2026 - 19:41 |
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| MerryZ wrote: | | but flings and gnomes get D acces on secondaries still ? |
Yeah true. I meant the SG DP combo is no longer a thing |
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Araznaroth

Joined: Oct 08, 2008
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  Posted:
Jan 15, 2026 - 20:45 |
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| spelledaren wrote: | Flings just got 2nd in a big tournament here playing Jordell and a Bullseye tree.
But my initial thought is also that they are awful. |
Lol and I went the other Star player rout. It's my year of the fling, so no elves for me.  |
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RDaneel

Joined: Feb 24, 2023
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  Posted:
Jan 15, 2026 - 21:22 |
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Garion

Joined: Aug 19, 2009
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  Posted:
Jan 16, 2026 - 11:32 |
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I thought you hated goblins?
| spelledaren wrote: |
Flings just got 2nd in a big tournament here playing Jordell and a Bullseye tree.
But my initial thought is also that they are awful.
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This is something else I have strongly disliked since post CRP. Star players should fit in the teams they play for. Flings with Elves running about defeats the purpose of playing stunty teams... |
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BitsHammer
Joined: Sep 05, 2020
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  Posted:
Mar 28, 2026 - 02:22 |
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Gnomes are definitely the worst off of stunties as being the only stunty team without mass spread of dodge, they've always been a bit weaker, but it's only gotten worse than before as any team that was unchanged this edition effectively got nerfed.
Flings got hurt by losing their star player access and largely by being unchanged but still have the Halfling Chef propping them up.
Both really need Devious access and I don't get why the Gnomes can't have devious on players when they literally are known for playing dirty tricks on others.
Goblins feel like they're properly balanced for a stunty team, but Snotlings are pushing out of stunty tier and need to at least start having their linemen affect TV at this rate to balance how much stronger the team has gotten by losing Secret Weapon on the Pump Wagons, and loner on the trolls. They're much more balanced in terms of team composition, but low cost linemen is just giving them too much in terms of inducements and star player access on top of everything else.
I don't hate Snotlings as a team, I just think they're not really fitting the platonic stunty team design. Just a bit too much direct power.
| Garion wrote: |
| spelledaren wrote: |
Flings just got 2nd in a big tournament here playing Jordell and a Bullseye tree.
But my initial thought is also that they are awful.
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This is something else I have strongly disliked since post CRP. Star players should fit in the teams they play for. Flings with Elves running about defeats the purpose of playing stunty teams... |
Honestly my understanding was star players are free agents and would play for anyone who has the coin save for Morg n' Thorg who specifically won't work with Undead. Making the Stars only work in specific leagues undermines that idea quite a bit I admit. I get that this is a balance thing but it doesn't feel like it fits what star players are conceptually.
They feel less like a balance mechanic now that lets coaches really get creative with combos and more a special character I'd find in a game like 40k where certain armies can take specific named characters who have rules not available to the unnamed characters you can take. |
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Vicen

Joined: Jan 05, 2023
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  Posted:
Mar 28, 2026 - 08:19 |
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According to the early stats from real-life tournaments (compiled on NAF), the Gnomes have surprisingly better success rate than other stunty team (including snotlings).
During defensive phases, ball recovery is likely easier if players are on the ground, allowing you to use “secure the ball”, even when the ball stayed nearby.
Whereas Dodge is useful for mobility and passive blocking (not active) and may be counter by tacle. That said, they still have Dodge on their MA7 AG2+ Stunty Fox. That’s where it’s most effective. |
Last edited by Vicen on Mar 28, 2026; edited 2 times in total |
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