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MattDakka



Joined: Oct 09, 2007

Post   Posted: Mar 31, 2026 - 18:55 Reply with quote Back to top

Are Devious skills worth it or they all suck?
They seem bad to me, are there some notable exceptions in the category?
JimmyFantastic



Joined: Feb 06, 2007

Post   Posted: Mar 31, 2026 - 19:06 Reply with quote Back to top

DP is still fine. The rest all suck.
Garion



Joined: Aug 19, 2009

Post   Posted: Mar 31, 2026 - 19:31 Reply with quote Back to top

JimmyFantastic wrote:
DP is still fine. The rest all suck.


Yep this ^ thread can be closed now 😅

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Vicen



Joined: Jan 05, 2023

Post   Posted: Mar 31, 2026 - 19:44 Reply with quote Back to top

Maybe Shadowing on one Dwarf Blocker.


Last edited by Vicen on Mar 31, 2026; edited 1 time in total
Garion



Joined: Aug 19, 2009

Post   Posted: Mar 31, 2026 - 19:45 Reply with quote Back to top

Vicen wrote:
Maybe Shadowing on one Dwarf Blocker.

👎

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Vicen



Joined: Jan 05, 2023

Post   Posted: Mar 31, 2026 - 19:48 Reply with quote Back to top

Why not, have you try ? Now that the MA is not included in the test.
ClayInfinity



Joined: Aug 15, 2003

Post   Posted: Mar 31, 2026 - 19:51 Reply with quote Back to top

I havent looked to closely but I would say some of the Secret Weapon boosts would be good for Goblins...
Drrek



Joined: Jul 23, 2012

Post   Posted: Mar 31, 2026 - 19:52 Reply with quote Back to top

Lone fouler is ok. Dirty Player is still good.

But yeah, I was intrigued by the possibilities in the devious pool when it was announced, but 90% of the skills are unusable trash. And Violent Innovator is a skill that actively hurts your team to take. Costs TV to generate spp... that you had to spend to get violent innovator. You need to skill twice, to get any value out of it. Its just so bad.
Vicen



Joined: Jan 05, 2023

Post   Posted: Mar 31, 2026 - 20:01 Reply with quote Back to top

Yes, I mentioned that in the Stunty thread. Violent Innovator doesn't contribute anything on the field other than increase the Team Value.

That should have been a trait for Flamesmiths or Looney, rather than a skill. Or it would have been simpler if, by default, special actions that injure a player earned 1 SPP.


Last edited by Vicen on Mar 31, 2026; edited 4 times in total
Garion



Joined: Aug 19, 2009

Post   Posted: Mar 31, 2026 - 20:08 Reply with quote Back to top

ClayInfinity wrote:
I havent looked to closely but I would say some of the Secret Weapon boosts would be good for Goblins...

They aren't boosts... they take a skill slot and cost 20tv

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Garion



Joined: Aug 19, 2009

Post   Posted: Mar 31, 2026 - 20:17 Reply with quote Back to top

Vicen wrote:
Why not, have you try ? Now that the MA is not included in the test.


Nope and I never will. Waste of TV...

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MattDakka



Joined: Oct 09, 2007

Post   Posted: Mar 31, 2026 - 20:23 Reply with quote Back to top

Thanks everybody! I wanted to be sure, there could have been a skill combo I had missed.
As an aside, I'm sad every time I see the Dwarf Linemen's skill access to Devious skills instead of Strength skills.
Bram



Joined: Jan 04, 2008

Post   Posted: Mar 31, 2026 - 20:40 Reply with quote Back to top

MattDakka wrote:
Thanks everybody! I wanted to be sure, there could have been a skill combo I had missed.
As an aside, I'm sad every time I see the Dwarf Linemen's skill access to Devious skills instead of Strength skills.


Last edition elves suffered.

Looks like now is the time for dwarves to suffer.
Vicen



Joined: Jan 05, 2023

Post   Posted: Mar 31, 2026 - 20:46 Reply with quote Back to top

Thematically, I would have liked to see skills like “Frenzy”, “Hit and Run” and "Taunt" included in the Devious branch.
Drrek



Joined: Jul 23, 2012

Post   Posted: Mar 31, 2026 - 21:09 Reply with quote Back to top

Frenzy should never be a devious skill in my opinion.

Hit and Run I could see it, but I think its fine where it is. Wouldn't be upset about it being moved to Devious.

Taunt, I can't see a world in which this shouldn't have been in devious. Flavor fail for it to not be for sure.
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