MattDakka

Joined: Oct 09, 2007
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  Posted:
Mar 31, 2026 - 18:55 |
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Are Devious skills worth it or they all suck?
They seem bad to me, are there some notable exceptions in the category? |
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JimmyFantastic
Joined: Feb 06, 2007
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  Posted:
Mar 31, 2026 - 19:06 |
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DP is still fine. The rest all suck. |
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Garion

Joined: Aug 19, 2009
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  Posted:
Mar 31, 2026 - 19:31 |
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| JimmyFantastic wrote: | | DP is still fine. The rest all suck. |
Yep this ^ thread can be closed now 😅 |
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Vicen

Joined: Jan 05, 2023
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  Posted:
Mar 31, 2026 - 19:44 |
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Maybe Shadowing on one Dwarf Blocker. |
Last edited by Vicen on Mar 31, 2026; edited 1 time in total |
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Garion

Joined: Aug 19, 2009
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  Posted:
Mar 31, 2026 - 19:45 |
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| Vicen wrote: | | Maybe Shadowing on one Dwarf Blocker. |
👎 |
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Vicen

Joined: Jan 05, 2023
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  Posted:
Mar 31, 2026 - 19:48 |
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Why not, have you try ? Now that the MA is not included in the test. |
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ClayInfinity

Joined: Aug 15, 2003
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  Posted:
Mar 31, 2026 - 19:51 |
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I havent looked to closely but I would say some of the Secret Weapon boosts would be good for Goblins... |
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Drrek
Joined: Jul 23, 2012
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  Posted:
Mar 31, 2026 - 19:52 |
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Lone fouler is ok. Dirty Player is still good.
But yeah, I was intrigued by the possibilities in the devious pool when it was announced, but 90% of the skills are unusable trash. And Violent Innovator is a skill that actively hurts your team to take. Costs TV to generate spp... that you had to spend to get violent innovator. You need to skill twice, to get any value out of it. Its just so bad. |
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Vicen

Joined: Jan 05, 2023
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  Posted:
Mar 31, 2026 - 20:01 |
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Yes, I mentioned that in the Stunty thread. Violent Innovator doesn't contribute anything on the field other than increase the Team Value.
That should have been a trait for Flamesmiths or Looney, rather than a skill. Or it would have been simpler if, by default, special actions that injure a player earned 1 SPP. |
Last edited by Vicen on Mar 31, 2026; edited 4 times in total |
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Garion

Joined: Aug 19, 2009
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  Posted:
Mar 31, 2026 - 20:08 |
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| ClayInfinity wrote: | | I havent looked to closely but I would say some of the Secret Weapon boosts would be good for Goblins... |
They aren't boosts... they take a skill slot and cost 20tv |
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Garion

Joined: Aug 19, 2009
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  Posted:
Mar 31, 2026 - 20:17 |
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| Vicen wrote: | | Why not, have you try ? Now that the MA is not included in the test. |
Nope and I never will. Waste of TV... |
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MattDakka

Joined: Oct 09, 2007
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  Posted:
Mar 31, 2026 - 20:23 |
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Thanks everybody! I wanted to be sure, there could have been a skill combo I had missed.
As an aside, I'm sad every time I see the Dwarf Linemen's skill access to Devious skills instead of Strength skills. |
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Bram
Joined: Jan 04, 2008
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  Posted:
Mar 31, 2026 - 20:40 |
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| MattDakka wrote: | Thanks everybody! I wanted to be sure, there could have been a skill combo I had missed.
As an aside, I'm sad every time I see the Dwarf Linemen's skill access to Devious skills instead of Strength skills. |
Last edition elves suffered.
Looks like now is the time for dwarves to suffer. |
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Vicen

Joined: Jan 05, 2023
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  Posted:
Mar 31, 2026 - 20:46 |
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Thematically, I would have liked to see skills like “Frenzy”, “Hit and Run” and "Taunt" included in the Devious branch. |
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Drrek
Joined: Jul 23, 2012
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  Posted:
Mar 31, 2026 - 21:09 |
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Frenzy should never be a devious skill in my opinion.
Hit and Run I could see it, but I think its fine where it is. Wouldn't be upset about it being moved to Devious.
Taunt, I can't see a world in which this shouldn't have been in devious. Flavor fail for it to not be for sure. |
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