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Malmir



Joined: May 20, 2008

Post   Posted: Apr 17, 2026 - 21:50 Reply with quote Back to top

I sort of saw the point those who said it was reducing skill level and increasing luck and therefore was overpowered or a poor skill design, but I had my doubts...until now.

I present exhibit A
https://fumbbl.com/FUMBBL.php?page=match&id=4690918

Check out the end of the second half.
Malmir



Joined: May 20, 2008

Post   Posted: Apr 17, 2026 - 21:51 Reply with quote Back to top

Luckily https://huggingface.co/spaces/mrMesmer/dicedornot tells me Martin had better dice. Lucker Smile
Zelmor



Joined: Sep 29, 2022

Post   Posted: Apr 17, 2026 - 21:59 Reply with quote Back to top

Strictly from a game design perspective, such mechanics are called 'feel bad' mechanics which negate clever or creative play by a dice roll. Even if 1/6, it should not exist.

I had a Nurgle mirror match today where we had 6 triggers on the goats in the game total. We laughed, we cried. We are doing this to ourselves after all.


Last edited by Zelmor on Apr 17, 2026; edited 1 time in total
Drrek



Joined: Jul 23, 2012

Post   Posted: Apr 17, 2026 - 22:07 Reply with quote Back to top

I don't like the skill, don't think it should exist.

But individual instances of steady footing triggering, even multiple times in a game do nothing to prove its overpoweredness. If you fail to pick up 5 times in a row in a game, there was nothing "overpowered" there, your dice were just bad.

Steady footing really does seem to have an outsized psychological effect on people. Getting a push instead of a pow seems so much worse to people than getting a pow and having it negated, even though both are really just odds math. I don't think steady footing likely impacts the odds math enough for it to really be OP.

That said, I agree its bad design, not in the least bit due to that psychological effect. The game is, after all, supposed to be fun, and keep people wanting to play it. And while the fact that someone has to win (or well tie, but you get the point), and that we have to have randomness in dice so that we aren't just chess mean that someone will usually not have the most fun in a match, this skill plays too much into the bad feelings people get about dice. If it were up to me, it would be a trait just on grail knights. But I think the biases of the human mind also make it feel much worse to people than it actually is.
Zelmor



Joined: Sep 29, 2022

Post   Posted: Apr 17, 2026 - 22:20 Reply with quote Back to top

It is not OP at all, it's just dogshit.
Sp00keh



Joined: Dec 06, 2011

Post   Posted: Apr 17, 2026 - 22:27 Reply with quote Back to top

Zelmor wrote:
It is not OP at all, it's just dogshit.
correct
Chingis



Joined: Jul 09, 2007

Post   Posted: Apr 17, 2026 - 22:38 Reply with quote Back to top

Drrek wrote:
I don't think steady footing likely impacts the odds math enough for it to really be OP.


Not "over-powered" but annoyance. Do you remember Foul Appearance, and how, while it wasn't a game-breaking skill, it could be frustrating when it triggered?

Foul Appearance is a 1/36 chance, when you really need it to be. Steady Footing is a 1/6 chance. So in that sense, it's six times as frustrating. Tweaked to read "the active player rolls a D6" instead of "roll a D6", Steady Footing would have been an interesting alternative to Foul Appearance.
Drrek



Joined: Jul 23, 2012

Post   Posted: Apr 18, 2026 - 00:13 Reply with quote Back to top

Yes, I remember foul appearance, the skill that is still in the game and that is totally fine in the game.
iena



Joined: Sep 13, 2004

Post   Posted: Apr 18, 2026 - 00:50 Reply with quote Back to top

hm.. Foul Appearance a 1/36 chance? how?
JimmyFantastic



Joined: Feb 06, 2007

Post   Posted: Apr 18, 2026 - 01:09 Reply with quote Back to top

It's not OP and it doesn't reduce skill anymore than Dodge or FA does.
Chingis



Joined: Jul 09, 2007

Post   Posted: Apr 18, 2026 - 01:33 Reply with quote Back to top

iena wrote:
hm.. Foul Appearance a 1/36 chance? how?


Because you have the choice to re-roll it if it interferes with a crucial sequence on your turn. You can't do the same with Steady Footing.

(So for a "general attrition over the course of the game", yes they're both 1/6. But for crucial plays, the odds are very different. That's why I said "when you really need it to be".)
Garion



Joined: Aug 19, 2009

Post   Posted: Apr 18, 2026 - 09:11 Reply with quote Back to top

JimmyFantastic wrote:
It's not OP and it doesn't reduce skill anymore than Dodge or FA does.


That's nonsense. You know the difference

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Garion



Joined: Aug 19, 2009

Post   Posted: Apr 18, 2026 - 09:11 Reply with quote Back to top

Sp00keh wrote:
Zelmor wrote:
It is not OP at all, it's just dogshit.
correct


This ^

Maybe a thread should be started with a collection of gifs showing the biggest bs moments of Steady Footing. A bit like an ott thread 😅

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MattDakka



Joined: Oct 09, 2007

Post   Posted: Apr 18, 2026 - 11:30 Reply with quote Back to top

In this game:
https://fumbbl.com/p/match?id=4690064
Steady Footing was annoying because prevented the Pestigor ball carrier from being sacked.
I blocked with a Lion Warrior (to use Wrestle) but Both Down wasn't rolled.
That said, I found Steady Footing an annoyance, as Chingis wrote, but I still don't think it's OP, just badly designed.
It's an annoyance, I think, when on a ball carrier (because you are forced to block them) and saving them from a sack (players without the ball can be ignored or blocked with Wrestle), but it can be countered by Wrestle, Strip Ball and Frenzy and works only 1/6, not often enough to be considered OP.
Maybe a way to make it less annoying could be allowing the use of a rr to force a successful Steady Footing to be rolled again (similar to Foul Appearance allowing to be rerolled).
People would not force to rr each and every successful Steady Footing, but the important blocks could be.
As an aside, I would change Steady Footing's effect on failed Dodges as well:
if a Steady Footing player keeps Standing after a failed Dodge, their move immediately stops (without Turnover). The player can't make any further Action.
JimmyFantastic



Joined: Feb 06, 2007

Post   Posted: Apr 18, 2026 - 12:02 Reply with quote Back to top

Garion wrote:
JimmyFantastic wrote:
It's not OP and it doesn't reduce skill anymore than Dodge or FA does.


That's nonsense. You know the difference


True, there is actually more skill involved in SF as the opponent has to factor in the chance of success when choosing push direction.
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