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Poll
Would people like auto steady footing?
Yes
70%
 70%  [ 26 ]
No
29%
 29%  [ 11 ]
Total Votes : 37


RickWreckless



Joined: Apr 30, 2020

Post   Posted: Apr 21, 2026 - 22:03 Reply with quote Back to top

One of the great things about fumbbl has been how smooth the UI is to use and this is in part due to decisions from the makers to make skills like dodge auto with some caviats.

Do we think we could make steady footing auto with the same or similar caviats to keep the updated version of the game from gw flowing more? GW arent making it easy Very Happy
RDaneel



Joined: Feb 24, 2023

Post 18 Posted: Apr 21, 2026 - 22:10 Reply with quote Back to top

ca be automatically cancelled this skill please?

_________________
To judge a man, one must at least know the secret of his thoughts, his misfortunes, his emotions, Balzac
Zelmor



Joined: Sep 29, 2022

Post   Posted: Apr 22, 2026 - 00:15 Reply with quote Back to top

RickWreckless wrote:
One of the great things about fumbbl has been how smooth the UI is to use and this is in part due to decisions from the makers to make skills like dodge auto with some caviats.

Do we think we could make steady footing auto with the same or similar caviats to keep the updated version of the game from gw flowing more? GW arent making it easy Very Happy


There are edge cases where you might want to fall over with the carry when far away from the scrum and near a potential pickup-handover piece to someone who is in scoring range. See the discussion here:
https://discord.com/channels/254387387260469258/254387387260469258/1488593847738175700

Image


Last edited by Zelmor on Apr 23, 2026; edited 1 time in total
Sp00keh



Joined: Dec 06, 2011

Post   Posted: Apr 22, 2026 - 10:12 Reply with quote Back to top

I don't understand this example
MA8 gets the carrier to the red-11 line, one square back from the LOS

If you rush you are at the LOS, and then second rush is across the LOS
Why would you want to fail those rushes, and suffer a turnover?

I'd rather have it as auto-yes, to speed the game up and make the skill less annoying
And this example, even if there is some benefit, it looks too marginal and too rare and not enough to make it not an auto-yes
MattDakka



Joined: Oct 09, 2007

Post   Posted: Apr 22, 2026 - 11:29 Reply with quote Back to top

Automatic Steady Footing would help to crowdsurf a Steady Footing player.
I'd like the non-automatic option or a client option: automatic Steady Footing on/off.
That would make all people happy.
Loon



Joined: Aug 14, 2024

Post   Posted: Apr 22, 2026 - 11:44 Reply with quote Back to top

MattDakka wrote:
Automatic Steady Footing would help to crowdsurf a Steady Footing player.
I'd like the non-automatic option or a client option: automatic Steady Footing on/off.
That would make all people happy.


I’m pretty sure he is asking for the same logic as dodge, do you have any issues with how dodge is implemented?
MattDakka



Joined: Oct 09, 2007

Post   Posted: Apr 22, 2026 - 11:49 Reply with quote Back to top

Yes, I'd like Dodge manual too (with an option I could switch on/off during some turns), but I know it won't happen. The reason is that, with chainpushing, a crowdsurf can start far from the boundary line (thus not triggering the pop up asking to use Dodge or not).
Both automatic Steady Footing and Dodge can help to crowsurf.
Sp00keh



Joined: Dec 06, 2011

Post   Posted: Apr 22, 2026 - 12:07 Reply with quote Back to top

Yea same logic as Dodge
So a popup when it affects crowdsurfing or chainpush, but automatic otherwise

full manual is just dull, when u wait for opponent who has no time limit on pressing the button
JimmyFantastic



Joined: Feb 06, 2007

Post   Posted: Apr 22, 2026 - 12:13 Reply with quote Back to top

Sp00keh wrote:
I don't understand this example
MA8 gets the carrier to the red-11 line, one square back from the LOS

If you rush you are at the LOS, and then second rush is across the LOS
Why would you want to fail those rushes, and suffer a turnover?


Because it is Turn 7, he has MY BALL and can't hand off to the one in range on Turn 8.
Sp00keh



Joined: Dec 06, 2011

Post   Posted: Apr 22, 2026 - 12:31 Reply with quote Back to top

Oh
Too marginal and too rare

Just don't roll the 6
Grod



Joined: Sep 30, 2003

Post   Posted: Apr 22, 2026 - 12:36 Reply with quote Back to top

Well, if a player DOESN'T have the ball, you might be trying to get him to fall over so you don't trigger a stalling roll on the actual ball carrier.

_________________
I am so clever that sometimes I don't understand a single word of what I am saying.

Oscar Wilde
RDaneel



Joined: Feb 24, 2023

Post   Posted: Apr 22, 2026 - 16:36 Reply with quote Back to top

I don’t like any logic which can give a supplementary advantage to the player using this skill
So I don’t like the possibility to chose if to use or not.
This skill is already awfully terrible bad mechanic I would not spent one bit to make yet more horrible
Please

_________________
To judge a man, one must at least know the secret of his thoughts, his misfortunes, his emotions, Balzac
Drrek



Joined: Jul 23, 2012

Post   Posted: Apr 22, 2026 - 17:31 Reply with quote Back to top

RDaneel wrote:
I don’t like any logic which can give a supplementary advantage to the player using this skill
So I don’t like the possibility to chose if to use or not.
This skill is already awfully terrible bad mechanic I would not spent one bit to make yet more horrible
Please


Go write in your journal or the thread you already started to whine about this.

This thread is a question about client options, not your space to complain about a skill you are annoyed by.
JackassRampant



Joined: Feb 26, 2011

Post   Posted: Apr 22, 2026 - 21:59 Reply with quote Back to top

Sp00keh wrote:
Oh
Too marginal and too rare

Just don't roll the 6

A third* of all Steady Footing players have My Ball.

_________________
Lude enixe, obliviscatur timor.
Zelmor



Joined: Sep 29, 2022

Post   Posted: Apr 23, 2026 - 01:13 Reply with quote Back to top

Sp00keh wrote:
Oh
Too marginal and too rare

Just don't roll the 6


Sure, but then disable dodge pop-up on the LOS too, one turn attempts are marginal too when you are an average-to-low performer, so 80% of the people see no benefit.

RDaneel wrote:
I don’t like any logic which can give a supplementary advantage to the player using this skill
So I don’t like the possibility to chose if to use or not.
This skill is already awfully terrible bad mechanic I would not spent one bit to make yet more horrible
Please


"I hate thing, thing bad. Make people's experience worse so I can be justified in my hate."

Stop thinking about what your Heart's Desire is and start thinking about what's best for, you know, the community. This is not politics to wish ill on people who cast the vote the other way. We are talking about implementation of the tabletop rules. Some people argue for Dodge to be always-ask, because it provides a marginal benefit, even though it would make everyone's experience worse, dodge-heavy games longer.

Yes, Steady Footing is crap. It should not exist, but it exists. So there needs to be an approach to how it is handles. Automating the roll is not a good way to go, because it removes the choice on which games could depend. That's some Cyanide level crap right there. What's next, not implement certain star players because they are too bad, too good, too ugly? Remove Ripper because Bullseye is too good? Add arbitrary cost to others because you don't like how they interact with the team they play for? Come on now. Step out of your emotional state a little and think with your head for a little.
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