RickWreckless

Joined: Apr 30, 2020
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  Posted:
Apr 21, 2026 - 22:03 |
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One of the great things about fumbbl has been how smooth the UI is to use and this is in part due to decisions from the makers to make skills like dodge auto with some caviats.
Do we think we could make steady footing auto with the same or similar caviats to keep the updated version of the game from gw flowing more? GW arent making it easy  |
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RDaneel

Joined: Feb 24, 2023
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Posted:
Apr 21, 2026 - 22:10 |
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ca be automatically cancelled this skill please? |
_________________ To judge a man, one must at least know the secret of his thoughts, his misfortunes, his emotions, Balzac |
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Zelmor

Joined: Sep 29, 2022
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  Posted:
Apr 22, 2026 - 00:15 |
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| RickWreckless wrote: | One of the great things about fumbbl has been how smooth the UI is to use and this is in part due to decisions from the makers to make skills like dodge auto with some caviats.
Do we think we could make steady footing auto with the same or similar caviats to keep the updated version of the game from gw flowing more? GW arent making it easy  |
There are edge cases where you might want to fall over with the carry when far away from the scrum and near a potential pickup-handover piece to someone who is in scoring range. See the discussion here:
https://discord.com/channels/254387387260469258/254387387260469258/1488593847738175700
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Last edited by Zelmor on Apr 23, 2026; edited 1 time in total |
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Sp00keh

Joined: Dec 06, 2011
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  Posted:
Apr 22, 2026 - 10:12 |
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I don't understand this example
MA8 gets the carrier to the red-11 line, one square back from the LOS
If you rush you are at the LOS, and then second rush is across the LOS
Why would you want to fail those rushes, and suffer a turnover?
I'd rather have it as auto-yes, to speed the game up and make the skill less annoying
And this example, even if there is some benefit, it looks too marginal and too rare and not enough to make it not an auto-yes |
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MattDakka

Joined: Oct 09, 2007
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  Posted:
Apr 22, 2026 - 11:29 |
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Automatic Steady Footing would help to crowdsurf a Steady Footing player.
I'd like the non-automatic option or a client option: automatic Steady Footing on/off.
That would make all people happy. |
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Loon
Joined: Aug 14, 2024
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  Posted:
Apr 22, 2026 - 11:44 |
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| MattDakka wrote: | Automatic Steady Footing would help to crowdsurf a Steady Footing player.
I'd like the non-automatic option or a client option: automatic Steady Footing on/off.
That would make all people happy. |
I’m pretty sure he is asking for the same logic as dodge, do you have any issues with how dodge is implemented? |
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MattDakka

Joined: Oct 09, 2007
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  Posted:
Apr 22, 2026 - 11:49 |
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Yes, I'd like Dodge manual too (with an option I could switch on/off during some turns), but I know it won't happen. The reason is that, with chainpushing, a crowdsurf can start far from the boundary line (thus not triggering the pop up asking to use Dodge or not).
Both automatic Steady Footing and Dodge can help to crowsurf. |
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Sp00keh

Joined: Dec 06, 2011
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  Posted:
Apr 22, 2026 - 12:07 |
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Yea same logic as Dodge
So a popup when it affects crowdsurfing or chainpush, but automatic otherwise
full manual is just dull, when u wait for opponent who has no time limit on pressing the button |
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JimmyFantastic
Joined: Feb 06, 2007
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  Posted:
Apr 22, 2026 - 12:13 |
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| Sp00keh wrote: | I don't understand this example
MA8 gets the carrier to the red-11 line, one square back from the LOS
If you rush you are at the LOS, and then second rush is across the LOS
Why would you want to fail those rushes, and suffer a turnover? |
Because it is Turn 7, he has MY BALL and can't hand off to the one in range on Turn 8. |
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Sp00keh

Joined: Dec 06, 2011
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  Posted:
Apr 22, 2026 - 12:31 |
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Oh
Too marginal and too rare
Just don't roll the 6 |
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Grod

Joined: Sep 30, 2003
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  Posted:
Apr 22, 2026 - 12:36 |
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Well, if a player DOESN'T have the ball, you might be trying to get him to fall over so you don't trigger a stalling roll on the actual ball carrier. |
_________________ I am so clever that sometimes I don't understand a single word of what I am saying.
Oscar Wilde |
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RDaneel

Joined: Feb 24, 2023
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  Posted:
Apr 22, 2026 - 16:36 |
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I don’t like any logic which can give a supplementary advantage to the player using this skill
So I don’t like the possibility to chose if to use or not.
This skill is already awfully terrible bad mechanic I would not spent one bit to make yet more horrible
Please |
_________________ To judge a man, one must at least know the secret of his thoughts, his misfortunes, his emotions, Balzac |
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Drrek
Joined: Jul 23, 2012
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  Posted:
Apr 22, 2026 - 17:31 |
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| RDaneel wrote: | I don’t like any logic which can give a supplementary advantage to the player using this skill
So I don’t like the possibility to chose if to use or not.
This skill is already awfully terrible bad mechanic I would not spent one bit to make yet more horrible
Please |
Go write in your journal or the thread you already started to whine about this.
This thread is a question about client options, not your space to complain about a skill you are annoyed by. |
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JackassRampant
Joined: Feb 26, 2011
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  Posted:
Apr 22, 2026 - 21:59 |
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| Sp00keh wrote: | Oh
Too marginal and too rare
Just don't roll the 6 |
A third* of all Steady Footing players have My Ball. |
_________________ Lude enixe, obliviscatur timor. |
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Zelmor

Joined: Sep 29, 2022
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  Posted:
Apr 23, 2026 - 01:13 |
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| Sp00keh wrote: | Oh
Too marginal and too rare
Just don't roll the 6 |
Sure, but then disable dodge pop-up on the LOS too, one turn attempts are marginal too when you are an average-to-low performer, so 80% of the people see no benefit.
| RDaneel wrote: | I don’t like any logic which can give a supplementary advantage to the player using this skill
So I don’t like the possibility to chose if to use or not.
This skill is already awfully terrible bad mechanic I would not spent one bit to make yet more horrible
Please |
"I hate thing, thing bad. Make people's experience worse so I can be justified in my hate."
Stop thinking about what your Heart's Desire is and start thinking about what's best for, you know, the community. This is not politics to wish ill on people who cast the vote the other way. We are talking about implementation of the tabletop rules. Some people argue for Dodge to be always-ask, because it provides a marginal benefit, even though it would make everyone's experience worse, dodge-heavy games longer.
Yes, Steady Footing is crap. It should not exist, but it exists. So there needs to be an approach to how it is handles. Automating the roll is not a good way to go, because it removes the choice on which games could depend. That's some Cyanide level crap right there. What's next, not implement certain star players because they are too bad, too good, too ugly? Remove Ripper because Bullseye is too good? Add arbitrary cost to others because you don't like how they interact with the team they play for? Come on now. Step out of your emotional state a little and think with your head for a little. |
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