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Poll
Steady Footing, what do you think?
I hate it. It's terrible game design.
35%
 35%  [ 29 ]
It's annoying with little upside, but the haters are overdoing it.
28%
 28%  [ 23 ]
I don't really care, or I don't know.
4%
 4%  [ 4 ]
I don't think it's terrible, but my reservations exceed my enthusiasm.
12%
 12%  [ 10 ]
I genuinely think this skill is good for the game, on balance.
11%
 11%  [ 9 ]
No footing is as steady as a good pie.
7%
 7%  [ 6 ]
Total Votes : 81


JackassRampant



Joined: Feb 26, 2011

Post   Posted: Apr 27, 2026 - 03:27 Reply with quote Back to top

Do your worst. This thread is here because I am curious about the actual distribution. Also now we've had enough time to document our first impressions.

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MattDakka



Joined: Oct 09, 2007

Post   Posted: Apr 27, 2026 - 11:10 Reply with quote Back to top

I find it an annoying but overestimated skill by some people.
It could be bad without any counter and/or on many players on a team (4 or more).
I don't like its design, but I don't think it's gamebreaking either.
TheRedoubt



Joined: Sep 06, 2023

Post   Posted: Apr 28, 2026 - 22:50 Reply with quote Back to top

It's a terrible game-design decision.
It's a theme in this edition with too many fiddly things and 'extra' dice.
It's not a big deal and it's not something people should even be marking because it shouldn't impact any decision-making.

The reaction to this skill makes me support it wholeheartedly and not care about it even harder.
Zelmor



Joined: Sep 29, 2022

Post   Posted: Apr 28, 2026 - 23:05 Reply with quote Back to top

JackassRampant wrote:
Do your worst.


It's literally Hitler.
JackassRampant



Joined: Feb 26, 2011

Post   Posted: Apr 29, 2026 - 03:14 Reply with quote Back to top

I am kinda neutral-positive on it on balance. It's structured annoyingly, but balanced really well, and it makes a lot of marginal or "plan B" kinds of skills a lot better. That it frustrates people irrationally in addition to the frustration created by its drawbacks is, in my mind, a plus, but there are definitely less favorable views that I think reasonable (see other threads, not going back down that road). But the bigger plus is the way it makes Strip Ball, Wrestle, Frenzy, Taunt, Fend, Shadowing, and other marginal but not terrible skills more relevant.

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Jayward



Joined: Dec 22, 2020

Post   Posted: Apr 29, 2026 - 09:15 Reply with quote Back to top

I think the game would be better off without it.

Not because it's busted or anything (although it is one of the most salt-inducing skills I've seen in ages), but because GW seem intent on shovelling a dozen new mostly meaningless skills into each edition and I'd like that to stop.
Garion



Joined: Aug 19, 2009

Post   Posted: Apr 29, 2026 - 10:00 Reply with quote Back to top

Jayward wrote:
I think the game would be better off without it.

Not because it's busted or anything (although it is one of the most salt-inducing skills I've seen in ages), but because GW seem intent on shovelling a dozen new mostly meaningless skills into each edition and I'd like that to stop.


Indeed, the game would benefit so much from the removal of loads of pointless/badly designed skills and streamlining. It's not an encouraging direction of travel currently...

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RDaneel



Joined: Feb 24, 2023

Post   Posted: Apr 29, 2026 - 11:27 Reply with quote Back to top

Jayward wrote:
I think the game would be better off without it.

Not because it's busted or anything (although it is one of the most salt-inducing skills I've seen in ages), but because GW seem intent on shovelling a dozen new mostly meaningless skills into each edition and I'd like that to stop.


the problem as i stated several time is not that this skill is OP. Is simply terrible bad designed bad mechanic.
What you say about the dozen of meaningless (or bad designed skill) is very true. I don't think is intentional. But the result is that this add more chaos and unbalance to the game which (i dont have proof of this but is my feeling) increase the power of the dice on the ability of a coach to play a correct game.

To make a long story short i have the impression this edition forgive much more errors than the previous. But is a speculation. In this case i can understand why GW is going in this direction .

as a final result this make some coaches (like me) stay away from competitive game and prefer to play this edition for fun only in Leagues for the time being till i will not fully digest this new rulebook
Wink

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MattDakka



Joined: Oct 09, 2007

Post   Posted: Apr 29, 2026 - 11:39 Reply with quote Back to top

RDaneel wrote:

To make a long story short i have the impression this edition forgive much more errors than the previous. But is a speculation.

I think that it started in BB 2020, with multi rr, which forgives more poor gameplay.
koadah



Joined: Mar 30, 2005

Post   Posted: Apr 29, 2026 - 11:44 Reply with quote Back to top

Garion wrote:
Jayward wrote:
I think the game would be better off without it.

Not because it's busted or anything (although it is one of the most salt-inducing skills I've seen in ages), but because GW seem intent on shovelling a dozen new mostly meaningless skills into each edition and I'd like that to stop.


Indeed, the game would benefit so much from the removal of loads of pointless/badly designed skills and streamlining. It's not an encouraging direction of travel currently...


"Many were increasingly of the opinion that they’d all made a big mistake in coming down from the trees in the first place. And some said that even the trees had been a bad move, and that no one should ever have left the oceans."

Keep it simple. Mr. Green

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RDaneel



Joined: Feb 24, 2023

Post   Posted: Apr 29, 2026 - 12:04 Reply with quote Back to top

Simple? oh no thank. No BB2016 again (CLAWMBO, fast statfreak, no redraft: no thanks). BB2020 after several revisions was farily balanced.
Multireroll was not a game changer, but for sure become more impacting in BB2025 with these problems we mentioned

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To judge a man, one must at least know the secret of his thoughts, his misfortunes, his emotions, Balzac
koadah



Joined: Mar 30, 2005

Post   Posted: Apr 29, 2026 - 12:27 Reply with quote Back to top

RDaneel wrote:
Simple? oh no thank. No BB2016 again (CLAWMBO, fast statfreak, no redraft: no thanks). BB2020 after several revisions was farily balanced.
Multireroll was not a game changer, but for sure become more impacting in BB2025 with these problems we mentioned


CPOMB requires a RR in 2016 so already nerfed. Smile

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Official + Secret League rosters, old style skill progression, NO re-draft OR full 2016 rules. OR... 4000TV All Star Bowl - ALWAYS recruiting!
RDaneel



Joined: Feb 24, 2023

Post   Posted: Apr 29, 2026 - 13:32 Reply with quote Back to top

shall we want to speak on stat freaking speed of light no redraft and permanent pollution with Ag1+ sideStep MA10 sprint monsters which can 1TTD from loS? did not regret BB2016 at all Smile

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To judge a man, one must at least know the secret of his thoughts, his misfortunes, his emotions, Balzac
koadah



Joined: Mar 30, 2005

Post   Posted: Apr 29, 2026 - 14:09 Reply with quote Back to top

RDaneel wrote:
shall we want to speak on stat freaking speed of light no redraft and permanent pollution with Ag1+ sideStep MA10 sprint monsters which can 1TTD from loS? did not regret BB2016 at all Smile


Natural 1 turners are the only thing I'd nerf from that lot.

I'm sure that there were one or two other things that I liked about 2020 but I can't recall them now. Mr. Green

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Official + Secret League rosters, old style skill progression, NO re-draft OR full 2016 rules. OR... 4000TV All Star Bowl - ALWAYS recruiting!
JackassRampant



Joined: Feb 26, 2011

Post   Posted: Apr 29, 2026 - 15:54 Reply with quote Back to top

MattDakka wrote:
I think that it started in BB 2020, with multi rr, which forgives more poor gameplay.

I think multi-RR adds a whole lot of gaming. It just moves the scope of agency farther back, requires you see more of the picture.

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