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JackassRampant



Joined: Feb 26, 2011

Post   Posted: May 26, 2026 - 23:50 Reply with quote Back to top

To me, managing contingency and keeping a stiff upper lip in the face of chaos are central BB skills. So anything that makes it harder to feel confident is good, because confidence is always misplaced in the real world (yes, I see the contradiction in that statement, and yes, that's the point), and as above, so below: the moment I feel I have a game figured out, all verisimilitude goes out the window.

What's that old cartoon line? "If it can be destroyed by the truth, it deserves to be destroyed by the truth." And just like time, the truth all things devours. So if your plans keep going off, if they never leave you with that horrible feeling in the pit of your stomach, either you're lying to yourself or you're playing a game that lies to you, that tells you you don't deserve to be destroyed, that denies you your fundamental agency as a living creature.

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koadah



Joined: Mar 30, 2005

Post   Posted: May 27, 2026 - 00:34 Reply with quote Back to top

RDaneel wrote:

I like to play a game where 80% of the score depend by the ability of the coach, not by chaos and randomicity.


You are making up numbers like that other guy. At least you didn't say "literally". Twisted Evil

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ThierryM



Joined: Mar 27, 2015

Post   Posted: May 27, 2026 - 11:55 Reply with quote Back to top

Looks like this debate is turning round between those old wise Sages trying to have fun with a pinch of Lore respected vs the hotheaded waac competitive driven coaches.
Hard to find a middle ground with goals so different between both parties.

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koadah



Joined: Mar 30, 2005

Post   Posted: May 27, 2026 - 12:50 Reply with quote Back to top

ThierryM wrote:
Looks like this debate is turning round between those old wise Sages trying to have fun with a pinch of Lore respected vs the hotheaded waac competitive driven coaches.
Hard to find a middle ground with goals so different between both parties.


There are multiple discussions going on between multiple different people.

They are likely using the same words to mean different things. Wink

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MercutioT



Joined: Mar 19, 2015

Post   Posted: May 27, 2026 - 13:37 Reply with quote Back to top

koadah wrote:
RDaneel wrote:

I like to play a game where 80% of the score depend by the ability of the coach, not by chaos and randomicity.


You are making up numbers like that other guy. At least you didn't say "literally". Twisted Evil


You know, man, now you're just being a nit. Do you have some hangup with the word 'literally'?
I had said
mercutioT wrote:
Whole drives can unfold that are literally indistinguishable from how they'd play out in CRP. And whatever Skill vs Luck ratio BB had before—say 85%/15%—I'd bet my house that this edition hasn't shifted more than .25% in either direction.


Which of these things do you dispute?
Do you think that drives don't often play out the same as they would in CRP?
Or that a highly-skilled coach will beat a green one 85% of the time?
Or are you just being a jerk?
koadah



Joined: Mar 30, 2005

Post   Posted: May 27, 2026 - 14:17 Reply with quote Back to top

Just a bit of fun.

But yeah, "literally 98%" is very amusing to me. Especially as you "stand by" it,. Smile

But hey...

koadah wrote:

They are likely using the same words to mean different things. Wink


Edit: I'm mostly disputing that "Literally 98% of the rules are the same they've been since 3rd edition (the real, pedantic 3rd edition)"

But no, I'm not going try try to prove that is literally 97.9% Wink

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pokrjax



Joined: Dec 01, 2014

Post   Posted: May 27, 2026 - 23:19 Reply with quote Back to top

Here's a fun conclusion in my TT league, not specifically from the faq but general wording of the rulebook:

As active traits, if a chainsaw or ball and chain player is distracted and knocked down, they do not suffer the penalty associated with their weapon (+3 armour roll and instant ko, respectively).

The chainsaw entry makes a valiant attempt at stating the intention that nothing can negate the negative modifier being applied if the player is knocked down, but it seems impossible to argue that the rules for active and passive traits and being distracted don't strictly overrule this.
MrCushtie



Joined: Aug 10, 2018

Post   Posted: May 31, 2026 - 00:04 Reply with quote Back to top

Seems like most of this thread has degenerated from discussing the FAQ in totally to some misplaced nostalgia for that aberrant period when you couldn't use multiple rerolls in a turn. (Those true guardians of Nuffle's holy flame can easily remember the good old days of Second Edition, which is the platonic ideal that has only ever been strayed from ever since.)

Meanwhile, who wants to argue about how Shadowing works with unsuccessful dodges?

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MrCushtie



Joined: Aug 10, 2018

Post   Posted: May 31, 2026 - 00:21 Reply with quote Back to top

Garion wrote:
I'm annoyed they didn't clarify KTM and bullseye


I don't see what needs clarifying. I can see why it's annoying, but that's a different issue. I made peace with Juggernaut not being usable for Ball & Chains, just do the same here.

"Kick Team Mate works exactly the same as a Throw Team Mate action" ... except for Fumbles, and doesn't count as a Throw Team Mate action, so you can KTM and TTM in the same turn.

"Any Skills or Traits that come into play when a player performs a Throw Team-mate Action will also apply to a Kick Team-mate Special Action."

So if you have a player who's got KTM and Bullseye, then they can use Bullseye when they KTM. It's just that you'd have to make your own custom player, because at present no player has both TTM and KTM skills, and TTM (the trait) is a prerequisite for having the Bullseye skill, not TTM or KTM traits.

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Grod



Joined: Sep 30, 2003

Post   Posted: May 31, 2026 - 04:22 Reply with quote Back to top

RDaneel wrote:

I like to play a game where 80% of the score depend by the ability of the coach, not by chaos and randomicity.


There is alway Chess.

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koadah



Joined: Mar 30, 2005

Post   Posted: May 31, 2026 - 07:50 Reply with quote Back to top

Grod wrote:
RDaneel wrote:

I like to play a game where 80% of the score depend by the ability of the coach, not by chaos and randomicity.


There is alway Chess.


He does play chess and chess would be more than 80%, I think.

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Garion



Joined: Aug 19, 2009

Post   Posted: May 31, 2026 - 08:49 Reply with quote Back to top

MrCushtie wrote:



So if you have a player who's got KTM and Bullseye, then they can use Bullseye when they KTM. It's just that you'd have to make your own custom player, because at present no player has both TTM and KTM skills, and TTM (the trait) is a prerequisite for having the Bullseye skill, not TTM or KTM traits.


I'd like it to work on KTM. But some people are strongly opposed to this because literally RAW it shouldn't work... I forget why right now and dont have the rules in front of me.. but personally I think runt punter should be able to take Bullseye.

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RDaneel



Joined: Feb 24, 2023

Post   Posted: May 31, 2026 - 23:30 Reply with quote Back to top

Grod wrote:
RDaneel wrote:

I like to play a game where 80% of the score depend by the ability of the coach, not by chaos and randomicity.


There is alway Chess.



chess is 100%

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RDaneel



Joined: Feb 24, 2023

Post   Posted: May 31, 2026 - 23:34 Reply with quote Back to top

koadah wrote:
Grod wrote:
RDaneel wrote:

I like to play a game where 80% of the score depend by the ability of the coach, not by chaos and randomicity.


There is alway Chess.


He does play chess and chess would be more than 80%, I think.


no again
chess is HUNDRED PER CENT
I’d say 1% of luck comes down to the chance that your opponent ate a kilo of prunes two hours before the game and is suffering from severe diarrhea... in which case luck probably did play a part
but generally speaking, in chess, luck accounts for no more than 1%
In Blood Bowl, it should account for 20–25%... if we want to play seriously (majors... trophy)
If we want just to play fun ok . 50%


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koadah



Joined: Mar 30, 2005

Post   Posted: May 31, 2026 - 23:49 Reply with quote Back to top

RDaneel wrote:
koadah wrote:
Grod wrote:
RDaneel wrote:

I like to play a game where 80% of the score depend by the ability of the coach, not by chaos and randomicity.


There is alway Chess.


He does play chess and chess would be more than 80%, I think.


no again
chess is HUNDRED PER CENT
...


"No"?

Are you saying that you do not play chess or that 100% is not more than 80%
Edit: Or both?

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