JackassRampant
Joined: Feb 26, 2011
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  Posted:
May 26, 2026 - 23:50 |
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To me, managing contingency and keeping a stiff upper lip in the face of chaos are central BB skills. So anything that makes it harder to feel confident is good, because confidence is always misplaced in the real world (yes, I see the contradiction in that statement, and yes, that's the point), and as above, so below: the moment I feel I have a game figured out, all verisimilitude goes out the window.
What's that old cartoon line? "If it can be destroyed by the truth, it deserves to be destroyed by the truth." And just like time, the truth all things devours. So if your plans keep going off, if they never leave you with that horrible feeling in the pit of your stomach, either you're lying to yourself or you're playing a game that lies to you, that tells you you don't deserve to be destroyed, that denies you your fundamental agency as a living creature. |
_________________ Lude enixe, obliviscatur timor. |
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koadah

Joined: Mar 30, 2005
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  Posted:
May 27, 2026 - 00:34 |
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ThierryM

Joined: Mar 27, 2015
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  Posted:
May 27, 2026 - 11:55 |
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Looks like this debate is turning round between those old wise Sages trying to have fun with a pinch of Lore respected vs the hotheaded waac competitive driven coaches.
Hard to find a middle ground with goals so different between both parties. |
_________________ Breeder of Bony Legends !
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koadah

Joined: Mar 30, 2005
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  Posted:
May 27, 2026 - 12:50 |
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MercutioT
Joined: Mar 19, 2015
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  Posted:
May 27, 2026 - 13:37 |
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| koadah wrote: | | RDaneel wrote: |
I like to play a game where 80% of the score depend by the ability of the coach, not by chaos and randomicity. |
You are making up numbers like that other guy. At least you didn't say "literally".  |
You know, man, now you're just being a nit. Do you have some hangup with the word 'literally'?
I had said
| mercutioT wrote: | Whole drives can unfold that are literally indistinguishable from how they'd play out in CRP. And whatever Skill vs Luck ratio BB had before—say 85%/15%—I'd bet my house that this edition hasn't shifted more than .25% in either direction.
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Which of these things do you dispute?
Do you think that drives don't often play out the same as they would in CRP?
Or that a highly-skilled coach will beat a green one 85% of the time?
Or are you just being a jerk? |
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koadah

Joined: Mar 30, 2005
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  Posted:
May 27, 2026 - 14:17 |
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pokrjax
Joined: Dec 01, 2014
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  Posted:
May 27, 2026 - 23:19 |
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Here's a fun conclusion in my TT league, not specifically from the faq but general wording of the rulebook:
As active traits, if a chainsaw or ball and chain player is distracted and knocked down, they do not suffer the penalty associated with their weapon (+3 armour roll and instant ko, respectively).
The chainsaw entry makes a valiant attempt at stating the intention that nothing can negate the negative modifier being applied if the player is knocked down, but it seems impossible to argue that the rules for active and passive traits and being distracted don't strictly overrule this. |
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MrCushtie

Joined: Aug 10, 2018
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  Posted:
May 31, 2026 - 00:04 |
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Seems like most of this thread has degenerated from discussing the FAQ in totally to some misplaced nostalgia for that aberrant period when you couldn't use multiple rerolls in a turn. (Those true guardians of Nuffle's holy flame can easily remember the good old days of Second Edition, which is the platonic ideal that has only ever been strayed from ever since.)
Meanwhile, who wants to argue about how Shadowing works with unsuccessful dodges? |
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MrCushtie

Joined: Aug 10, 2018
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  Posted:
May 31, 2026 - 00:21 |
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| Garion wrote: | | I'm annoyed they didn't clarify KTM and bullseye |
I don't see what needs clarifying. I can see why it's annoying, but that's a different issue. I made peace with Juggernaut not being usable for Ball & Chains, just do the same here.
"Kick Team Mate works exactly the same as a Throw Team Mate action" ... except for Fumbles, and doesn't count as a Throw Team Mate action, so you can KTM and TTM in the same turn.
"Any Skills or Traits that come into play when a player performs a Throw Team-mate Action will also apply to a Kick Team-mate Special Action."
So if you have a player who's got KTM and Bullseye, then they can use Bullseye when they KTM. It's just that you'd have to make your own custom player, because at present no player has both TTM and KTM skills, and TTM (the trait) is a prerequisite for having the Bullseye skill, not TTM or KTM traits. |
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Grod

Joined: Sep 30, 2003
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  Posted:
May 31, 2026 - 04:22 |
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| RDaneel wrote: |
I like to play a game where 80% of the score depend by the ability of the coach, not by chaos and randomicity. |
There is alway Chess. |
_________________ I am so clever that sometimes I don't understand a single word of what I am saying.
Oscar Wilde |
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koadah

Joined: Mar 30, 2005
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  Posted:
May 31, 2026 - 07:50 |
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Garion

Joined: Aug 19, 2009
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  Posted:
May 31, 2026 - 08:49 |
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| MrCushtie wrote: |
So if you have a player who's got KTM and Bullseye, then they can use Bullseye when they KTM. It's just that you'd have to make your own custom player, because at present no player has both TTM and KTM skills, and TTM (the trait) is a prerequisite for having the Bullseye skill, not TTM or KTM traits. |
I'd like it to work on KTM. But some people are strongly opposed to this because literally RAW it shouldn't work... I forget why right now and dont have the rules in front of me.. but personally I think runt punter should be able to take Bullseye. |
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RDaneel

Joined: Feb 24, 2023
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  Posted:
May 31, 2026 - 23:30 |
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| Grod wrote: | | RDaneel wrote: |
I like to play a game where 80% of the score depend by the ability of the coach, not by chaos and randomicity. |
There is alway Chess. |
chess is 100% |
_________________ To judge a man, one must at least know the secret of his thoughts, his misfortunes, his emotions, Balzac |
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RDaneel

Joined: Feb 24, 2023
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  Posted:
May 31, 2026 - 23:34 |
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| koadah wrote: | | Grod wrote: | | RDaneel wrote: |
I like to play a game where 80% of the score depend by the ability of the coach, not by chaos and randomicity. |
There is alway Chess. |
He does play chess and chess would be more than 80%, I think. |
no again
chess is HUNDRED PER CENT
I’d say 1% of luck comes down to the chance that your opponent ate a kilo of prunes two hours before the game and is suffering from severe diarrhea... in which case luck probably did play a part
but generally speaking, in chess, luck accounts for no more than 1%
In Blood Bowl, it should account for 20–25%... if we want to play seriously (majors... trophy)
If we want just to play fun ok . 50%
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_________________ To judge a man, one must at least know the secret of his thoughts, his misfortunes, his emotions, Balzac |
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koadah

Joined: Mar 30, 2005
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  Posted:
May 31, 2026 - 23:49 |
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