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Garion



Joined: Aug 19, 2009

Post   Posted: May 20, 2026 - 21:35 Reply with quote Back to top

Carnis wrote:
Drrek wrote:
ClayInfinity wrote:
Carnis wrote:
So The standfirm Buff & grab Nerf are weird.



Whats the Grab nerf? I read the FAQ as it was in 2020... you cannot grab blitz and your grab doesnt impact chain push side steppers...

As it was in 2020??


Grab on a blitz does nothing to sidestep by the wording of the FAQ. Not just on chain pushes, it now just doesn't cancel side step at all during a blitz.

"When a player declares a Blitz Action, they must also declare which opposition player is the intended target of the Block Action part of the Blitz Action. Players may not declare an opposition player as the intended target of the Block Action if they cannot reach the player at all with their Move Action (including any extra squares gained by attempting to Rush)."

So The faq only references The declaring a block Part of grab. Its poorly worded, but doesn't seem to change grab countering SS during The block action Part of a Blitz action.


Christer is taking the new wording literally. So no longer allowing it

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Sp00keh



Joined: Dec 06, 2011

Post   Posted: May 20, 2026 - 21:59 Reply with quote Back to top

Yep, cos the FAQ says u can't use Grab on a blitz
steinerp



Joined: Sep 18, 2005

Post   Posted: May 20, 2026 - 22:49 Reply with quote Back to top

RDaneel wrote:

It discourages competitive play .
.

All of these things discourage good gameplay.



The horror that a beer and pretzel game is targeted for beer and pretzel players. My guess is they would say the changes encourage good gameplay but because they define good game play as more than just positioning.

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Thoriin



Joined: Apr 15, 2011

Post   Posted: May 21, 2026 - 00:57 Reply with quote Back to top

RDaneel wrote:


This edition encourages dice rolls and penalizes those who try to play a proper positional game.



I think that's on purpose, started when joke teams (stunties for the most) began to be a little competitive and when anyone could beat anoyne with enough dices not once in a while, but on a not so rare basis.

That's a thought i've had in a while that they increase randomness and volatilty

Imo, it's commercial stuff widening the base of players, therefore the sales.

The most elitist the game is, the less the random guy stays. If he can win throwing dices, he might think he's good and stay a little more.
If his shitty playskills alors him to only win 10% games , he quits .
TheRedoubt



Joined: Sep 06, 2023

Post   Posted: May 21, 2026 - 02:22 Reply with quote Back to top

Sp00keh wrote:
Yep, cos the FAQ says u can't use Grab on a blitz


Yeah the part quoted above isn't the right part.

"Q: Can I use Brawler or Grab during a Blitz?
(pg. 126 & pg. 128)
A: No. Both Skills come into effect upon declaring a Block
Action. For a Blitz you declare a Blitz Action and perform a
Block Action as part of it."

Pretty explicit.
Chingis



Joined: Jul 09, 2007

Post   Posted: May 21, 2026 - 05:13 Reply with quote Back to top

MattDakka wrote:
A game without an Undead Mummy or Ghoul?! It's better to create a team over and over again then!


If you only care about the next single game and you are playing in a League Play format (i.e. the format where injuries matter) then you have to accept that you are choosing to play a format that isn't designed for the way you want to play. The focus of League Play is offering an interesting narrative over the course of a season. This change with the latest ruleset is perfectly in line with that principle: it makes events more impactful in terms of the arc of your season.

If you only care about the single game in front of you, Matched Play is literally designed wih this in mind instead!
Carnis



Joined: Feb 03, 2009

Post   Posted: May 21, 2026 - 06:22 Reply with quote Back to top

TheRedoubt wrote:
Sp00keh wrote:
Yep, cos the FAQ says u can't use Grab on a blitz


Yeah the part quoted above isn't the right part.

"Q: Can I use Brawler or Grab during a Blitz?
(pg. 126 & pg. 128)
A: No. Both Skills come into effect upon declaring a Block
Action. For a Blitz you declare a Blitz Action and perform a
Block Action as part of it."

Pretty explicit.

Yet The skill reads:
"Additionally, when this player performs a Block Action, opposition players cannot use the Sidestep Skill."

On a different paragraph, obviously referencing The "block Part" of a Blitz action separate from The "declares a Blitz Part".

2 effects, 2 different paragraphs. 2 different trigger conditions.

Faq poorly worded, and not explicit. This will get refaq:d but we Will be stuck with uncounterable sidestep for 3+ months.
RDaneel



Joined: Feb 24, 2023

Post   Posted: May 21, 2026 - 08:22 Reply with quote Back to top

Yes not only this FAQ does not solve the design issue but also is not well written as for the incoherency of Grab vs Sidestep
Sidestep is cancelled by Grab
But if your player with Gran blitz a player with sidestep because Grab cannot be used within a blitz: good bye Grab

Shall also we want to talk about firing/hiring policy?
So if after a game my rookie war dancer is seroiy injuries I cannot fire and re hire for the next game
So double penalty: you suffer a major injury in the game and next game you MUST play without a positional
Long live the removals and RNG power
Good bye progression
This means that if during a game one of my positional is Killed and I reroll and result is seriously injuries I could be tempted to prefer KILLED

Ridiculous
Shame GW
Shame

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Chingis



Joined: Jul 09, 2007

Post   Posted: May 21, 2026 - 08:38 Reply with quote Back to top

RDaneel wrote:
So double penalty: you suffer a major injury in the game and next game you MUST play without a positional


Whatever you think about it, it's not an extra penalty. It's literally the penalty in the game. "Miss next game." That means that you have a player that misses (can't play in) the next (the one that comes after this one) game (you know, when the little men kick a spiky ball about and hit each other). All this does is actually enforce that penalty, it doesn't create it.
Carnis



Joined: Feb 03, 2009

Post   Posted: May 21, 2026 - 09:07 Reply with quote Back to top

Skilled apothecaries euthanize players on the pitch all the time. It now makes the choice between -st & killed "meaningful" in a way. Choice between playing next game without a positional or euthanazia.. Bad bit is If facing undead your dead wardancer can join their team as a fouler.
Garion



Joined: Aug 19, 2009

Post   Posted: May 21, 2026 - 09:17 Reply with quote Back to top

Thoriin wrote:
RDaneel wrote:


This edition encourages dice rolls and penalizes those who try to play a proper positional game.



I think that's on purpose, started when joke teams (stunties for the most) began to be a little competitive and when anyone could beat anoyne with enough dices not once in a while, but on a not so rare basis.

That's a thought i've had in a while that they increase randomness and volatilty

Imo, it's commercial stuff widening the base of players, therefore the sales.

The most elitist the game is, the less the random guy stays. If he can win throwing dices, he might think he's good and stay a little more.
If his shitty playskills alors him to only win 10% games , he quits .


Totally agree Thorin.. the games being pushed in a far more dicey way for a while. Many teams have fewer rrs to start with is another change that's occurred in the last couple of editions. Which makes things more dicey . Look at lizards or Helfs as examples...

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MattDakka



Joined: Oct 09, 2007

Post   Posted: May 21, 2026 - 11:15 Reply with quote Back to top

Chingis wrote:
MattDakka wrote:
A game without an Undead Mummy or Ghoul?! It's better to create a team over and over again then!


If you only care about the next single game and you are playing in a League Play format (i.e. the format where injuries matter) then you have to accept that you are choosing to play a format that isn't designed for the way you want to play. The focus of League Play is offering an interesting narrative over the course of a season. This change with the latest ruleset is perfectly in line with that principle: it makes events more impactful in terms of the arc of your season.

If you only care about the single game in front of you, Matched Play is literally designed wih this in mind instead!

Yes, I'm not saying Injuries should not have an impact on next game. I just want to be able to replace an MNG positional by buying a new one.
Otherwise, there should be Loner positionals temporarily replacing the MNG rostered positionals.
One of the two solutions.
Chingis



Joined: Jul 09, 2007

Post   Posted: May 21, 2026 - 11:22 Reply with quote Back to top

What do you mean? Those literally already exist! Players missing the match don't count towards the team limit for the purposes of hiring a mercenary of the same position.
MattDakka



Joined: Oct 09, 2007

Post   Posted: May 21, 2026 - 11:24 Reply with quote Back to top

A Mercenary is bought at the start of the next match, as Inducement. I have to be the underdog to buy them.


Last edited by MattDakka on May 21, 2026; edited 1 time in total
BeanBelly



Joined: Nov 14, 2019

Post   Posted: May 21, 2026 - 11:29 Reply with quote Back to top

Some quick client reaction times - I guess from Candlejack - already failed my first Alliance Treeman Loner roll! ^^

Literally did not realise until the roll happened that it was a thing already

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