74 coaches online • Server time: 19:35
* * * Did you know? The best blocker is Mr T with 521 casualties.
Log in
Recent Forum Topics goto Post Why Redrafting?goto Post Tournaments! Secret ...goto Post Can't increase ...
SearchSearch 
Post new topic   Reply to topic
View previous topic View next topic
ph0enyx13



Joined: Nov 14, 2015

Post   Posted: Jul 15, 2026 - 00:59 Reply with quote Back to top

The "underdogs can add 50k gold from their savings to their inducements" rule GW added to this edition is so dumb. I just had a case (and then did it to someone else) where I was up 10k and the other guy bought 2 prayers and got block and moles (-1 to all of my GFIs) so he was now 20k up plus I had to deal with 3+ GFIs all game. Then I did the same thing to someone else, I got break tackle and the all fouls that break armor are send offs so now the other guy is down 10k and couldn't really foul.
Drrek



Joined: Jul 23, 2012

Post   Posted: Jul 15, 2026 - 04:36 Reply with quote Back to top

Correct, its a dumb rule. I'm glad the leagues I play in on the site don't use it.
JackassRampant



Joined: Feb 26, 2011

Post   Posted: Jul 15, 2026 - 07:56 Reply with quote Back to top

Paradoxically, 10k Prayers helps keep this under control better than 30k Prayers. At 30k, they're not worth Petty Cash that will go into inducements, so the Underdog gets massive power potential. At 10k, it's just 30k of overdogging to kinda invalidate the concept.

_________________
Lude enixe, obliviscatur timor.
Garion



Joined: Aug 19, 2009

Post   Posted: Jul 15, 2026 - 08:15 Reply with quote Back to top

Yep its bs...

Though I think the bigger issue is prayers of nuffle have no power consistency between them, and they're really poorly designed. But the underdog spend also sucks as it can give them a wizard when they're 100k below, as well as for the reasons stated.

If prayers were 10k I think we'd likely see 6 in play most games...
They're awful

_________________
Image

Image
Sp00keh



Joined: Dec 06, 2011

Post   Posted: Jul 15, 2026 - 11:35 Reply with quote Back to top

Yea it's pretty bad
Particularly at low TV, where another reroll (mascot) or skill (prayer) or KO recovery (keg) can be very influential

It also just seems to be encouraged? as teams will generally end up quickly having too much gold and nothing to spend it on now



I think the idea was probably something like, to avoid someone wanting a keg but only getting 45k so they can round-up a bit and get the keg, which is a nice idea...

But instead it results in games where: I'm 955k and you're 1000k. You don't buy anything. I spend 45+50 and whoops I'm now 1050k and you can't do anything about it
Sp00keh



Joined: Dec 06, 2011

Post   Posted: Jul 15, 2026 - 11:38 Reply with quote Back to top

A (clunky) fix would be perhaps:

- take on journeymen, work out CTV,

determine under/overdogs
- underdog decides to spend treasury or not
- overdog decides to spend treasury or not

determine under/overdogs again (optional?)
- overdog buys inducements
- underdog buys inducements


Last edited by Sp00keh on Jul 15, 2026; edited 2 times in total
JackassRampant



Joined: Feb 26, 2011

Post   Posted: Jul 15, 2026 - 11:39 Reply with quote Back to top

Garion wrote:
If prayers were 10k I think we'd likely see 6 in play most games...
Probably.

Quote:
They're awful
They're swingy, and they offer more things you gotta track. In my mind, the latter is awesome, because fighting the mental overload is part of the theme. Swingy is awesome too, because it makes you eat that yucky sandwich despite having to do everything right. This rule hurts my head, and anything that hurts my head makes me stronger, right?

Need to figure out how to get coaches into the thumbscrews, that would make this the best game EVER! Worst part is, I've only started joking just now. I really do like the insanity of trying to remember 6 prayers, because people hate it, and this game is about being forced to do stuff you hate. In any other context, it would be bad design on the grounds that it's annoying and disrespectful of our mental health, but in a game for masochists, that's all pure virtue.

_________________
Lude enixe, obliviscatur timor.
Sp00keh



Joined: Dec 06, 2011

Post   Posted: Jul 15, 2026 - 11:51 Reply with quote Back to top

Hm. I half-see ur point, but the far more critical issue is, extra complexity makes the game a worse proposition for new players wanting to join, without really making it better

over-accommodating for old grognards and competitive tryhards (us) is detrimental to the playerbase

specifically i mean: variance is fine, but more complexity isn't beneficial
MattDakka



Joined: Oct 09, 2007

Post   Posted: Jul 15, 2026 - 12:41 Reply with quote Back to top

I'd like: underdog may spend gold up to TV difference, overdog can't buy anything.
TheRedoubt



Joined: Sep 06, 2023

Post   Posted: Jul 15, 2026 - 14:48 Reply with quote Back to top

MattDakka wrote:
I'd like: underdog may spend gold up to TV difference, overdog can't buy anything.


...what?

So the underdog could spend even more to make teams even more unbalanced if they have the cash?
MattDakka



Joined: Oct 09, 2007

Post   Posted: Jul 15, 2026 - 14:52 Reply with quote Back to top

No no, not like that.
Let's make an example:
Coach A has a 1000 TV team;
Coach B has a 1100 TV team;

Coach A may hire Inducements up to 100k (the TV difference).
Coach B can't hire anything.

That would make both teams at 1100 TV (assuming the coach A hires 100k Inducements).

100k is free gold given by the stadium, not spent from coach A's Treasury.


Last edited by MattDakka on Jul 15, 2026; edited 1 time in total
Sp00keh



Joined: Dec 06, 2011

Post   Posted: Jul 15, 2026 - 14:54 Reply with quote Back to top

he just means - no spending of treasury for either team

which kinda means, gold becomes completely irrelevant after 3-4 games


Last edited by Sp00keh on Jul 15, 2026; edited 1 time in total
MattDakka



Joined: Oct 09, 2007

Post   Posted: Jul 15, 2026 - 14:54 Reply with quote Back to top

Yes, correct.
I prefer gold being irrelevant to Inducement scumming.
The Treasury could be capped at 200k without Expensive Mistakes roll. If capped, gold gets more relevant. It's irrelevant when you can hoard huge sums easily.
Some teams earn gold just because their players don't need to be replaced often.
It's not a skill element and should not give a meta advantage
Drrek



Joined: Jul 23, 2012

Post   Posted: Jul 15, 2026 - 15:36 Reply with quote Back to top

Yeah, no spending treasury would be best. And let goblins roster bribes. And dorfs now I guess.
MattDakka



Joined: Oct 09, 2007

Post   Posted: Jul 15, 2026 - 15:41 Reply with quote Back to top

Halflings should be able to roster a Master Chef.
Display posts from previous:     
 Jump to:   
All times are GMT + 1 Hour
Post new topic   Reply to topic
View previous topic View next topic